Bullpups Are Futuristic: Difference between revisions

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== Tabletop Games ==
== Tabletop Games ==


* The Elysian Drop Troops (space paratroopers) of [[Warhammer 40,000]] use a unique pattern of bullpup-configured lasguns, so that their weapons are shorter, lighter, and more maneuverable. It makes them look more advanced and modern, in comparison to the very archaic and [[Used Future]] look of typical regiments. There's no engineering reason that all lasguns shouldn't be this way, since they don't shoot physical bullets and so there's no additional complexity to the design -- it's just a matter of routing the power to the middle of the weapon versus the back -- but maybe the Guard sticks with the "typical" pattern to maintain familiarity between regiments and worlds that may use bullets as well as lasers.
* ''[[Warhammer 40,000]]'', among the many variations from vintage wooden rifles to blocky things with folding stock, has bullpup-configured lasguns. The Elysian Drop Troops (space paratroopers) are equipped with these (Accatran pattern), so that their weapons are shorter, lighter, and more maneuverable. It makes them look more advanced and modern, in comparison to the very archaic and [[Used Future]] look of typical regiments. There's no engineering reason that all lasguns shouldn't be this way, since they don't shoot physical bullets and so there's no additional complexity to the design - it's just a matter of routing the power to the middle of the weapon versus the back. Possibly because the Guard often uses bayonets, and that's where total length is a good thing.
** ''[[Warhammer 40,000 Roleplay]]'' has a good assortment. So there are generic Bullpup Lasgun (stats between a common lasgun and lascarbine without advantages of either), Accatran MkIV lasgun used by the Elysians (like a common lasgun, but with bonus on "who's first" opposed tests and range reduced almost to carbine's) and Roth “Lightning” lasgun (long-barreled version with longer range than common, but the same weight).


== Theater ==
== Theater ==