Chandler's Law: Difference between revisions

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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* This is very common advice for GMs, newbie and veteran alike. Any GM of any description has experienced the awful feeling of their table group starting to screw around and make their own fun because they've grown bored with the plot. This is the smart GM's cue to have a surprise, unkown antagonist leap into the king's throne room and immediately start cracking heads or, if the party is bored of constant fighting instead of talking, to suddenly have the monster's boss walk in, surrender and attempt to talk it out.
* The ''[[Dungeons and Dragons]]'' adventure ''Whispers of the Vampire's Blade'' suggests using this trope, and includes a table of possibilities for who exactly is kicking down the door and why.
* The ''[[Dungeons and Dragons]]'' adventure ''Whispers of the Vampire's Blade'' suggests using this trope, and includes a table of possibilities for who exactly is kicking down the door and why.
* Mentioned by name in the Tabletop RPG ''[[Feng Shui]],'' in the "GM's advice" section.
* Mentioned by name in the Tabletop RPG ''[[Feng Shui]],'' in the "GM's advice" section.
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* The RPG.net forums give us this gem: [[Memetic Mutation|Screw it, ninjas attack!]]
* The RPG.net forums give us this gem: [[Memetic Mutation|Screw it, ninjas attack!]]
* The Random Events table in ''[[Maid RPG|Maid]]'' runs on this. It's also somewhat unusual in that, in addition to the GM using it, the players can pay Favor in order to trigger a roll on the Random Event table (assuming that the GM isn't enforcing their Rule Zero rights and saying "you can't do that", which the rulebook advises for more structured scenarios).
* The Random Events table in ''[[Maid RPG|Maid]]'' runs on this. It's also somewhat unusual in that, in addition to the GM using it, the players can pay Favor in order to trigger a roll on the Random Event table (assuming that the GM isn't enforcing their Rule Zero rights and saying "you can't do that", which the rulebook advises for more structured scenarios).
* ''[[Fading Suns]]'' recommends this:
* This is very common advice for GMs, newbie and veteran alike. Any GM of any description has experienced the awful feeling of their table group starting to screw around and make their own fun because they've grown bored with the plot. This is the smart GM's cue to have a surprise, unkown antagonist leap into the king's throne room and immediately start cracking heads or, if the party is bored of constant fighting instead of talking, to suddenly have the monster's boss walk in, surrender and attempt to talk it out.
{{quote|Sometimes gamemasters may notice the game slowing down... [players] have gone in a direction where the gamemaster has no idea what should happen next... That's when it's time to shove a submachinegun through the door and spray the room with bullets. }}



== [[Video Games]] ==
== [[Video Games]] ==