Display title | Crouch and Prone |
Default sort key | Crouch and Prone |
Page length (in bytes) | 8,814 |
Namespace ID | 0 |
Page ID | 86168 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 09:26, 10 April 2017 |
Total number of edits | 9 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Most Videogame protagonists spend most of their time standing tall on two feet. It's faster and more mobile but many videogames allow you to change your stance to fit the circumstances. The most common is a crouch option, closely followed by the ability to go prone. The effects are usually some combination of the following: |