Cool Key: Difference between revisions

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* In [[Bobobo-Bo Bo-bobo]], Hatenko uses the Fist Of Keys as a weapon to lock his opponents up.
* In ''[[Tengen Toppa Gurren Lagann]]'', Simon's Core Drill not only activates his mini-mech, it also functions as a drill, albeit a very small one. He uses it to drill through {{spoiler|Lordgenome at the end of the first [[Story Arc]]}}. In the [[Compilation Movie]] he also uses it to escape from a prison and climb a mech that is holding Nia hostage.
* The Millennium Key in ''[[Yu-Gi-Oh!]]''. Shaped like a large ankh (cool-points there already) it had the power to "unlock" a person's soul chambers, allowing the user - [[Mysterious Backer|Shadi]] - enter and [[Journey to the Center of the Mind| explore the subject's memories and desires.]] Possibly [[Mind Rape| even change them.]]
 
== [[Comic Books]] ==
* The key to [[Superman]]'s Fortress of Solitude is [http://superman.wikia.com/wiki/File:Superman187.JPG a huge thing] that only he can lift; as a result, there's no need to hide it anywhere, he leaves it out in plain sight next to the door. It's also used as an aircraft path marker.
** In ''[[All-Star Superman]]'', he replaces it with a small but super-dense key that supposedly weighs ''half a million tonnes''. Whether or not he's exaggerating, only someone with his abilities can lift it.
* The Key to Hell that Lucifer passes to Dream of the Endless in [[Neil Gaiman]]'s ''[[Sandman]]''.
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* In ''[[Neverwhere]]'', the key kept by the Black Friars is the main [[Plot Device]]. It the key to a gate to heaven as well as "to all reality", as the abbot says. The full limitations of this are not explained.
 
== [[Live -Action TV]] ==
* The Key (note capitalisation) in ''[[The Lost Room]]'' has the ability to make any door (within certain specifications) lead into the Room, which has powers of its own. It's one of the most desired Objects in the show.
* The keys to the [[Doctor Who|TARDIS]] look perfectly ordinary, but are given to companions as a sign that they've been fully accepted by the Doctor. More in line with the trope, they've been shown to glow when the TARDIS is active, and been retrofitted to [[Weirdness Censor|make people ignore the person wearing them]].
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** ''[[Doctor Who]]'' also had the Key to Time, which when assembled looked like a metal cube.
** The sonic screwdriver also often acts like a skeleton key.
** The Osterhagen Key is considered quite cool just because of what it [[EarthshatteringEarth-Shattering Kaboom|does]].
* In season 5 of ''[[Buffy the Vampire Slayer]]'', a mystical key to alternate dimensions is transformed into human form, {{spoiler|and the timeline is altered to place her into reality as Buffy's younger sister, Dawn.}}
* The ''[[Kaizoku Sentai Gokaiger]]'' have keys based on their many, many [[Super Sentai|predecessors]], allowing them to mimic their powers (basically, keys are to Gokaiger what cards are to [[Kamen Rider Decade]]).
 
== [[Role PlayingTabletop Games]] ==
* ''[[Dungeons and& Dragons]]'' had at least 20 standard types of magical keys, each with its own powers.
** Adventure X2 ''Castle Amber'': The [[Cool Gate]] "The Gate of the Silver Keys" can be opened only by three silver keys found at various places in the Castle.
** In Adventure C2 ''The Ghost Tower of Inverness'', to enter the title tower, the [[Player Character]]s must find and assemble a four-part key.
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** {{spoiler|And the blade is also a key.}}
* ''[[Nethack]]'': Rogues eventually get the Master Key of Thievery, an artifact that reduces physical damage by half and lets you control where you land after being teleported, in addition to being able to open any lock with 100% success. [[Game Mod|SLASH'EM]] adds three additional artifact keys (one for each alignment) that, while easier to get, only offer the 100% success on lock opening.
* ''[[Kingdom Hearts]]''{{'}}s Keyblades. Giantare giant magical key-swords that can unlock any barrier and, as of the latest{{when}} games, [[Morph Weapon|shape-shift]] into anything from a hovercraft to a cannon. Doesn't get much cooler than that.
* ''Zelda'''s Boss Keys or Big Keys usually have horns on the back, or horns as the teeth of the key. The [[Cel Shading]] games added an eye on the back of the key.
** ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]''' [http://images1.wikia.nocookie.net/__cb20100402014830/zelda/images/0/00/Boss_Key_(Twilight_Princess).png Boss Key] has a more crystalline shape.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'''s Boss Keys are 3-dimensional golden sculptures that have to be turned the right way before inserting them. Their shape is also thematically related to the dungeon they are found in; the one in the Ancient Cistern resembles the dungeon's central Buddha-like statue, while the Sand Ship's resembles a squid.
** In the NES games, Link can collect the Magical Key, an imposing lion-faced key in gold that can open infinite doors.
* ''[[Darksiders]]'' has a Beholder's Key that is basically a dagger. This is used to unlock "doors", which are actually forcefields with an eye in the middle. War takes the key and stabs it in the eye, lowering the force field.
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[[Category:Rule of Cool]]
[[Category:Speculative Fiction Tropes]]
[[Category:Cool Key{{PAGENAME}}]]