Defeat Equals Explosion: Difference between revisions

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* Enemies in ''[[Earnest Evans]]''.
* Enemies in ''[[Earnest Evans]]''.
* Everything you can pick up (including enemies) in ''[[Superman 64]]'' explodes. '''Even boxes'''.
* Everything you can pick up (including enemies) in ''[[Superman 64]]'' explodes. '''Even boxes'''.
* In the ''[[Mechwarrior]]'' series from 2 onwards, most enemies have a tendency to explode when destroyed, instead of perhaps just falling over or remaining upright but deactivated. In 2 and 3, any mobile or aggressive target usually ends up disappearing in a sizable explosion and polygonal bits when destroyed. This includes 'Mechs, tanks, aircraft... even Elementals - ''humans in [[Power Armor]]''. In Mechwarrior 2 and even in [[Mechwarrior]] 3, they explode into a fireball several times the size of the original armor suit, in spite of the fact that according to the games, they can't be carrying nearly enough in them to explode like that. 'Mechs on the whole seem suspiciously prone to exploding as opposed to anything else.

** Destroying a 'Mech in [[Mechwarrior]] 2 usually causes it to explode violently, sometimes remaining visibly intact only for the pieces violently fling themselves across the screen. The occasional 'Mech will remain on the field as an armored, intact hulk (which can be shot apart), usually as a result of a [[Boom! Headshot!|cockpit hit]]. Some 'Mechs played the explosion animation close to 10 times after being destroyed, and some would even do so long after the pieces had been blown across the map.
** In [[Mechwarrior]] 3, 'Mechs and vehicles explode when they were destroyed, with 'Mechs bursting into flames and flopping over when destroyed. The only exception was for a 'Mech killed with a leg hit--these would just fall over and crash on the ground, disabled and out of the fight. To make up for this lack of pyrotechnics, one could cause a ''[[Nuke'Em|fusion plant explosion]]'' by the simple expedient of overheating a 'Mech, yours or theirs. Obviously, anyone close enough to witness these were usually not happy about it.
** In [[Mechwarrior]] 4, some vehicles will simply turn into skeletal outlines of their former selves when destroyed, and aircraft usually cause a small explosion when shot down. Fairly reasonable, all things concerned. However, every defeated 'Mech violently flings itself to the ground and then goes critical with a blown reactor, no matter what kind of damage destroyed it--a shot through the torso, both legs blown off, or a cockpit hit. The end result is invariably a chunky 'Mech-shaped pile of burnt debris, looking every bit like a total loss. The tendency for every 'Mech to do this raises questions as to how your technicians manage to salvage equipment and weapons off these blown-up remnants...including entire intact, viable 'Mechs.
* Every single boss in ''[[Skies of Arcadia]]'' goes up in a fiery explosion after you defeat it. For the ship battles, this makes some sense. But when it's a giant hollow Jello monster filled with poison with skulls floating around in it? Or what appears to be a gigantic evil toucan? ''They explode about as violently as the ships do.''


== Webcomics ==
== Webcomics ==