Display title | Civil Warcraft |
Default sort key | Civil Warcraft |
Page length (in bytes) | 13,534 |
Namespace ID | 0 |
Page ID | 161367 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Agiletek (talk | contribs) |
Date of latest edit | 21:01, 9 September 2022 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In Real Time Strategy games, the various factions are usually unified, monolithic entities. But fighting the same enemies in battle after battle gets boring. So the developers will often contrive some reason for fighting against your own side in single-player scenarios. Usually this involves betrayal on one or both sides. |