Contractual Boss Immunity: Difference between revisions

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== [[TabletopAnime]] Gamesand [[Manga]] ==
* ''[[Is It Wrong to Try to Pick Up Girls in a Dungeon?]]'' is an [[RPG Mechanics Verse]], and this trope appears in the final two episodes of the first season. Considering what it took to actually summon that particular Floor Boss, it's no surprise that everyone's usual finishing moves wouldn't work against him.
* In ''[[Dungeons & Dragons]]'' golems are flat-out immune to spells that allow spell resistance unless otherwise stated, and even then, it usually either slows it or heals/hastes it. Oh, and we can't forget epic-level golems! The Mithral Golem is only DE-HASTED by an actual slow spell, and the Adamantine Golem is straight-up immune to everything (most epic monsters have a ton of immunities on their own). Even this though doesn't stop creative wizards who can bypass the immunities by not targeting the golem itself. Image creating illusions like silent image (mindless creatures don't have the reasoning capacity to disregard out of hand the river dancing gnolls that just appeared), buffing the meatshield and simply "greater invisibility"ing past them are all accepted methods to defeat golems.
 
== [[Literature]] ==
* In the ''[[Percy Jackson]]'' novels, death is not permanent for the monsters of Greek Mythology (like Medusa, the Hydra, the Minotaur, and so forth); if killed, they are imprisoned in Tartaurus for a few centuries, and then reborn. This, of course, is the in-universe explanation for how they can be featured in the series as villains in the first place, as most were slain by the great heroes of that era.
 
== [[Tabletop Games]] ==
* ''[[Dungeons & Dragons]]''
** In ''[[Dungeons & Dragons]]'' golemsGolems are flat-out immune to spells that allow spell resistance unless otherwise stated, and even then, it usually either slows it or heals/hastes it. Oh, and we can't forget epic-level golems! The Mithral Golem is only DE-HASTED by an actual slow spell, and the Adamantine Golem is straight-up immune to everything (most epic monsters have a ton of immunities on their own). Even this though doesn't stop creative wizards who can bypass the immunities by not targeting the golem itself. Image creating illusions like silent image (mindless creatures don't have the reasoning capacity to disregard out of hand the river dancing gnolls that just appeared), buffing the meatshield and simply "greater invisibility"ing past them are all accepted methods to defeat golems.
*** In 3rd Edition onward, this is simplfied by assigning types to monsters and stating that certain types are immune to certain things. For example, Contructs (of which golems are a part of) are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, morale effects) even if they do have an intelligence score, poison, sleep-causing effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain, any effect that requires a Fortitude save, unless said effect works on nonliving objects. On the other hand, they cannot be healed (naturally or by magic, but they can be repaired), cannot be raised from the dead (because they were never alive to begin with) and while they cannot be killed by massive damage, they are immediately destroyed when reduced to 0 hp or less.
** But then any wizard can bypass SR if they're properly prepared, and there's a ton of spells that ignore SR anyways.
** There's also the psion-killer (psions basically being wizards using MP instead of [[Vancian Magic]]), a golem specifically designed, as one might infer, to kill psions (and by extension wizards/sorcerers).