Chunky Salsa Rule: Difference between revisions

Content added Content deleted
(update links)
(put rule in quote markup, copyedits)
Line 2: Line 2:
[[File:fallout3headshot 447.jpg|link=Fallout 3|frame|[[Bloody Hilarious|I don't think that a medkit is going to do him much good now.]]]]
[[File:fallout3headshot 447.jpg|link=Fallout 3|frame|[[Bloody Hilarious|I don't think that a medkit is going to do him much good now.]]]]


{{quote|''"Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules."''}}

'''"Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules."'''


An exception to the [[Hit Points]] system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many [[Tabletop Games]] groups, but a few systems have it explicitly built in, particularly those on the cynical side of the [[Sliding Scale of Idealism Versus Cynicism]].
An exception to the [[Hit Points]] system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many [[Tabletop Games]] groups, but a few systems have it explicitly built in, particularly those on the cynical side of the [[Sliding Scale of Idealism Versus Cynicism]].
Line 9: Line 8:
The '''Chunky Salsa Rule''' may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say reducing the [[Nightmare Fuel|entire character]] [[Ludicrous Gibs|to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character [[Back from the Dead]].
The '''Chunky Salsa Rule''' may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say reducing the [[Nightmare Fuel|entire character]] [[Ludicrous Gibs|to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character [[Back from the Dead]].


The '''Chunky Salsa Rule''' exists specifically to avoid [[Critical Existence Failure]]. Compare [[Boom! Headshot!]].
The [[Chunky Salsa Rule]] exists specifically to avoid [[Critical Existence Failure]]. Compare [[Boom! Headshot!]].


Please note that this trope is not about the splatter itself. For that, see [[Ludicrous Gibs]].
Please note that this trope is not about the splatter itself. For that, see [[Ludicrous Gibs]].

{{examples}}
{{examples}}

== Anime and Manga ==
== Anime and Manga ==
* In ''[[Mahou Sensei Negima]]'', [[The Medic|Konoka]] warns the rest of the heroes that she can't heal them if they get their heads squashed like a tomato.
* In ''[[Mahou Sensei Negima]]'', [[The Medic|Konoka]] warns the rest of the heroes that she can't heal them if they get their heads squashed like a tomato.
* [[Mobile Fighter G Gundam|"Article One of the Gundam Fight International Regulations; A unit who's head section has been destroyed, is disqualified!"]]
* [[Mobile Fighter G Gundam|"Article One of the Gundam Fight International Regulations; A unit who's head section has been destroyed, is disqualified!"]]



== Tabletop Games ==
== Tabletop Games ==
Line 103: Line 101:
* The 1980s FASA ''[[Doctor Who]]'' roleplaying game included the rule "Disintegrated characters cannot regenerate"
* The 1980s FASA ''[[Doctor Who]]'' roleplaying game included the rule "Disintegrated characters cannot regenerate"
* In ''[[Mekton]]'', the rules for nukes are heavy on this sort of thing; if you're in the hex where it goes off, you're dead. The same applies to supernovae, except that every hex within about 100 AU of the star is treated as 'where it goes off'.
* In ''[[Mekton]]'', the rules for nukes are heavy on this sort of thing; if you're in the hex where it goes off, you're dead. The same applies to supernovae, except that every hex within about 100 AU of the star is treated as 'where it goes off'.



== Video Games ==
== Video Games ==
Line 164: Line 161:
* All AT weapons in the ''[[Battlefield (series)|Battlefield]]'' series is considered to be a Chunky Salsa Type weapon, which means getting hit by it causes you to be "killed" rather than critically wounded.
* All AT weapons in the ''[[Battlefield (series)|Battlefield]]'' series is considered to be a Chunky Salsa Type weapon, which means getting hit by it causes you to be "killed" rather than critically wounded.
* ''[[Warhammer 40,000: Space Marine]]'' has four instant-kill possibilities: a meltagun at point-blank range, a Lascannon headshot (unless you're a Devastator with an Iron Halo), a charged plasma cannon shot, and an upgraded Thunder Hammer.
* ''[[Warhammer 40,000: Space Marine]]'' has four instant-kill possibilities: a meltagun at point-blank range, a Lascannon headshot (unless you're a Devastator with an Iron Halo), a charged plasma cannon shot, and an upgraded Thunder Hammer.
* In the first Battlefront game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything),or on cloud city throw them off with a nade or any splosion . Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.
* In the first ''Battlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything),or on cloud city throw them off with a nade or any splosion . Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.
* In ''[[Quake II]]'' and ''[[Quake 4|Quake IV]]'', there's a Strogg called the Medic who can revive any corpse he finds, from a grunt to a [[Goddamned Bats|dog]] to a miniboss (or worse, another medic). The only way to counter this is to go around with the pistol or shotgun gibbing every corpse.
* In ''[[Quake II]]'' and ''[[Quake 4|Quake IV]]'', there's a Strogg called the Medic who can revive any corpse he finds, from a grunt to a [[Goddamned Bats|dog]] to a miniboss (or worse, another medic). The only way to counter this is to go around with the pistol or shotgun gibbing every corpse.
** In ''4'', if you're standing in the wrong place when the ship lands, it crushes you. In ''[[Doom (series)|Doom]] 3'', if you get caught in any running [[No OSHA Compliance|exposed machinery]], you're chunky salsa.
** In ''4'', if you're standing in the wrong place when the ship lands, it crushes you. In ''[[Doom (series)|Doom]] 3'', if you get caught in any running [[No OSHA Compliance|exposed machinery]], you're chunky salsa.
Line 172: Line 169:
* In ''[[Grim Fandango]]'', everybody is already dead, so there's no way to kill anyone, right? Wrong. The conventional means of "death" in the Land of the Dead is by getting "sprouted": shot with special bullets that make flowers grow rapidly in the victim's bones, condemning him or her to what amounts to [[A Fate Worse Than Death|an eternity of]] [[Nightmare Fuel|painful immobility]]. However, at one point in the game, Manny defeats his rival Domino by {{spoiler|knocking him into the grinders of a large steamship and reducing him to bone meal.}}
* In ''[[Grim Fandango]]'', everybody is already dead, so there's no way to kill anyone, right? Wrong. The conventional means of "death" in the Land of the Dead is by getting "sprouted": shot with special bullets that make flowers grow rapidly in the victim's bones, condemning him or her to what amounts to [[A Fate Worse Than Death|an eternity of]] [[Nightmare Fuel|painful immobility]]. However, at one point in the game, Manny defeats his rival Domino by {{spoiler|knocking him into the grinders of a large steamship and reducing him to bone meal.}}
* ''[[Sacrifice]]'' has a gibbing mechanism, where if an enemy is just killed, their body remains until its soul is collected and the soul itself has to be converted by the opposing side to get it. Hitting an enemy with an attack that does enough damage, and the enemy explodes in a shower of [[Ludicrous Gibs]], leaving behind a blue soul that anyone can snag, with no hope of revival without use of the [[Animate Dead]] spell.
* ''[[Sacrifice]]'' has a gibbing mechanism, where if an enemy is just killed, their body remains until its soul is collected and the soul itself has to be converted by the opposing side to get it. Hitting an enemy with an attack that does enough damage, and the enemy explodes in a shower of [[Ludicrous Gibs]], leaving behind a blue soul that anyone can snag, with no hope of revival without use of the [[Animate Dead]] spell.
* In [[Warcraft]] 3, organic enemies killed by seige units are turned into a bloody goop and leave no corpses. This notable seeing as the Undead faction uses corpses for various abilities, and how this can be used to deny them corpses from their own dead untis.
* In ''[[Warcraft]] 3'', organic enemies killed by siege units are turned into a bloody goop and leave no corpses. This notable seeing as the Undead faction uses corpses for various abilities, and how this can be used to deny them corpses from their own dead untis.
* In [[Lost Planet]], the Rifle, the Plasma Gun, and the Revolver is an instant kill if one gets a headshot, regardless of remaining health.
* In ''[[Lost Planet]]'', the Rifle, the Plasma Gun, and the Revolver is an instant kill if one gets a headshot, regardless of remaining health.
* In ''[[Quake]] I'' and ''II'' both the player and enemies gib if they take enough fatal damage. In the second game, enemies can be [[No Kill Like Overkill|gibbed after they are killed]] (even before they hit the ground), which is required to prevent Medics from resurrecting them.
* In ''[[Quake]] I'' and ''II'' both the player and enemies gib if they take enough fatal damage. In the second game, enemies can be [[No Kill Like Overkill|gibbed after they are killed]] (even before they hit the ground), which is required to prevent Medics from resurrecting them.
* ''[[Doom (series)|Doom]] 3'' also uses the overkill (HP reduced significantly below zero) rule with zombies and Z-secs, eg blasting a zombie with a shotgun at close range gibs/disintegrates them.
* ''[[Doom (series)|Doom]] 3'' also uses the overkill (HP reduced significantly below zero) rule with zombies and Z-secs, eg blasting a zombie with a shotgun at close range gibs/disintegrates them.
Line 179: Line 176:
{{quote|Hahahaha! I've defeated Sonic! That annoying hedgehog is now gone forever! He's nothing but floating chunks in space now!}}
{{quote|Hahahaha! I've defeated Sonic! That annoying hedgehog is now gone forever! He's nothing but floating chunks in space now!}}
* In ''[[Dead Island]]'', a point-blank shotgun blast tears extremities off zombies and humans alike, even if it deals proportionally small amounts of damage. This means that one 420-damage shot to the face can kill a 2000 hp Walker zombie by turning his head into brain salad.
* In ''[[Dead Island]]'', a point-blank shotgun blast tears extremities off zombies and humans alike, even if it deals proportionally small amounts of damage. This means that one 420-damage shot to the face can kill a 2000 hp Walker zombie by turning his head into brain salad.
* The medics in [[Grand Theft Auto: San Andreas]] can revive dead people, unless their heads have been blown off
* The medics in ''[[Grand Theft Auto: San Andreas]]'' can revive dead people, unless their heads have been blown off.


{{reflist}}
{{reflist}}