Bullet Hell: Difference between revisions

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* ''[[Prismatic Solid]]'' will literally bombard the player with ridiculous storms of bullets that really only be defended by using the [[Attack Drone]] to shield your ship from enemy fire.
* ''[[Prismatic Solid]]'' will literally bombard the player with ridiculous storms of bullets that really only be defended by using the [[Attack Drone]] to shield your ship from enemy fire.
* A few of the bosses in ''G Darius'' have attacks like this, notably the Embryon and Great Thing.
* A few of the bosses in ''G Darius'' have attacks like this, notably the Embryon and Great Thing.
* ''[[Soldner X]]'' tends to reserve its Bullet Hell moments for boss battles. The sequel, ''[[Soldner X]] 2'', increases the tempo and makes the whole game like this, with [[Dynamic Difficulty]] thrown in for good measure.
* ''[[Söldner-X]]'' tends to reserve its Bullet Hell moments for boss battles. The sequel, ''[[Söldner-X]] 2'', increases the tempo and makes the whole game like this, with [[Dynamic Difficulty]] thrown in for good measure.
* A lot of games from [[Cactus]] display characteristics of the genre; the straightest examples are perhaps ''Protoganda: Strings'' and its sequel. ''[[Clean Asia]]'' has gameplay pretty squarely in the genre, but is a bit of a subversion in that the enemies aren't much harder then your standard vertical-scroller bosses. Similarly with ''[[Burn the Trash]]'' and ''Ad Nauseam 2''. ''[[Minubeat]]'' subverts this by allowing you to [[Destructible Projectiles|destroy all enemy projectiles at will]].
* A lot of games from [[Cactus]] display characteristics of the genre; the straightest examples are perhaps ''Protoganda: Strings'' and its sequel. ''[[Clean Asia]]'' has gameplay pretty squarely in the genre, but is a bit of a subversion in that the enemies aren't much harder then your standard vertical-scroller bosses. Similarly with ''[[Burn the Trash]]'' and ''Ad Nauseam 2''. ''[[Minubeat]]'' subverts this by allowing you to [[Destructible Projectiles|destroy all enemy projectiles at will]].
* Platine Dispotif's ''Gundemonium'' series. Somewhat unusually for the genre, the main-series games are side-scrolling. Only spinoff ''Hitogata Happa'' is vertically-scrolling.
* Platine Dispotif's ''Gundemonium'' series. Somewhat unusually for the genre, the main-series games are side-scrolling. Only spinoff ''Hitogata Happa'' is vertically-scrolling.
* ''[[Sin and Punishment]]'' is a game along the lines of ''[[Space Harrier]]'' or ''[[Wild Guns]]'', but it will occasionally throw absurd amounts of fire your way, especially on the higher difficulties. Its sequel, ''[[Sin and Punishment Star Successor]]'', runs with it, and there are very few bosses that don't fire huge amounts of bullets your way for at least one of their attack phases. Both games have hitboxes too large (roughly the size of your rather sizable character model) to put true Danmaku levels of bullets on-screen at a time, but they can sometimes present a remarkable simulation.
* ''[[Sin and Punishment]]'' is a game along the lines of ''[[Space Harrier]]'' or ''[[Wild Guns]]'', but it will occasionally throw absurd amounts of fire your way, especially on the higher difficulties. Its sequel, ''[[Sin & Punishment: Star Successor]]'', runs with it, and there are very few bosses that don't fire huge amounts of bullets your way for at least one of their attack phases. Both games have hitboxes too large (roughly the size of your rather sizable character model) to put true Danmaku levels of bullets on-screen at a time, but they can sometimes present a remarkable simulation.
* [[XOP]] is a freeware Western example.
* [[XOP]] is a freeware Western example.
** The sequel XOP Black is an even better example, featuring denser bullet curtains and secret bosses, on the basis it wasn't intended for commercial release so the creators could be as brutal as they liked.
** The sequel XOP Black is an even better example, featuring denser bullet curtains and secret bosses, on the basis it wasn't intended for commercial release so the creators could be as brutal as they liked.
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* [http://www.newgrounds.com/portal/view/571320 Blastral] is an easier danmaku game, recommended for those wanting to get their feet wet.
* [http://www.newgrounds.com/portal/view/571320 Blastral] is an easier danmaku game, recommended for those wanting to get their feet wet.
* Dream Trigger 3D, a launch title for the [[Nintendo 3DS]]. Not only is it Bullet Hell, it also has INSANE mechanics.
* Dream Trigger 3D, a launch title for the [[Nintendo 3DS]]. Not only is it Bullet Hell, it also has INSANE mechanics.
* [[Jamestown Legend of the Lost Colony]]
* [[Jamestown: Legend of the Lost Colony]]
* [[Magical Cannon Wars]]
* [[Magical Cannon Wars]]
* [[Trouble Witches]] is bullet hell series with emphasis on Magic Barrier system and utilizing Magic Cards to gain Star Coins and earn points.
* [[Trouble Witches]] is bullet hell series with emphasis on Magic Barrier system and utilizing Magic Cards to gain Star Coins and earn points.
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** If you're doing it wrong, Roarmulus Twins boss fight can play out like this.
** If you're doing it wrong, Roarmulus Twins boss fight can play out like this.
* ''[[Saint Seiya]]: Sanctuary Battle'' has the boss fight with Virgo Shaka. To say it's pure Hell is an understatement - Shaka's projectile spam is ridiculous, and chances are you will die many, many times there. Cancer Deathmask can be very annoying too with his floating skull summons, but at least Deathmask's attacks don't paralyze you and expose you to further attacks by him. Shaka's do.
* ''[[Saint Seiya]]: Sanctuary Battle'' has the boss fight with Virgo Shaka. To say it's pure Hell is an understatement - Shaka's projectile spam is ridiculous, and chances are you will die many, many times there. Cancer Deathmask can be very annoying too with his floating skull summons, but at least Deathmask's attacks don't paralyze you and expose you to further attacks by him. Shaka's do.
* ''[[Hyperdimension Neptunia mk2]]'' has a DLC character by the name of Cave. [[Don Pachi|Yes,]] ''[[Esp Galuda|that]]'' [[CAVE]]. True to the company she represents, she has [http://www.youtube.com/watch?v=dnG9ITNgRyE an attack] called [[Shout-Out|Black Label]], in which she unleashes bullet hell on the enemy.
* ''[[Hyperdimension Neptunia mk2]]'' has a DLC character by the name of Cave. [[Don Pachi|Yes,]] ''[[Espgaluda|that]]'' [[CAVE]]. True to the company she represents, she has [http://www.youtube.com/watch?v=dnG9ITNgRyE an attack] called [[Shout-Out|Black Label]], in which she unleashes bullet hell on the enemy.
* ''Shinywuffles'', naturally. I mean, just look at [http://www.youtube.com/watch?v=bLJEbxn39vU this].
* ''Shinywuffles'', naturally. I mean, just look at [http://www.youtube.com/watch?v=bLJEbxn39vU this].


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* [[Bonus Boss]]
* [[Bonus Boss]]
** Often a [[True Final Boss]] or three.
** Often a [[True Final Boss]] or three.
* [[Colour-Coded for Your Convenience]]: This distinguishes different types of energy shots from each other and from the player's.
* [[Color-Coded for Your Convenience]]: This distinguishes different types of energy shots from each other and from the player's.
* [[Continuing Is Painful]]: A single death will generally severely damage your score, often resetting any combo you have built up, and using a continue will generally start you over at zero.
* [[Continuing Is Painful]]: A single death will generally severely damage your score, often resetting any combo you have built up, and using a continue will generally start you over at zero.
* [[Hitbox Dissonance]]
* [[Hitbox Dissonance]]
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{{reflist}}
{{reflist}}
[[Category:Bullet Index]]
[[Category:Bullet Index]]
[[Category:Bullet Hell]]
[[Category:{{PAGENAME}}]]