Information for "Color-Coded Multiplayer"

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Display titleColor-Coded Multiplayer
Default sort keyColor-Coded Multiplayer
Page length (in bytes)20,264
Namespace ID0
Page ID4492
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageContra two player.png

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorDai-Guard (talk | contribs)
Date of latest edit05:50, 10 April 2017
Total number of edits20
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. This was especially prevalent in games up to the mid 80s, where ROM size meant even different sprites for them would take up too much space. Although, even as games grew bigger, allowing game designers to give each player character a different design, it was still kept on because it also turned out to be a convenience for players.
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