Display title | Color-Coded Multiplayer |
Default sort key | Color-Coded Multiplayer |
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Page ID | 4492 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 05:50, 10 April 2017 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. This was especially prevalent in games up to the mid 80s, where ROM size meant even different sprites for them would take up too much space. Although, even as games grew bigger, allowing game designers to give each player character a different design, it was still kept on because it also turned out to be a convenience for players. |