Display title | Bullet Hell |
Default sort key | Bullet Hell |
Page length (in bytes) | 34,871 |
Namespace ID | 0 |
Page ID | 109470 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HeneryVII (talk | contribs) |
Date of latest edit | 13:55, 12 October 2023 |
Total number of edits | 26 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Bullet Hell (called danmaku or "barrage" - literally "bullet curtain" - in Japanese, and sometimes called "run and gun") shooters are a subgenre of Shoot'Em Ups that test both your dodging skills and your resistance to seizures. To put it simply, they're vertically scrolling shooters where all the enemies have lotsa (but not enuff) dakka. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive S++ ranks. Not so painfully slow when they cover the screen, eh, tough guy? These games also tend to have True Final Bosses. |