Crossover: Difference between revisions

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* ''[[Dungeons & Dragons]]'' did this with the second edition meta-settings ''[[Planescape]]'' and ''[[Spelljammer]]'' connect individual settings' worlds into one [[Multiverse]]. So the characters of ''[[Forgotten Realms]]'', ''[[Greyhawk]]'' and ''[[Dragonlance]]'' can take a ride and visit each other. Planar travel reaches isolated places such as ''[[Dark Sun]]'' and ''[[Ravenloft]]''. The latter hardly is a desirable destination, so it has The Mists that can appear in normal worlds and abduct the PCs to the Demiplane of Dread.
** The ''[[Spelljammer]]'' novels of ''The Cloakmaster Cycle'' demonstrated such a campaign, with most of the first book taking place on [[Dragonlance|Krynn]], only gradually introducing the concept of spelljamming to the hero. Later he visited two of less known locations on [[Forgotten Realms|Toril]]. At least ''[[Forgotten Realms]]'' actively supported the meeting with other worlds by [http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=6824 dropping mentions in its own sources].
** Also, the ''[https://dnd.wizards.com/products/stranger-things-starter-set Stranger Things edition]. Since the characters in ''[[Stranger Things]]'' are fans of the popular RPG, it seemed a natural they'd come out with this crossover. There was also the humor oriented ''[https://www.youtube.com/watch?v=4Kr2LY3AT0E D&D/Rick and Morty]'' crossover, which had its own spinoff, ''[[Planescape|Painscape]]''.
* West End Games' ''[[Paranoia (game)|Paranoia]]'' had a trilogy of crossovers under the banner "Vulture Warriors of Dimension X". The first two adventures crossed over with ''Cyberpunk 2013'' and ''[[Twilight 2000]]'', while the third adventure used time- and dimension-travel as a campaign hook for open-ended crossovers with other franchises.
 
 
== Theatre ==