Came Back Wrong: Difference between revisions

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(BOT: Changing the link(s) to the category page for "Yandere" to point directly to the trope page for "Yandere" instead.)
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** ''Cataclysm'' gives us the Rotbrain, which are the new villains of Deathknell. One priest sadly notes that they seem human outside, but are sick within. They eventually rally and plan to take over the town, and must be killed.
{{quote|'''[[Elite Mook|Marshal Redpath]]:''' I'm a monster, don't look at me!}}
*:* Note that an [[Alternate Character Interpretation|alternate interpretation]] of the "Rotbrain" is that they've come back wrong in a different way: without the blind devotion to the Forsaken that undead player characters possess.
* Some versions of ''[[Rogue (video game)|Rogue]]'' allow you to resurrect as an undead character, only faintly able to derive sustenance from normal food and chowing down on dead enemies instead.
* Resurrection doesn't ''ever'' look pretty in the ''[[Legacy of Kain]]'' series.
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* The curse of the Darksign makes this inevitable in ''[[Dark Souls]]''. The Darksign prevents its bearers from permanently dying, but each resurrection robs them of a little humanity. Eventually they become mindless Hollows. The transformation can be delayed by gathering Humanity, but it's still just a matter of time. The player character doesn't have to worry about this though. {{spoiler|Turns out there's a reason for that beyond gameplay mechanics.}}
* In ''[[Vagrant Story]]'', Grissom is killed by Ashley. Because zombies in this game are random dead souls who get trapped in random dead bodies, he could have become just another monster... but he gets trapped into his ''own'' dead body by accident, making him fully conscious and horribly disturbed at his own undeath.
* Most ''[[Castlevania]]'' games involve Dracula rising from the dead after being defeated in a previous game in the franchise, but occasionally, the method is flawed, meaning he’s not as powerful as he should be. In chronological order:
 
** ''[[Castlevania: Curse of Darkness]]'': [[The Dragon|Death]] intends for Hector to be the host for his master, once Hector succumbs to his hate for Isaac and gives in to the curse inside him. But Hector’s will is too strong. Thus, Death uses Isaac’s body instead. As a result, Dracula is weaker than he should be, and Hector slays him.
** ''[[Castlevania II: Simon's Quest]]'': Dracula intends to have his cult resurrect him; Simon, however, beats them to it, intentionally doing the ritual prematurely. As a result, the villain is nearly powerless.
** ''[[Castlevania: Harmony of Dissonance]]'': Dracula possesses Maxim, hoping to use him to perform a dark ritual and sacrifice Lydie. Juste interrupts the ritual, and after a fight, Maxim’s will proves too strong. He drives the villain out, and without the ritual completed, Dracula only manifests as a spirit, with nowhere near his true power. Juste easily slays him.
 
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