Display title | Criminal Mind Games |
Default sort key | Criminal Mind Games |
Page length (in bytes) | 23,531 |
Namespace ID | 0 |
Page ID | 101407 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 19:20, 10 April 2017 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The detectives are on the heels of a very unbalanced criminal who has left them a trail of clues to follow—usually a test of their intellect, or their investigatory skills, as though the criminal wants to see if the detectives are worthy of catching him. Not only do the detectives oblige the nutter and follow his breadcrumb trail, they tend to give up all conventional routes of investigation. Usually they are the minutest step behind their quarry right until the end. Sometimes the criminal wishes to distract or trap the detectives, sometimes they want them to uncover some other truth along the way, but usually they're just being a real smartass. Sometimes the clues are hidden in the Serial Killer's Calling Card or in its gruesome souvenirs. |