Destructible Projectiles: Difference between revisions
Content deleted Content added
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{trope}} |
{{trope}} |
||
⚫ | |||
In most [[Video Games]], projectiles are intangible things whose only interaction with the outside world is that they inflict [[Collision Damage]] on the first thing they touch and then promptly cease to exist. |
In most [[Video Games]], projectiles are intangible things whose only interaction with the outside world is that they inflict [[Collision Damage]] on the first thing they touch and then promptly cease to exist. |
||
Line 10: | Line 11: | ||
A [[Smart Bomb]] often (especially in [[Bullet Hell]] games) has the secondary effect of destroying all projectiles on screen, even when this is not usually possible. |
A [[Smart Bomb]] often (especially in [[Bullet Hell]] games) has the secondary effect of destroying all projectiles on screen, even when this is not usually possible. |
||
⚫ | |||
⚫ | |||
* Many [[Shoot'Em Up]] games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too. |
* Many [[Shoot'Em Up]] games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too. |
||
* Most enemy projectiles in ''[[Cabal]]'' and ''[[Blood Bros.]]'' are destructible. It's easier to dodge them, though. |
* Most enemy projectiles in ''[[Cabal]]'' and ''[[Blood Bros.]]'' are destructible. It's easier to dodge them, though. |
||
Line 61: | Line 62: | ||
{{reflist}} |
{{reflist}} |
||
⚫ | |||
⚫ | |||
[[Category:{{PAGENAME}}]] |
[[Category:{{PAGENAME}}]] |
||
⚫ |