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A stage in a video game, particularly platformers, that takes place on a mountain or similarly high, rocky place. Thankfully, the usual problems of low air pressure are generally not found in these stages. Instead, natural hazards include falling rocks, crumbling ledges, [[Rope Bridge|rope bridges]], and of course, [[Bottomless Pits|very, very]] [[Not the Fall That Kills You|long drops.]] High wind may be a hazard in some places as well. Enemies may include eagles or other high-flying birds, Bighorn rams, and whatever nasty things the world may have living in the inevitable caves.
A stage in a video game, particularly platformers, that takes place on a mountain or similarly high, rocky place. Thankfully, the usual problems of low air pressure are generally not found in these stages. Instead, natural hazards include falling rocks, crumbling ledges, [[Rope Bridge|rope bridges]], and of course, [[Bottomless Pits|very, very]] [[Not the Fall That Kills You|long drops.]] High wind may be a hazard in some places as well. Enemies may include eagles or other high-flying birds, Bighorn rams, and whatever nasty things the world may have living in the inevitable caves.


Death Mountain is commonly [[Hailfire Peaks|merged]] with other areas. For example, the [[Lethal Lava Land]] version is of course a volcano, while others are [[Slippy-Slidey Ice World|snow-covered peaks]].
Death Mountain is commonly [[Hailfire Peaks|merged]] with other areas. For example, the [[Lethal Lava Land]] version is of course a volcano, while others are [[Slippy-Slidey Ice World|snow-covered peaks]].


Named after the recurring area in ''[[The Legend of Zelda]]'' series.
Named after the recurring area in ''[[The Legend of Zelda]]'' series.
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** DM-Peak from ''[[Unreal Tournament|UT99]]'' is a tiny wooden monestary wound around the top of a rocky spire with rickety bridges over long drops. The new, planetside CTF-Face(ing Worlds) in ''[[Unreal Tournament 3|UT3]]'' might also count.
** DM-Peak from ''[[Unreal Tournament|UT99]]'' is a tiny wooden monestary wound around the top of a rocky spire with rickety bridges over long drops. The new, planetside CTF-Face(ing Worlds) in ''[[Unreal Tournament 3|UT3]]'' might also count.
* The Shiverpeak Mountains in ''[[Guild Wars]]''. As one might guess from the name, they're the icy variant, though even the lady Elementalists, whose preferred attire is [[Stripperific|a bra, miniskirt, and a lot of lace,]] have [[Exposed to the Elements|no trouble with the cold]].
* The Shiverpeak Mountains in ''[[Guild Wars]]''. As one might guess from the name, they're the icy variant, though even the lady Elementalists, whose preferred attire is [[Stripperific|a bra, miniskirt, and a lot of lace,]] have [[Exposed to the Elements|no trouble with the cold]].
* The Krasnogorje mountain in ''[[Metal Gear Solid 3 Snake Eater]]''. It's high up enough that the air is lighter, and as such Snake's stamina drops faster in this area.
* The Krasnogorje mountain in ''[[Metal Gear Solid 3: Snake Eater]]''. It's high up enough that the air is lighter, and as such Snake's stamina drops faster in this area.
* ''Big Thunder Mountain Railroad'' and ''Expedition Everest's'' Forbidden Mountain at [[Disney Theme Parks]] is as close as you can get to this trope in [[Real Life]].
* ''Big Thunder Mountain Railroad'' and ''Expedition Everest's'' Forbidden Mountain at [[Disney Theme Parks]] is as close as you can get to this trope in [[Real Life]].
* The Blue Mountains in ''[[Rayman]]'', the Precipice and the Iron Mountains in ''Rayman 2: The Great Escape'', the Summit beyond the Clouds in ''Rayman 3: Hoodlum Havoc'', and the Mystical Pique in ''[[Rayman Origins]]''.
* The Blue Mountains in ''[[Rayman]]'', the Precipice and the Iron Mountains in ''Rayman 2: The Great Escape'', the Summit beyond the Clouds in ''Rayman 3: Hoodlum Havoc'', and the Mystical Pique in ''[[Rayman Origins]]''.
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* Vodkavania in ''[[Heavy Weapon]]'' is set on a rocky terrain, and is the first level in which you encounter [[Goddamned Bats|enemy tanks]].
* Vodkavania in ''[[Heavy Weapon]]'' is set on a rocky terrain, and is the first level in which you encounter [[Goddamned Bats|enemy tanks]].
* Sector 7 in ''[[Jumper (video game)|Jumper Two]]'' is a combination of this and [[Slippy-Slidey Ice World]]. It has dangers in form of usual [[Spikes of Doom]] as well as [[Gusty Glade|regularly blowing winds]] and slippy surfaces.
* Sector 7 in ''[[Jumper (video game)|Jumper Two]]'' is a combination of this and [[Slippy-Slidey Ice World]]. It has dangers in form of usual [[Spikes of Doom]] as well as [[Gusty Glade|regularly blowing winds]] and slippy surfaces.
* Mount Silver in ''[[Pokémon Gold and Silver]]'' 's Heartgold and Soulsilver remakes. There are no falling rocks, but the wild Pokemon are annoying enough, and then you face Red, the highest leveled trainer in any game to date, when you reach the top.
* Mount Silver in ''[[Pokémon Gold and Silver]]'' 's Heartgold and Soulsilver remakes. There are no falling rocks, but the wild Pokemon are annoying enough, and then you face Red, the highest leveled trainer in any game to date, when you reach the top.
** Also Mount Coronet in ''[[Pokémon Diamond and Pearl]]'' and Platinum. You have to slog through several dungeons (bring plenty of Repel...GoddamnedBats...), battle Team Galatic mooks, and then encounter the version's legendary at the top, at Spear Pillar. And if you're playing Platinum, you go right from there into the Distortion World.
** Also Mount Coronet in ''[[Pokémon Diamond and Pearl]]'' and Platinum. You have to slog through several dungeons (bring plenty of Repel...GoddamnedBats...), battle Team Galatic mooks, and then encounter the version's legendary at the top, at Spear Pillar. And if you're playing Platinum, you go right from there into the Distortion World.