Display title | Death Mountain |
Default sort key | Death Mountain |
Page length (in bytes) | 9,023 |
Namespace ID | 0 |
Page ID | 93361 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 20:45, 9 April 2017 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A stage in a video game, particularly platformers, that takes place on a mountain or similarly high, rocky place. Thankfully, the usual problems of low air pressure are generally not found in these stages. Instead, natural hazards include falling rocks, crumbling ledges, rope bridges, and of course, very, very long drops. High wind may be a hazard in some places as well. Enemies may include eagles or other high-flying birds, Bighorn rams, and whatever nasty things the world may have living in the inevitable caves. |