Category:Sega Master System: Difference between revisions

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(SG-1000 is essentially the same thing as ColecoVision)
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''Now, There Are No Limits.''
''Now, There Are No Limits.''


The Sega Mark III was [[Sega]]'s second video game console in Japan. Their first one was known as the SG-1000, which had an updated model called the SG-1000 II (which is where the "III" in "Mark III" comes from). Realizing the SG-1000 was not competitive enough with [[Nintendo]]'s [[Nintendo Entertainment System|Family Computer]], Sega significantly upgraded its hardware, which had been largely similar to the [[MSX]] computer platform, giving the Mark III graphical capabilities superior to both the MSX and the Famicom. The restyled international version of the SG-1000 Mark III was introduced under the names "Sega Base System" and "Sega Master System," though the former name soon disappeared.
The Sega Mark III was [[Sega]]'s second video game console in Japan. Their first one was known as the SG-1000, which had an updated model called the SG-1000 II (which is where the "III" in "Mark III" comes from). Realizing the SG-1000 was not competitive enough with [[Nintendo]]'s [[Nintendo Entertainment System|Family Computer]], Sega significantly upgraded its hardware, which had been nearly identical to the [[ColecoVision]] and similar to the [[MSX]] computer platform, giving the Mark III graphical capabilities superior to both the MSX and the Famicom. The restyled international version of the SG-1000 Mark III was introduced under the names "Sega Base System" and "Sega Master System," though the former name soon disappeared.


All things considered, the Master System was probably the most powerful of the 8-bit systems,<ref>Unless you count the [[TurboGrafx-16]], which technically relied on an 8-bit CPU, despite its 16-bit graphic and color processors.</ref> although the NES was able to catch up somewhat with the help of add-on chips.
All things considered, the Master System was probably the most powerful of the 8-bit systems,<ref>Unless you count the [[TurboGrafx-16]], which technically relied on an 8-bit CPU, despite its 16-bit graphic and color processors.</ref> although the NES was able to catch up somewhat with the help of add-on chips.