Cantr II: Difference between revisions
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{{tropelist}} |
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=== This game provides examples of: === |
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* [[Alt-Itis]] Every player starts with two characters and can create up to fifteen. |
* [[Alt-Itis]] Every player starts with two characters and can create up to fifteen. |
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* [[Author Existence Failure]]: Player that gave up or are unable to get online leave behind "sleeper" characters. |
* [[Author Existence Failure]]: Player that gave up or are unable to get online leave behind "sleeper" characters. |
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* [[Nobody Poops]] Hunting animals can produce dung, though. |
* [[Nobody Poops]] Hunting animals can produce dung, though. |
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* [[Perma Death]]: Dead characters remain so. |
* [[Perma Death]]: Dead characters remain so. |
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* [[ |
* [[24-Hour Armor]]: Everybody wears shields, if they can afford them. |
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* [[Video Game Geography]] |
* [[Video Game Geography]] |
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* [[Wide Open Sandbox]] |
* [[Wide Open Sandbox]] |
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[[Category:Massively Multiplayer Online Role Playing Game]] |
[[Category:Massively Multiplayer Online Role Playing Game]] |
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[[Category:Cantr II]] |
[[Category:Cantr II]] |
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[[Category:Trope]] |
Revision as of 22:34, 8 January 2014
Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players.
Tropes used in Cantr II include:
- Alt-Itis Every player starts with two characters and can create up to fifteen.
- Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters.
- Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more.
- Do Not Drop Your Weapon
- Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else.
- Elemental Crafting: Played straight.
- Evolving Attack
- Endless Game
- Fantasy Pantheon: All religions are created by the players of the game. Some of them worship the creator of the game.
- Ghost Town: Some locations have turned into these. Locked buildings might still contain the corpses of their former owners.
- Hit Points
- In Universe Game Clock: A day is the same in game as in real life. There are 20 days in a year, 8 hours in a day, 36 minutes in an hour and 60 seconds in a minute.
- Inexplicable Treasure Chests: Averted, if you find a treasure it was most certainly hoarded by a different character sometime before.
- Item Crafting: Everything in the game is crafted by players.
- Lamarck Was Right: Newspawn receive skills based on a random combination of the skills of other characters in the spawning location.
- Loads and Loads of Races: Averted, there is only on type of cantrian.
- Locked Door
- Nobody Poops Hunting animals can produce dung, though.
- Perma Death: Dead characters remain so.
- 24-Hour Armor: Everybody wears shields, if they can afford them.
- Video Game Geography
- Wide Open Sandbox