Crate Expectations: Difference between revisions

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* ''[[The Onion]]'' has an article about the fictional video game ''[http://www.theonion.com/articles/new-video-game-designed-to-have-no-influence-on-ki,1857/ Crate Stacker]'', which is designed to have no impact whatsoever on kids' behavior. Gameplay is entirely limited to stacking crates in an otherwise featureless room.
* ''[[The Onion]]'' has an article about the fictional video game ''[http://www.theonion.com/articles/new-video-game-designed-to-have-no-influence-on-ki,1857/ Crate Stacker]'', which is designed to have no impact whatsoever on kids' behavior. Gameplay is entirely limited to stacking crates in an otherwise featureless room.
* As discussed under the ''[[Serious Sam]]'' example, Old Man Murray considered crates to be lazy game design, and created "[http://www.oldmanmurray.com/features/39.html Start to Crate]" as an unbiased review method. The longer one went before seeing the game's first crate meant the more ideas the designers actually had.
* As discussed under the ''[[Serious Sam]]'' example, Old Man Murray considered crates to be lazy game design, and created "[http://www.oldmanmurray.com/features/39.html Start to Crate]" as an unbiased review method. The longer one went before seeing the game's first crate meant the more ideas the designers actually had.
* In V2E3 of ''[[RWBY]]'', Ruby knocks down a pile of wooden crates (all amusingly labeled "Breakable Things") to deter a pair of pursuers.


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