Columns/YMMV: Difference between revisions
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* [[Crowning Music of Awesome]]: By [[Yuzo Koshiro]] none the less. |
* [[Crowning Music of Awesome]]: By [[Yuzo Koshiro]] none the less. |
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* [[Demonic Spiders]]: In ''Columns II'', some blocks will turn into skull blocks. Clearing out a skull block will cause the bottom of the playfield to rise up by a few cells. |
* [[Demonic Spiders]]: In ''Columns II'', some blocks will turn into skull blocks. Clearing out a skull block will cause the bottom of the playfield to rise up by a few cells. |
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* [[Older Than They Think]]: If you're familiar with the series' more intricate physics, you'll notice that some of them<ref>in particular, the delay between a piece hitting the floor and it locking, fast sideways movement, and the delay between piece lock and the next piece</ref> are taken out of Sega's 1988 ''[[ |
* [[Older Than They Think]]: If you're familiar with the series' more intricate physics, you'll notice that some of them<ref>in particular, the delay between a piece hitting the floor and it locking, fast sideways movement, and the delay between piece lock and the next piece</ref> are taken out of Sega's 1988 ''[[Tetris]]'' game. |
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{{reflist}} |
{{reflist}} |
Latest revision as of 05:24, 16 April 2014
- Crowning Music of Awesome: By Yuzo Koshiro none the less.
- Demonic Spiders: In Columns II, some blocks will turn into skull blocks. Clearing out a skull block will cause the bottom of the playfield to rise up by a few cells.
- Older Than They Think: If you're familiar with the series' more intricate physics, you'll notice that some of them[1] are taken out of Sega's 1988 Tetris game.
- ↑ in particular, the delay between a piece hitting the floor and it locking, fast sideways movement, and the delay between piece lock and the next piece