Command & Conquer: Difference between revisions

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[[File:cnc_7503.jpg|frame|''Welcome back, commander.'']]
[[File:cnc_7503.jpg|frame|''Welcome back, commander.'']]


{{quote|''"He who controls the past, commands the future. He who commands the future, conquers the past."''|[[Dark Messiah|Kane]] paraphrasing a famous line from ''[[Nineteen Eighty-Four]]''.}}


''Command & Conquer'' (C&C) is a series of popular [[Real Time Strategy]] games.


Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''[[Dune II]]'' and ''[[Warcraft]]'', helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, [[You Require More Vespene Gas|resource harvesting]], tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.


The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was [[Uncanceled]], with the new installment subtitled ''Tiberium Wars''.


Since the games all have [[Multiple Endings]], the good guys usually win. The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened.




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* Tiberium universe:
* Tiberium universe:
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*** ''Zero Hour''
*** ''Zero Hour''
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{{quote|''"He who controls the past, commands the future. He who commands the future, conquers the past."''|[[Dark Messiah|Kane]] paraphrasing a famous line from ''[[Nineteen Eighty-Four]]''.}}

''Command And Conquer'' (C&C) is a series of popular [[Real Time Strategy]] games.

Born in 1995 with the game ''Command & Conquer'' (originally subtitled ''Tiberian Dawn'', although this doesn't appear on original editions), ''C&C'' was one of the first popular Real-Time Strategy games and, along with titles such as ''[[Dune II]]'' and ''[[Warcraft]]'', helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, [[You Require More Vespene Gas|resource harvesting]], tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat. The original ''C&C'' was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations.

The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of ''Tiberian Sun'', recognizing the potential profits of the critically-acclaimed series. Westwood Studios continued making ''Command and Conquer'' games until EA dissolved them after the failure of ''C&C Renegade'' (and right before the release of ''Generals''). Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. This put the future of the series, including the much awaited ''Command and Conquer 3'', in jeopardy. For several years, there were rumors of work on ''C&C 3'' fueled by some old concept art and an announcement that the next ''C&C'' game was going to be ''Red Alert 3'' by an executive producer who left EA soon after. This all ended when EA revealed the series was [[Uncanceled]], with the new installment subtitled ''Tiberium Wars''.

Since the games all have [[Multiple Endings]], the good guys usually win. The canonical winners are listed. However, in ''Firestorm'' (C&C 2 expansion) and ''Tiberium Wars'' (C&C 3) each campaign shows a different side of the same events. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened.

* '''''[[Command and Conquer Tiberium|Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors [[Twenty Minutes Into the Future]]. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[Terraform|xenoforming]], and the stuff is more virulent than Japanese knotweed.
* '''''[[Command and Conquer Tiberium|Tiberium Series]]''''': An alien substance called Tiberium arrives on earth through a series of meteors [[Twenty Minutes Into the Future]]. This strange plant/crystal/organism spreads rapidly, and has a number of unusual properties. Most importantly, it leeches minerals from wherever it grows and creates large (semi-radioactive and highly toxic) crystals. As a simple way to gather minerals, they're a very valuable resource. Side effects include death, mutation, and [[Terraform|xenoforming]], and the stuff is more virulent than Japanese knotweed.
** ''Command & Conquer: Tiberian Dawn'': ''[[Dune II]]'' was the [[Trope Codifier]], but this was the one that made the [[RTS]] genre, much like ''Catacomb Abyss'' and ''[[Doom]]'' for [[FPS]] games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGO Superpower|a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). [[Canon]] says [[No Canon for the Wicked|the GDI won]].
** ''Command & Conquer: Tiberian Dawn'': ''[[Dune II]]'' was the [[Trope Codifier]], but this was the one that made the [[RTS]] genre, much like ''Catacomb Abyss'' and ''[[Doom]]'' for [[FPS]] games. A terrorist organization called the Brotherhood of Nod, led by the enigmatic Kane, use their control of many Tiberium sources to gain power. They start Tiberium research and harvesting to back their efforts to become [[NGO Superpower|a viable enemy]] to the Global Defence Initiative (GDI), a punched-up future arm of the United Nations. A war erupts between them that fights its way across Africa (Nod campaign) and Europe (GDI campaign). [[Canon]] says [[No Canon for the Wicked|the GDI won]].