Display title | Bullet Time |
Default sort key | Bullet Time |
Page length (in bytes) | 42,027 |
Namespace ID | 0 |
Page ID | 141707 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
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Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | WonderBot (talk | contribs) |
Date of latest edit | 19:14, 9 September 2023 |
Total number of edits | 14 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Bullet Time is a visual effect introduced for both films and computer games starting in the late 1990s/early 2000s whereby the passage of time is slowed down so that an observer can see individual bullets flying throughout the scene at a conceivable rate, or any fast-moving object, sometimes with streaks and trails made visible. It is a convenient way to depict Super Reflexes, by allowing the audience to experience the same powers of enhanced perception that the protagonist is using. |