Chest Monster/Video Games: Difference between revisions
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{{trope}}
{{Video Game Examples Need Sorting}}
Examples of [[{{BASEPAGENAME}}]] in [[Video Games]] include:
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* ''[[Dark Souls]]'' has them and if you try and open them, they'll devour you instantly. What's worse, they're hiding 6-foot arms and legs inside their chest-shaped "head," and if you attack them they'll unfold their bodies and try to beat you to death, [[Hell Is That Noise|softly giggling all the while.]]
* ''[[Desire Dungeon]]'' has Mimic, the manager (and self-proclaimed goddess) of the titular dungeon's chests. She ensures that adventurers are skilled enough to properly disarm trapped chests, considering the effects of the traps to be punishment for those not skilled enough. She occasionally takes the place of a chest and is fought if you fail to disarm it.
* ''[[Delve Deeper]]'' has Lumber Mimics, which disguise themselves as treasure chests and then attack when your dwarfs try to pick them up. They [[Glass Cannon|have relatively low HP, but high attack power]].
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* In ''[[Dragon Slayer]]'', treasure chests would sometimes contain [[Shinigami]] that followed you around and prevented spellcasting.
* The ''[[Dragon Quest]]'' series, which is the trope popularizer. (The tabletop game ''[Dungeons and Dragons]]'' was the [[
** [[Dragon Quest VII|VII]] mixed things up a bit with monsters disguised as pots, books, and ''wine bottles''. The only destroyable objects missing a monster were barrels.
** ''[[Dragon Quest VIII]]'' has a [[Chest Monster]] ''boss''.
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* ''[[Dungeon Siege|Dungeon Siege 2]]'' had Mimics that were ''nightmarish''. They were uncommon but unbelievably dangerous. Luckily they did drop a bunch of good loot.
* In ''[[Enter the Gungeon]]'', Mimics are rare<ref>After three total hours of play time, there is a base 2.25% that any chest will be replaced by a Mimic, plus a cumulative increase of 2.1% for each point of curse the player has, if any.</ref> [[Elite Mook]]s that sometimes take the place of a chest, and they are ''nasty''. After making their initial ambush attack, they pull out two Mangums (rapid-fire guns that erratically home in on the player) and attack. Fortunately, there are ways to tell the difference between them and regular chests, and they do yield a lot of treasure if defeated. They come in five varieties, brown, blue, green, red, and black, in ascending difficulty and treasure value.
** Even worse are Wall Mimics, who imitate part of the wall and come to life if struck by a bullet (and given [[Bullet Hell| the type of game this is]], means most of the time) and the Pedestal Mimic, who imitates the pedestal with treasure that appears after you defeat a boss, a brutal [[Kaizo Trap]] there.
** There are also friendly mimics, like Gun Munchers (who give you a good weapon in exchange for two you don’t need) and Mimic Guns, which are indeed mimics who take the form of a moderately useful weapon.
** They even have a Boss version, the Door Lord, who might disguise itself as the (already evil-looking) door to the Boss arena on levels 2, 3, or 4. If so, it takes the place of the regular boss, and is, in fact, easier than most bosses.
==F==
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* ''[[Golden Axe (series)|Golden Axe Warrior]]''.
* The ''[[Ghosts 'n Goblins
** Spiritual successor ''Maximo'' has mimics which look like treasure chests with giant teeth and wizards hiding in chests which will turn you into an old man or baby if they hit you with their spells.
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*** [[From Bad to Worse|And then Jafar comes along and conjures up a Barrel Centipede!]] What an asshole!
** ''[[Kingdom Hearts: Birth By Sleep]]'' has 'Chest Spiders,' which are [[Exactly What It Says on the Tin]].
** ''[[Kingdom Hearts: 358/2 Days
* [[Lampshade Hanging|Lampshaded]] in the browser-based MMO ''[[Kingdom of Loathing]]'', where smashing a barrel in the Barrel Full of Barrels will sometimes result in a combat encounter with a mimic. The narrator even exclaims before the fight "What the? You thought these things could only mimic chests!"
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* ''[[Luigi's Mansion]]'', as well as fake doors and ghosts attacking from various hiding places, has Jarvis, who's quite literally a jar monster. Approach the jar looking for treasure, cue mini-game and mini-boss battle.
* Mimics in ''[[Lust Grimm]]'' are more humanoid than usual, consisting of succubi sitting in treasure chests filled with aphrodisiac fluid.
▲==M==
==M==
* ''[[Mabinogi (video game)|Mabinogi]]'' has monsters called [http://wiki.mabinogiworld.com/index.php?title=Mimic Mimics], which look exactly like chests in the dungeon they appear in. Every room (or section of corridor) with more than one chest means that all but one is a mimic. And the [[Mind Control Device|fomor scrolls]] they commonly drop are [[Money Spider|quite lucrative]]. Unlike most examples on this page, these mimics are ''fun'' to encounter!
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* ''[[Magicka]]'' has chest monsters in the Challenge mode, though their disguise is a bit illogical since the game has no ''real'' treasure chests. Like most things in the game, they were only added as a [[Reference Overdosed|referential joke]].
* In ''[[Maple Story]]'', mimics are [[Helpful Mook]]s who appear after an Elite Boss has been defeated to distribute treasure, XP, and items to the victorious players. Sometimes they fly around and drop the rewards, requiring you to catch them, other times, they walk back and forth and give out the rewards when struck by your weapon.
* Played with by the "Trashure" enemy from ''[[Mario & Luigi: Bowser's Inside Story]]''. The enemy looks like a treasure chest on the overworld. However, the player is not fooled because 1. it has eyes and moves around 2. treasure in this game comes in blocks, not chests. It's a great enemy to fight as it opens up at low health and Bowser can use his vacuum to suck in a ''lot'' of money. However, it [[Metal Slime|tends to run away often]].
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* Even ''[[Mega Man (video game)|Mega Man]]'' is not immune.
** ''[[Mega Man and Bass]]'' has literal Treasure [[Chest Monster|Chest Monsters]], in Pirate Man's level. There are also legitimate chests containing the CDs needed for [[
** ''[[Mega Man ZX]] Advent'' has the Vitaful, which looks like one of those capsules you pick up to fully replenish your health, only purple in coloration. They also stop flashing before they reveal their true nature, which happens when you get too close.
** A few [[
** ''[[Mega Man Legends]]'' had false treasure chests that would fire bombs at you when you opened them. Some even grew legs and started running! To add insult to injury one particular chest looked like it would be something you could money farm off of, it would stand up and generate a massive amount of refractor shards and dump them right in front of you...try to get them without the vacuum though and it would try to sucker shoot you with a single bomb!
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* ''[[Minecraft]]'''s popular Aether Mod introduces Mimics to the game, chests in boss dungeons - mixed with "normal", loot-filled chests - coming to life and attempting to bite the player when opening is attempted.
* ''[[Monster Girl Quest]]'' has a monster girl version of the standard mimic - essentially a woman in a chest filled with blue slime (actually digestive juices). Interestingly, mimics are described as being undead. The battle is optional, only occuring if Luka (through the player) is dumb enough to open the chest; Alice scolds him afterwards for falling victim to such an obvious trap.
* ''[[Monster Girl Quest Paradox]]'' reintroduces the same mimics from the original game, but also has Honey Pots (who mimic large pots) and Boxed Girls (who mimic chests again).
* ''[[Mother 3]]'' has just one chest monster, but a few boxes in a haunted castle that don't contain enemies as such, but do contain ghosts that cause a specific status ailment.
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** Foongus and Amoongus - mushroom mons with Poké Ball designs on their caps - are these in ''[[Pokémon Black and White]]'', as Voltorb and Electrode aren't native to the region. The worst part, their Ability (Effect Spore, a carryover from Gen III) can give negative status effects to any enemy who hits them! Their 'Dex entry suggests they evolved their cap design in an attempt to fool their prey; [[I'm a Humanitarian|this is less likely to fool the Pokemon than it is to fool the trainer.]] At least they're slow, unlike Voltorb and Electrode, so if you want you can run away. Unless you want stick around to catch or defeat one they're not a huge deal.
** Sudowoodo from Gen II pretends to be one of the trees that you're supposed to use Cut on. Instead, you have to water it because they're Rock-types. Used again in ''Emerald's'' Battle Frontier.
** ''[[Pokémon Scarlet and Violet]]'' introduces Gimmighoul, a Pokémon that pretends to be an actual chest. It's not likely the player will fall for this ruse more than once, but it is still worth finding and battling them, as [https://www.serebii.net/pokedex-sv/gholdengo/ the evolved form] (which can be obtained via a thousand of the coins they drop) is very powerful.
* ''[[PowerSlave]]'', per its [[Adventurer Archaeologist]] in [[Ancient Egypt]]ian ruins theme, has plenty of ancient vases [[Rewarding Vandalism|filled with health/ammo refills]]. However, also true to the game's theme, many of these vases contain small monsters like scorpions if broken. Normally these monsters are of minimal threat due to their lack of range, but if a player low on health is whacking vases with the melee weapon and happens to spawn one, it could be deadly.
* In Level 12 of ''[[Prince of Persia]] 2'', there's a sword lying on the ground at one point, which you may think is a weapon upgrade, but when you approach it, it [[Flaming Sword|bursts into flames]] and attacks you. Run!
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==S==
* ''[[
* An unusual case of of a monster disguised as a ''harmful'' item, the spike enemies in the Marble Garden Zone of ''[[Sonic 3 and Knuckles]]'' imitates the spikes you see in the level until you get near, after which they show themselves and start shooting. Interestingly, they're actually more ''useful'', as their apparent spikes actually work like a spring. If it's possible for a nonsentient, mass-produced robot to [[Minion with an F In Evil|have an F in evil]]...
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** [[Inexplicable Treasure Chests|Treasure chests]] may sometimes contain ''a bomb''. Very annoying if you're carrying a damsel.
* Pandorites<ref>Apparantly named for Pandora's Box</ref> in ''[[Super Mario RPG]]'' are so brutal they're practically minibosses. They have high attack, defense, magic attack, can sometimes heal or summon, and are immune to just about all spells except for Mario's jump. in the remake, there are four types of them, and they have [[Punny Name]]s: Huhwhat, Whuhoh, Pleaseno, and Comeon.
** ''[[Super Paper Mario]]'' had Zombie Shrooms, which resemble normal restorative items, but come to life and attack the player after a brief delay.
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* In certain levels of ''[[Super Mario Bros 3]]'' there are some mini-Goombas that hide underneath and look like normal blocks, until you get close, when they spring up and jump at you. In the NES version you can tell these blocks from the normal ones because they don't "shine". In ''All-Stars'', however, they are indistinguishable until you get close.
* ''Super Mario World 2: Yoshi's Island'' has both fake flowers and fake [[
==T==
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** ''[[Wario Master of Disguise]]'' also has [[Chest Monster|Chest Monsters]].
* In addition to having mimics of varying strength scattered throughout, the ''[[Wild
** At least in ''[[Wild
* Wolfenstein 3d had a variation on this concept with some of the exit elevators. You may be given more than one door to choose, and if you pick the "wrong" one, then you find an elevator filled with guards, usually of the most difficult variety. Sometimes, the phony elevator may contain a secret wall that reveals rewards for your effort.
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