Destructible Projectiles: Difference between revisions

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{{trope}}
{{trope}}
{{Video Game Examples Need Sorting}}
In most [[Video Games]], projectiles are intangible things whose only interaction with the outside world is that they inflict [[Collision Damage]] on the first thing they touch and then promptly cease to exist.
In most [[Video Games]], projectiles are intangible things whose only interaction with the outside world is that they inflict [[Collision Damage]] on the first thing they touch and then promptly cease to exist.


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A [[Smart Bomb]] often (especially in [[Bullet Hell]] games) has the secondary effect of destroying all projectiles on screen, even when this is not usually possible.
A [[Smart Bomb]] often (especially in [[Bullet Hell]] games) has the secondary effect of destroying all projectiles on screen, even when this is not usually possible.
{{examples}}


{{examples}}
* Many [[Shoot'Em Up]] games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too.
* Many [[Shoot'Em Up]] games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too.
* Most enemy projectiles in ''[[Cabal]]'' and ''[[Blood Bros.]]'' are destructible. It's easier to dodge them, though.
* Most enemy projectiles in ''[[Cabal]]'' and ''[[Blood Bros.]]'' are destructible. It's easier to dodge them, though.
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