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{{Darth Wiki}}
{{Video Game Examples Need Sorting}}
{{trope}}
Sometimes, it feels like the [[Disappointing Last Level]] is oncoming within these games, but it's really the bitter aftertaste from [[Dethroning Moment of Suck|these moments]]. [[Sequence Breaking]] is perfectly acceptable if it means not having to view these scenes.
Keep in mind:
* Moments only, no "just everything he said," or "The entire game" entries.
* No contesting entries. This is subjective, the entry is their opinion.
* No natter. As above, anything contesting an entry will be cut, and anything that's just contributing more can be made its own entry.
* Explain ''why'' it's a [[
* Please make sure the moment is fictional and is neither an event that
* No
----
Examples of Dethroning Moments of Suck in [[{{SUBPAGENAME}}]] include:
* Near the end of The Answer, a [[Playable Epilogue]] included in [[Persona 3|Shin Megami Tensei Persona 3]] [[Updated Rerelease|FES]], after finally getting through the hell that was The Abyss of Time, each member of SEES(except Metis) is given a key that would allow them to either leave the dorm(which would make the Abyss disappear) or use the door the the [[Silent Protagonist|Main Character's]] dorm room(which is impossible to open normally for some reason) to travel back in time to {{spoiler|the date of their final battle against the Nyx Avatar.}} Everyone is in agreement to leave....except [[Implied Love Interest|Yukari]], who wanted to use the keys to {{spoiler|save the Main Character's life.}} This leads to a disagreement about whether it was right or not to {{spoiler|undo his death, both for ethical reasons and for the possibility of fighting the Nyx Avatar again, and possibly losing.}}Yukari [[Wallbanger|ignores all of this]], [[Hannibal Lecture|says Junpei is just afraid to die]], Calls [[Changing of the Guard|Aigis]] out on {{spoiler|not saying goodbye with the rest of SEES to the Protagonist after he died}}, says everyone else only cares about themselves, and single-handedly causes SEES to fight for the keys with the winner having them all. All of this unnecessary drama could have been avoided if she just accepted the past and the action of the Main Character like everyone else and just left the dorm, goddammit Yukari.
** It was not Yukari's decision to fight for the keys to go back in time {{spoiler|to save the Main Character's life.}} that was the moment of suck (her grief was partly understandable). It was the fact that the supposed smartest person in the group backed her up for no apparent reason (other than probably having an even playing field) knowing full well of the possible implications of going back in time. So much for being an honor student.
* The last 10% of [[Suikoden V]]. While an otherwise refreshing game that wonderfully shows the implications of leadership of a queendom, the last bit is a horrid, horrid, Asspull to the story. Just after the last War battle, and fighting {{spoiler|Allenia and Zahaak}}, the story spews out [[Ass Pull]] so [[Creator's Pet|Creator Pets]], Gizel and Marscal Godwin are redeemed. I expected that after having every last of his plans destroyed, all of Falena agianst him after their {{spoiler|Genocide}} plot, and even losing his home, I expected resident [[Smug Snake]] Gizel to go out into one of the biggest [[Villainous Breakdown]] in video game history. Instead, he goes off on a tangent about how the sun rune warped his and his father's minds into doing the worse things they did, and before you can call them on it, he then says they still knew what they were doing all along and were doing it for Falena's prosperity. There is so much wrong with this namely, they say the rune affteced them because they were near it. There are many, many, times where you see scholars in the same room as the damn thing, and they aren't afflicted at all! and the Godwins spend maybe 5% of the time they are in the room with it. Hey, if it afflicts those near it, how could anyone ever approach the Queen without being influenced themselves? Gizel's {{spoiler|death}} after his duel with the Prince is handled in such a way that [[Tear Jerker]] is impossible. After everything he did to screw with every citizen of Falena, players are supposed to feel [[Sympathy for the Devil]] which is very hard to do after watching the Meanwhile scenes: his [[Smug Snake]] personality is [[Up to Eleven]] as {{spoiler|the new Knight Commander}}. Despite the fact the game could have ended there (Lym even points out how dumb it is that there's still more to do), developers felt the need for a textbook example of Xen Syndrome with Ashtal Mountain. It is the [[Scrappy Level]] of the game (Minus Twilight Forest) with [[Let's Split Up, Gang!]] which, filled with [[Demonic Spiders]] and while done before in ruins, this time apperantly, the game needed padding for the dungeon of a boss (All [[That One Boss]] for bonus points) for each of the three parties (when you likely have maybe a party and a half of leveled characters to this point) and an extremely unsatisfying final boss which is a [[Giant Space Flea From Nowhere]]. {{spoiler|Marscal}} taking the sun rune here is an absolute Wallbanger. The final boss comes about because he's testing whether the Prince will be a good royal...except there's only ending in which he even becomes {{spoiler|Knight Commander}}, and most probably shelled out for the 60-107 star ending. Afterwards, {{spoiler|Lyon will die if you didn't 60 or more stars, or}} they will have a [[Disney Acid Sequence]], and see the Prince's {{spoiler|dead}} parents. What makes even this a fail? {{spoiler|Zahaak and Allenia}} are there, and happy for them. The same girl who was going to kill the prince for Gizel is clapping for him. It is such a jarring [[Character Derailment]] for her after that it ruins the whole scene. Worse still, Gizel and Marstal are there, and happy as well, as if the whole thing was just for the Prince to be a better himself. This almost ruins the entirely because of how [[Out of Character]] everyone is. The final nail in the coffin? The Antaganists are five feet away from {{spoiler|Ferid and Arshtot}}, and they don't even so much as repremend them, let alone call them out on everything they've done and how they haven't the right to act as if every death was just so the Prince could beat the Sun rune.
* [[Shin Megami Tensei Nocturne]] has the True Demon Ending. {{spoiler|You kill everything and everybody just to help some emo kid who's sore about getting his ass kicked grind his ax with God. Granted, God is supposed to be evil up until and through this game, but clearly you are too if you did this just to go after him.}}
** Made worse by the fact that you have to work hard to get this ending. You must complete a [[Bonus Dungeon]], and face the game's [[True Final Boss]].
* The end of Chapter 15 in ''[[Mortal Kombat 9]]''. [[Cutscene Power to the Max]] is taken to ridiculously absurd levels when {{spoiler|1=Sindel of all people (she's normally weak both in game and in universe) effortlessly rofl stomps 10 people at once. Johnny Cage and Sonya get beat up. Cyber Sub-Zero dies from being punched 3 times (despite Cage's blows looking more serious and being protected by armor). Kabal dies from being stabbed in the upper-left pectoral (near the shoulder) by a shoe. Striker is killed by a punch to the jaw. Smoke gets a [[Groin Attack]] followed by a neck snap. Jax gets stabbed by a shoe. Jade gets an organ pulled out. Kitana gets her lifeforce drained. Sindel is only killed by Nightwolf blowing himself up. Also gets combined with [[Idiot Ball]] as the defenders weren't smart enough to simply wolf-pack her (all 10 attack her at once from all sides) and by not using their powers. All of this is just an excuse to kill off most of the cast for the next game, much like ''[[Mega Man Zero]] 4'''s plot to Zero. One could compare this to the revelation that it was Dalton that defeated Guardia after the end of ''[[Chrono Trigger]]''. Saying that a very large chunk of the fanbase considers this scene to be an outrage is an understatement (a lot of people are angry with it). It also has the effect of causing Sindel to develop a [[Hatedom]].}}
** Adding to that, {{spoiler|Raiden then goes to the Netherrealm and offers their souls to Quan Chi in exchange for his service is a sickeningly, disgustful and immoral act. With that, Raiden's transformation into the Thunder Idiot God of Blunder was complete.}}
** Baraka's Arcade Ladder Ending. {{spoiler|It's the only ending where Shao Kahn doesn't actually die, but rather, it was Shang Tsung pretending to be Shao Kahn. Worse, the tarkatans, a race of savage [[Jerkass|JerkAsses]] are elevated in Kahn's ranks because of this. Sure the Shokans and centaurs aren't much better, but they're not as bad as the tarkatans.}} It even surpasses Cyber-Sub-zero's Ladder ending in its suckage.
** Among the new features in the game: a 300-level "challenge tower" in which you must complete various different tasks, such as defeating a certain character with new rules applied to the match or shooting down enemies as they approach. Many of these challenges are very difficult, and before the game was released, the creator promised that a "substantial reward" would be unlocked for completing all these challenges. So, what do you get for getting through every last difficult challenge? Is it a cool new character? Nope. Is it a new mode of gameplay? Nope. Emulated versions of the old games? Nope. It's an alternate costume for Mileena that's even more [[Stripperiffic]] than her normal one. That's it. The fact that it was advertised as being a worthy reward for beating the mode, and the fact that the achievement for unlocking it is titled "Best Alternate Ever!" just makes Ed Boon look like a massive pervert, and it isn't even sexy [[Butter Face|because her mouth isn't covered]], not to mention that playing it as a big reward alienates straight female and gay male players, and there's more of them out there than you'd think. Couldn't you have thought of something worth the trouble?
* ''[[Resident Evil]] 2'' may not have such [[Narm]] howlers as the first game, but that can make the bad acting even worse. It's not even [[So Bad It's Good]]. Sherry frantically shouting about her father getting caught by the monsters, and the very next sentence having a neutral tone, was probably the worst for me.
* The "reveal" of Dhaos' true intentions in ''[[Tales of Phantasia]]''. Not only does it come [[Ass Pull|completely out of nowhere,]] but the game seems to expect us to believe that it completely justified him launching a genocidal war against mankind. Protip: No, it doesn't. It actually makes Dhaos less sympathetic, since it makes it appear that Dhaos brought his end on himself by never bothering to explain his actions when he had multiple chances to. The Tales series has many sympathetic villains, but Dhaos does not deserve to be one of them. Wanting to help your own world is no justification for wanting to cause the destruction of another.
* ''[[Tales of the Abyss]]'', I love you, but I'll never forgive how Anise's betrayal subplot was handled. Let's count the ways; 1) It all begins when Anise was being a spy for [[Complete Monster|Mohs]] for the sake of her parents. A little retarded (since she should know that the party is more than strong enough to take matters into their own hands), but understandable, since she's just a kid, and a desperate one at that. But it all goes to hell when she's asked to bring Ion to Mohs. She knew that he would get rid of him as soon as he read the Score, and she supposedly freakin' loves him! And yet she carries him to his death. 2) After the party kills Mohs for that, they feel sorry for him. Namdai, you're trying to make us feel sorry for [[Complete Monster|Mohs]], that's easier said than done (actually, scratch that; it's not even easy said). 3) After the whole thing, [[Karma Houdini|Anise gets no comeuppance whatsoever]], particularly egregious since Luke got a much harsher treatment after committing a much more justifiable mistake. And 4) When Anise meets Arietta (another who cared deeply for Ion), she doesn't even bother to tell her of his death, and just kills her. There are no words.
* Alright, it seems unnecessary at this point to even bother going into this one, but no Dethroning Moment of Suck page featuring video games would be complete without that one moment in [[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog 2006]]. After clearing all of the characters' stories, you unlock [[Exactly What It Says on the Tin|Final Story]]. And Sonic dies immediately after the chapter starts. You then have to go through the [[Very Definitely Final Dungeon]]... without the main character, the one whose name [[Artifact Title|is on the fucking box.]] They still need him to defeat the final boss, and then comes the greatest [[Ass Pull]] the series has ever indulged in. The [[Chaos Emeralds|Chaos]] [[Green Rocks|Emeralds]] apparently can bring one back to life now, something that's never been either established in previous games nor this one, so long as they're coupled with [[True Love's Kiss]]. Who delivers the kiss? [[Interspecies Romance|The human princess]], of course! The scene wouldn't be so squicky if the game's design didn't make the humans and the main cast look like they're from completely different universes, and if Sonic, of course, weren't a goddamn corpse. The game literally needed to [[Reset Button|write itself out of existence]] in order to avoid having to make Sonic [[Status Quo Is God|commit to that sort of relationship]]. To this day, all anyone needs to do to poke fun at Sonic is mention this moment, and no fanboy would be able to counter that point.
* I just recently completed the [[Nintendo DS]] version of ''[[Drawn to Life]]: The Next Chapter''... and now I wish I hadn't. Why? Because of the ending. In short, what it shows is that {{spoiler|the whole thing was [[All Just a Dream]] of minor character Mike, and everyone else (Save for Heather) [[Dream Apocalypse|no longer exists]]. All those characters and towns I saved over the course of two games and You just erase them all from existence?!}} This is how you end the series?! It's quite possibly the most [[Mood Dissonance|jarring]], [[Wall Banger|infuriating]], [[Tear Jerker|depressing]] and [[Shoot the Shaggy Dog|pointless]] ending I've ever laid my eyes upon! Thank goodness for [[Fanon Discontinuity]] and [http://wattledee11.deviantart.com/art/DTL-2-Alt-Ending-Challenge-142002855 alternate, fan-made endings]...
* Let it be known that thus far I love ''[[StarCraft]] II'', but one revelation really frustrates me. During [[The Reveal]] of the [[Bad Future]], we learn that {{spoiler|the Overmind, the [[Horde of Alien Locusts|world-devouring]] [[Big Bad|nightmare]] from the first game, didn't do any of said world-consuming of its own free will. Instead, it was forced to do that by its masters, and the Queen of Blades, implied in the first game to be the Zerg's ultimate weapon against the Protoss, was really created because she was the only way the Zerg could hope to be free of their enslavement.}} Not only does this [[Retcon]] contradict the way the Overmind acts in the first game's Zerg campaign (where it seems to be quite happy about its mission and never angsts about {{spoiler|its children being "slaves"}}), but it {{spoiler|turns an [[Evil Is Cool|extremely cool]] [[Big Bad]] that [[Turned Against Their Masters|turned against its masters]] and ate them before tearing across the galaxy with the desire to absorb the Protoss, into a [[Woobie, Destroyer of Worlds]] with no free will of its own}}, which inevitably brings on a large amount of [[Villain Decay]]. I like the way the new [[Eldritch Abomination]] [[Big Bad]] is shaping up, but did Blizzard really need to neuter the Overmind to get us here?
* [[World of Warcraft]] Cataclysm probably has the ultimate Dethroning Moment Of Suck for Thrall. He's just teamed up with the player and a wily goblin called Sassy to defeat their former traitorous Trade Prince Gallywix. What does Thrall do after defeating him, make him racial leader again! This is after Gallywix [[Chronic Backstabbing Disorder|betrayed the player twice]], enslaved his own goblins in an abusive mine, teamed up with pirates, and right after he personally tried to kill Thrall and the player. Worse is that the player and Thrall [[What Measure Is a Mook?|killed tons of mooks]] to get to Gallywix and other goblins such as Sassy showed themselves to far more capable and caring then Gallywix. This moment totally [[Character Derailment|derailed]] Thrall into a caricature that no no longer resembles his old self.
** Further to the [[World of Warcraft]] example above - what in the sassy Francis with the derailing of Kael'thas and Illidan in ''Burning Crusade''!? ''Wrath of the Lich King'' seduced me back to the fold (fist shaking goes here) but that little bit of WTF had me trying to throttle my keyboard. Blizzard, please don't let people who have never played WCIII write scenarios involving characters from WCIII.
** I found the entirety of the Goblin starter area to be a dethroning moment of suck. Let's see...for the first time ever in [[WoW]], your character is given a canonical sexual orientation (straight). I tried to engage in some proactive suspension of disbelief ("Um...okay, my character is culturally being forced towards having a relationship with a guy but she doesn't like! Yeah, that's it...") Only to find that after the game-appointed S.O. leaves my character, my character is so overcome with jealous rage that she killed him, ripped the still-beating heart from his chest (I'm quoting), and then killed the goblin woman he left me for. It's worth noting that unlike all previous races, the Goblin and Worgen starter zones are completely unskippable and MUST be completed to progress to the rest of the game. Combined with the Bizarre [[Fanon Discontinuity]] of making every single goblin player character the previous "next up and coming trade princess/prince", the entire goblin starter area was a [[Wall Banger]] that I decided was a hallucination brought on by Kaja-Cola overdose.
** Another one from Cataclysm. Not the overall appointment of Garrosh Hellscream, but rather the precise moment they show it in the pre-event. He's suddenly a humble guy that wants what's best for the Horde and is being respectful to everyone. He says things and acts in ways that are radically inconsistent with his previous characterization in Wrath purely for the sake of revisionist history so Blizzard can force him down the player's throat. This moment specifically sets the tone for all future encounters with Garrosh, because it's nothing but shilling the [[Creator's Pet]] from there on out, with him suddenly being a competent badass due to events in Northrend that we as a player never got to see. Garrosh Hellscream, you made me, a fan of Warcraft for over 10 years and a hardcore raider, quit the god damn game.
** A minor one from Cataclysm, but one that still made me mad. In the expansion, the Deadmines were completely re-done and even had a storyline in Westfall to explain. After discovering that the daughter of the former end boss has been reviving the defias brotherhood, you are sent in to defeat them. After running through an entire dungeon with completely new bosses, you fight the end boss. Oh but's not who you think it is, it's Cookie, you know that morloc who wasn't even required to down for completion. You can only fight Vanessa in the Heroic version. It's a complete and utter waste of time, and a crappy "twist" to boot.
** The "Elemental Bonds" questline, full stop. This thing takes one of the longer-running plotlines in Warcraft lore, the festering hatred Fandral Staghelm had for both Malfurion Stormrage and the Dragon Aspects, one that had been ongoing for several years in real time, and a few ''millenia'' in-game, and completely shunts it aside to give Thrall center stage. And then both Alliance and Horde are "treated" to a long, obnoxious, overblown, irritating, and downright nauseating love letter from the developers to how "awesome" [[Creator's Pet|Thrall]] is. And, since Chris Metzen is so butthurt over the [[Fan Preferred Pairing]] for his little Thrall, we also get to hear over and over again about how awesome the utterly [[Flat Character|one-note character]] [[Tsundere|Aggra]] is, and how she and Thrall ''luurve'' each other so much. Oh, and the player is brought into this travesty under the pretext that they were going to witness the Cenarion Circle, the Earthen Ring, and the Dragon Aspects working together to restore the World Tree. What comes of this? '''NOTHING!''' Apparently, the developers thought that ''Thrall's wedding'' was more important. To get an idea of how bad this was, this quest line was enough that even many of Thrall's own fans were sick of him afterwards.
* In the [[Neverwinter Nights]] module, ''Maugeter - The Keys to the City'', the final mission. And what's truly a shame is that everything before it was pretty good. It was a module with a unique premise, with your character moving to a city divided into seven districts (kind of like [[Avatar: The Last Airbender|Ba Sing Se]]), and slowly establishing yourself there. You are contracted to complete tasks, most often to deal with all the criminals robbing everyone in sight, even though the city guard is everywhere you look. You use the money, reputation, and opportunities you get from this to buy houses, join the mercenary guild, and most importantly, obtain the gate passes that give you access to the more important and prosperous districts. And then with the final mission, it all goes horribly wrong. When you are investigating a possible criminal hideout, you are suddenly knocked out, taken prisoner, and strapped to a machine that drains you of your power, with no chance to avoid this. Some wizard you've never seen before turns out to be behind this, and he also turns out to be responsible for every criminal in the game. He did all this, you learn, because he used to be a hero, but he overestimated himself and got beat up by a Beholder, so he started draining peoples lives for power so he could be strong enough to 'save the world' (from what exactly is never established), the criminal activity was just to supply him with money, and the whole thing seems to be some kind of poorly thought-out [[Take That]] to every RPG ever. You are freed by one of the criminals you had fought earlier, and after helping you the guy goes to try to and kill his boss, dieing in the attempt, without ever explaining why he's doing any of this. Then, after you kill the wizard, you are taken prisoner again, this time by the totally incompetent city guard, and thrown in prison. You get some weird dream sequence of waking up in prison and escaping repeatedly, only to wake up for real to find out that city officials, being totally embarrassed that they didn't notice one of their heroes going crazy and eating peoples lives, have decided to charge you with everything from trespassing to murder in an attempt to cover up what happened, have decided to exile you from the city, and will send you to fight in some pointless war they're having with a neighbour of theirs. You are given no opportunity to do anything about any of this, you lose everything you gained, everyone you helped just abandons you with a "It was nice knowing you" attitude, and the game ends with you being sent to fight and most likely die in some war you don't care about. [[Arson, Murder, and Jaywalking|Also, you never get to see the seventh and last area of the city.]]
* The "Blue Hard Mode" ending for [[Gunstar Heroes|Gunstar Superheroes]]. {{spoiler|Congratulations on completing the highest difficulty setting with the more difficult character! As a reward, you get to see the entire Gunstar crew die horribly in [[Diabolus Ex Machina|a random ship accident]], making the entire game *ding dong* [[Shoot the Shaggy Dog|entirely pointless]].}}
** You thought that's bad? Say hello to ''[[Radiant Silvergun]]'''s ending. {{spoiler|Congratulations! You have defeated the Stone-Like. [[Shoot the Shaggy Dog|Now, watched as your hero and the earth dies while you and the girl pilot are cloned in the past and are told nothing about preventing that catastrophe, thus making the entire game **Ding** entirely pointless.]]}}
* Samus's [[Heroic BSOD]] in [[Metroid: Other M]] upon seeing Ridley is still alive, a character she has already killed at least four other times at this point in the story line.
** Agreed, but this example needs some elaboration. ''Other M'' more or less legitimizes the ''Metroid'' manga series that was produced in the late 90's. In that story, Samus is the sole survivor of a massacre on her home colony by the Space Pirates and Ridley (who eats her parents), just like in the game. However, in the manga, Samus at one point experiences post-traumatic stress disorder during a battle with Ridley, where he goads her by mentioning how he murdered her parents. Samus shuts down for a period of time (and even contemplates suicide) before overcoming her demons and facing Ridley in an [[Curb Stomp Battle|epic confrontation]], monologuing that she's not afraid of him anymore. Why is this relevant, you ask? It's because by the time she encounters Ridley on the Bottle Ship, she's already fought him several times in several different forms. She should be at a point where the appearance of Ridley shouldn't even phase her (and has left several different versions of him in circumstances that shouldn't have been normally possible to [[Unexplained Recovery|come back from]]). In short, Sakamoto reintroduced a character flaw Samus already overcame in a prior story for the sole purpose of overcoming it again.
** By far the moment where I lost all hope it was gonna get better was the Sector Zero scene. I could ramble on about it, but I will sum it up in a few words: Adam shoots Samus. Without any provocation. ...What the hell, Nintendo?
** While the Sector Zero scene is the worst entire scene, the worst part of that entire scene isn't where Adam shoots Samus. No, it's the Ian [[Call Back]]. Because it says everything the game wants to say about Samus Aran. Samus never gets to avenge [[My Greatest Failure|her mistake with Ian]]. She was wrong when she was a girl, and she's still wrong now. Even though the '''''entire point''''' of that trope is to give the protagonist the opportunity to overcome their greatest failure, to redeem themselves. But not here; in this case, it exists ''solely'' to show that Samus is still childish, she still needs a man to tell her what to do. It shows that the true protagonist of Metroid: Other M is Adam Malkovich.
** In contrast with about [[Broken Base|half]] the people who played the game, I generally liked the gameplay but found the story to be passable, neither great nor abysmal. The part that really left a bad taste in my mouth, however, was the whole sequence between the awesome battle with {{spoiler|the Queen Metroid}} and the end credits. {{spoiler|The whole introduction of Melissa and her backstory felt very rushed and contrived, and the "boss battle," [[Anticlimax Boss|which consists of you merely aiming (not shooting) at Melissa]], was very poorly done, especially in contrast to the previous battle}}. I hope that next time, Nintendo will look back at this game when making the next entry in the series and preserve the good parts while avoiding mistakes such as these.
* [[Pokémon Mystery Dungeon Explorers|Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky]]. The Perfect Apples incident. {{spoiler|You're supposed to go to Apple Forest to collect Perfect Apples because Team Skull ate the stock while the guild was sleeping. Team Skull, being the jerks they are decide to give you a hard time (again) and follow you. When you get there, Team Skull has beaten you to the punch and ambushes you, then steals the apples. Chatot decides this is somehow your team's fault, and he punishes you by making you go without dinner and face the wrath of the Guildmaster, only to find that Team Skull has saved one apple just for Wigglytuff just to rub salt into the wounds. The next morning, [[Ted Baxter]] Chatot pretty much tells you "Don't get your hopes up" when asked about being picked to go on the upcoming expedition. This is what solidifies Chatot's status as [[The Scrappy]] of Time/Darkness/Sky by the way...}}
* And speaking of ''Pokemon'', its other spinoff series, ''[[Pokémon Ranger]]'', has the infamous Yellow Gem incident in ''Shadows of Almia''. After going through Hippowdon Temple and defeating one of the Gem Masters, Heath shows up and offers the gem for your partner. The kicker when you say "No"? [[But Thou Must!|"Oh? You not care about Keith? Not a very good friend?"]] That's right, you have to give the gem up for your partner despite him/her not being in complete danger. All that hard work ruined. [[Sarcasm Mode|Nice work, GameFreak, Creatures, Inc., etc., for doing such an infuriating scene.]]
** That was the one major [[Wall Banger]] in the entire spinoff. I mean, Keith pretty much stated outright that he was less important than the Gem, and yet the game itself contradicts him. It just comes off as really contrived. [[Railroading|Chugga chugga chugga chugga...]]
* The end of the June mission in ''[[Valkyria Chronicles II]]'', with Cosette {{spoiler|going through a sudden [[Heroic BSOD]] for reasons that, while reasonable, end up seeming contrived and artificial within the plot of the game (she had healed people before, where does that fear of blood come from? And she's a medic who has a fear of blood? What gives?)}} and Avan {{spoiler|shooting himself in the gut just to make a point and motivate her to get over her demons. Thereby irresponsibly removing himself from the chain of command and diverting medical attention from injured civilians and soldiers who needed it more than him. And we're supposed to consider him heroic and admirable for that.}} Geez, and people get all worked up over [[Designated Evil|the infamous]] [[Kick the Dog|Faldio debacle]] in the [[Valkyria Chronicles|first game...]]
* ''[[Final Fantasy VIII]]'' gave me a Dethroning Scene Of Suck. The entire damn Garden War between Balamb and Galbadia gardens prior to actually entering Galbadia garden. Rinoa's [[Distress Ball]] derails almost everything happening concurrently in regards to plot and characterization. Examples? The Garden War scene where she's hanging from the edge and the party comes back to get Squall to rescue her. Keep in mind that, at this point, Squall has been deemed the commander of this war and the life of every Balamb student (SeeD or otherwise) is his responsibility. Squall refuses to go and save ONE student as opposed to the dozens, if not hundreds that need him now—then the party completely disregards what he says and tells him to do it anyway while they make up their own plan. I'm sorry, who was in charge here again? Worse, they use the phrase "Rinoa is one of us" for their justification (as opposed to, you know, the other people in the Garden whom many either grew up with and befriended long before Rinoa came along). Next, when Squall actually mounts his rescue, the means to do so literally drops into his lap through Contrived Coincidence. Third, after he rescues her, he and Rinoa run through an intense battlefield with warriors from both sides killing and being killed mercilessly while they head to defeat the [[Big Bad]] behind the whole war. Then, they suddenly decide to stop and have a cutesy romantic conversation involving Squall's ring—while the people under Squall's command are fighting and dying a few yards away.
** The dragged-out sequence where it was revealed that all the party members (sans Rinoa and including Seifer) all grew up together in the same orphanage, which was run by the apparent [[Big Bad]] Edea. This comes completely out of nowhere, as does the [[Ass Pull]] revelation that GF summons cause memory loss (Selphie's example of this happening is particularly forced) Irvine remembers everything though, which admittedly ''does'' add a much better motive to his hesitance to shoot Edea earlier besides "he's a coward", but the whole sequence is still very improbable, illogical, and in the grand scheme of things, adds little to the story other than a lame [[Shocking Swerve]].
* ''[[Vanquish]]''. The ending. So, {{spoiler|Burns dies}}. The [[Heel Face Revolving Door]] antics were annoying, but okay. Killed off the only memorable character, but okay! We get to the end, we get a phoned-in [[Token Romance]]. Not unusual in a game with a mostly [[Excuse Plot]]. Suddenly, {{spoiler|Remote-controlled robot suits! Winters commits suicide! The Big Bad is winning!}} What climactic final confrontation will round off this epic - oh. Roll credits. '''[[Sarcasm Mode|Yaaaaaaay.]]'' I'm ''so'' looking forward to buying the (unlikely, given the anticlimax) sequel, which will probably cost exactly as much as the original game!
* Sora falling to his knees while grabbing Riku's hand, crying and saying "I looked everywhere for you!" in [[Kingdom Hearts II]]. He won't cry over Goofy supposedly dying, but he'll cry when he's reunited with his friend even though he at least knew Riku was still alive. That emotionally over-the-top moment was really, really awkward to watch. And in a series with one of the most annoying [[Yaoi Fangirl]] bases out there, it's really unappreciated by the rest of us.
** Also from [[Kingdom Hearts II]]: the entire Cloud vs. Sephiroth subplot. Sora, Donald, and Goofy literatelly do nothing to affect it, the fight against Sephiroth and his reasoning about wanting the Keyblade is [[Non Sequitur Scene|dropped and never referenced again]] in favor of a generic showdown between him and Cloud that ends abrubtly with no resolution, and worst of all, the whole thing made no sense. Cloud is [[Flanderization|flanderized]] as his stoic, [[Wangst]]y ''Advent Children'' self with no explanation, his obsession with fighting Sephiroth isn't explained other than some weird bullshit about Sephiroth being "his darkness", and Tifa is his light, all the while she is [[Character Derailment|derailed]] into some generic tough girl who single-mindedly seeks Cloud. Ugh, there is just so much wrong with this plotline and it's just [[Filler|so damn pointless]] save for [[Pandering to the Base|pandering to the Final Fantasy VII base,]] just like that damn [[Fan Nickname|Complication...]]....sorry, Compilation.
* The ending of the ''[[Mega Man Zero]]'' series, thanks mainly due to Capcom's [[Executive Meddling]] keeping this and the preceding two series going on longer than they should've. Not because that {{spoiler|Zero died}}, but because of the implications. Even though the third game revealed {{spoiler|Zero's mind was moved to a clone body, he's still the same Zero we all grew up playing, meaning he's still Dr. Wily's creation. Dr Wily is the one who basically, unintentionally mind you, saved humanity and ushered in a new age whereas Dr. Light ultimately failed to do just that}}. And on top of that, X and the guardians, who were cloned from his DNA data, are barely mentioned in the game. It's like after spending so many years with Rock and X, and following the morals that their games presented in their 20-something games, Capcom, in just four games, basically said "Yeah, that's actually a load of crap, just kill the human villain first chance you get. Let's just forget those Light Bots and acknowledge that Dr. Wily is the real hero."
** The guardians were killed off screen by the blast (officially they shielded Zero, but if it didn't happen on screen, then it did not happen). This in itself is a major [[Wall Banger]] for one reason. They all have personal Trans-Servers, meaning that they can "Deep Strike" to a known location at will, including for the purpose of a quick escape. The finale of the first game shows that they have a quick cool down time of 15 seconds max. The time between their "deep strike" on Omega and Omega's death was WAY longer than the time spent after "deep striking" to Copy X's inner sanctum. In the words of [[Atop the Fourth Wall|Linkara]], off screen character death is extremely lazy/bad writing. The fact that three major characters were killed off-screen makes it worse. In fact, Weil taking over in Zero 4 itself brings multiple continuity errors combined into [[Wall Banger]] grade snarl:
## His military power: To quote Harpuia "He's bluffing. He can't do anything in his current state." Weil's plan for domination was solely reliant on the use of Omega as a terror tool. Without Omega, he was powerless. Barring an [[Ass Pull]], where did the vile forces and Craft come from. There was no hint of them existing in previous games.
## Weil having full control of energy: What about the Ciel system which was established in Zero 3 to be vastly superior to anything Neo Arcadia had (established by Copy X in his comments on monopoly on both energy and Zero). The development of said system to bring peace to the world was an uber important plot point for the entire series and it got [[Put on a Bus]] in Zero 4 to make Weil seem all powerful.
## Considering the events of ZX (especially Advent), Zero's sacrifice has become completely pointless as in a way (via corruption), Weil is behind everything wrong in the series. All and all, Zero 4 is a pointless sequel that only exists because some exec must of really liked Weil. We could of have ZX without Zero 4, as the Zero 3 ending left a perfect sequel hook for the ZX series. Weil could have just of easily created Model W as part of his next evil plans for world domination (without Ragnarock), placing his soul in it. Ciel's biometals could have just as easily been made via the willing interment of the souls of Zero, X (now in cyberspace), and the guardians eternally vigilant to combat model W if it shows itself.
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** Illuminatus: Manifest Destiny. {{spoiler|The LA media learns at the beginning that the LAPD has been taking payoffs from a madam and basically running their own prostitution ring. Desperate to get out from under this, they jump at the opportunity to smear Cole when Roy Earle reveals Cole's affair. The problem is, the case itself is the climax of the side plot wherein Cole's former Marine underlings get so furious with his success that they rob the Army of crates of guns and drugs and become gangsters of their own - butting heads with the real-life Mickey Cohen. The case itself is a citywide bloodbath as Cohen tries to assassinate the Marines all at once, including attacking a public bus with a machine gun and murdering two of them right on the red carpet at the Chinese Theater. You also learn that the mafia has a mole inside the LAPD who fed them these names, leading to the deaths of most of Cole's old unit and indirectly to the death of several cops. Finally, the case reaches its high point when Cole arrests and confronts Courtney Sheldon, the mastermind of the heist and the man who shot him in the back on Okinawa, only for Capt. Donnelly to interrupt this pivotal scene to berate you for the affair and demote you to Arson. Almost none of these massive plot threads are mentioned again.}}
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* Strategia: [[Heroes of Might and Magic]] V, the Hammers of Fate expansion. [[Good Is Not Nice]] / [[Light Is Not Good]] was well-established with Isabel and the Griffin Empire in the main game. It got jarring at some points, sure, when Isabel was carrying an Idiot Ball you could crush an elephant with, but that kind of fit with her character. In the first campaign of [[Ho F]], the viewpoint switches to Freyda, who bears more than a passing resemblance to Isabel (minus the ruthlessness and being queen, ofc, and with a whole lot more naïveté), who gets sent off with a bloodthirsty murderer, an archbishop who's downright creepy when he's not being a total jackass, and an army of new, more than a little questionable troops (Griffins whose description hints that their "training" is little more than animal abuse, heavy infantry with horns and spikes all over their armour), to suppress some rebellions. The explanation Freyda is given is that the rebels are demonic cultists, evidenced by random low-level demons appearing out of nowhere, which means you get to murder hundreds of peasants, burn their huts, and then capture and raze entire cities, and watch Freyda's uncle get murdered in cold blood. She has deep misgivings about the whole affair, but continues with it anyway out of sheer bloody-minded loyalty, like someone combined [[Honor Before Reason]] with an [[Idiot Ball]] that would make Atlas proud. That's annoying to be sure, but it only forms part of this
** Fofa: Wanna know what makes this even better? It turns out Biara was disguising herself as Isabel all along. Then it's shown in the Dungeon campaign after the Dwarf missions that the real Isabel was with Raelag all this time, giving many players the impression that they were "spending quality time together". Later [[Word of God]] statements only served to send this further into [[
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* I'll admit that I'm having the time of my life playing [[Xenoblade]] and find it to be a very entertaining game that you can sink hundreds of hours into without growing bored with it. I find the storyline and overall dialogue quite satisfying... except for one jarring and incredibly stupid and terribly written moment in Sword Valley. After Shulk and the gang's final confrontation with Metal Face/{{spoiler|Mumkhar}}, Dunban goes to finish him off and put an end to the bastard's villainy once and for all. But right before he gets the killing blow, Shulk decides to stop him and blocks Dunban's attack. The very same Shulk who swore to murder Metal Face for {{spoiler|slaughtering tons of innocent Homs over in his hometown, including his friend and love interest Fiora}} and yells that they can't kill Metal Face because {{spoiler|he's truly a Homs like they are}}. Not only is this sudden 180 in his motivation incredibly jarring, but after a few seconds of clashing weapons, Dunban ''agrees'' with Shulk and allows Metal Face to live. And keep in mind, this is the exact same {{spoiler|Mumkhar who not only killed his sister, but left him to die in Sword Valley and willingly sold out his species to the Mechon just because he was jealous of him}}. I'll skip the part where I talk about how Metal Face truly deserved to die for all the shit he pulled {{spoiler|and of course, the first thing he does is try to kill Shulk and Dunban again, only to accidentally kill himself}}, but Shulk insisting that they can't kill him due to {{spoiler|being a Homs}} is hilariously hypocritical since {{spoiler|you had to kill two other Faced Mechon in that same battle with Metal Face}}! While it doesn't really ruin the game for me, that part will forever leave a bitter taste in my mouth.
* [[User:Just a 1itt1e bit further|Just a 1itt1e bit further]]: The ending of [[Mario Golf]]: Super Rush. There just isn't enough build-up to the final boss of Golf Adventure{{spoiler| in Bowser Highlands, the Snow King.}} He's not a [[Giant Space Flea From Nowhere]] as he is mentioned before the fight, but he doesn't really feel like a final boss at all. {{spoiler|Bowser Highlands is all frozen up and Mario is a [[Dude in Distress|Distressed Dude]],}} so your Mii goes up to fight {{spoiler|the Snow King and defeats him and frees Mario}} and... [[No Ending|Wait, that's it?!]] The ending barely feels like an ending at all! We don't hear of {{spoiler|Mario being in distress or the Snow King causing trouble}} [[Aborted Arc|until late in the game, and it seems to just come out of nowhere at some point]]. I was expecting at least another world of some sort! [[They Wasted a Perfectly Good Plot]] and [[Aborted Arc|substituted]] it {{spoiler|for a random "[[Dude in Distress|save Mario]]" quest that}} borders on a [[Gainax Ending]] and [[Makes Just as Much Sense in Context]]! In general, the Golf Adventure mode just tosses around random plot points like ragdoll and [[What Happened to the Mouse?|doesn't do anything with them.]]
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