Deus Ex: Invisible War/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Anticlimax Boss]]: JC Denton, should you fight him.
* [[Anticlimax Boss]]: JC Denton, should you fight him.
* [[Broken Base]]: There are those who liked ''Invisible War'' and those who [[Fanon Discontinuity|pretend that the first game (and for another good portion of these people, the third) was/were the only installment(s) ever made.]]
* [[Broken Base]]: There are those who liked ''Invisible War'' and those who [[Fanon Discontinuity|pretend that the first game (and for another good portion of these people, the third) was/were the only installment(s) ever made.]]
* [[Complete Monster]]: Grand Master Saman, Silas Archer, and most, if not all of the Knights Templar.
* [[Complete Monster]]: Grand Master Saman, Silas Archer and most, if not all of the Knights Templar.
* [[Contested Sequel]]: Most agree that it failed to live up to the original. The contested part is whether or not this is still good in its own right.
* [[Contested Sequel]]: And how.
* [[Crowning Music of Awesome]]: The [http://www.youtube.com/watch?v=r86C-qIft94&feature=related Deus Ex: Invisible War Theme] took the original and made it even better with a sweet vocal.
* [[Crowning Music of Awesome]]: The [http://www.youtube.com/watch?v=r86C-qIft94&feature=related Deus Ex: Invisible War Theme] took the original and made it even better with a sweet vocal.
* [[Demonic Spiders]]: Armored Templars if you are going for a [[Pacifist Run]]. They can't be knocked out (doing so will cause them to explode, killing both you and the Templar), are immune to flashbombs, gas grenades and boltcaster darts, usually have powerful weapons like rocket launchers, and come in large groups. Cloak is necessary to get past these guys if you are going for a no-kill run.
* [[Disappointing Last Level]]: There is a certain point where all the plot threads have come together, after which the level design in the remaining couple of levels in the game becomes much less... "immersive", shall we say.
* [[Disappointing Last Level]]: There is a certain point where all the plot threads have come together, after which the level design in the remaining couple of levels in the game becomes much less... "immersive", shall we say.
* [[Ensemble Darkhorse]]: The Omar.
* [[Ensemble Darkhorse]]: The Omar.
* [[Fridge Brilliance]]: When paired with a good study of Catholic afterlife, one realize that JC Denton's ending is basically the same as Heaven in the point of view of Catholic, where everyone is joined with Jesus Christ in a perfect democracy and can see Christ everywhere, everyday.
** Which also means that all four ending are related to a perception of Christianity.
* [[Game Breaker]]: The Spy Drone Biomod, at the highest level, can knock guards unconscious. Combine this with a repair bot, which constantly replenishes your bio-energy, and the Cloak biomod, to make you invisible, and you can secure an entire map from the safety of one room.
* [[Game Breaker]]: The Spy Drone Biomod, at the highest level, can knock guards unconscious. Combine this with a repair bot, which constantly replenishes your bio-energy, and the Cloak biomod, to make you invisible, and you can secure an entire map from the safety of one room.
** Electrostatic Discharge on level 3 turns bots and turrests on your side and disables cameras and laser beams, all just by hitting them with a melee weapon once.
** Electrostatic Discharge on level 3 turns bots and turrests on your side and disables cameras and laser beams, all just by hitting them with a melee weapon once.
* [[Ho Yay]]: The Seattle Minister of Culture invites some kind of artist to his apartment, and asks you to be his chamber boy in hopes that you will make it a threesome. This is quest-relevant but not explicit.
* [[Ho Yay]]: The Seattle Minister of Culture invites some kind of artist to his apartment, and asks you to be his chamber boy in hopes that you will make it a threesome. This is quest-relevant, but not explicit.
* [[The Scrappy]]: The real NG Resonance is this. The holographic one is sociable, friendly and cooperative. The real one is obnoxious and bitchy and, since she's only seen in a single area, has no way of showing any positive traits to her. Many players actually kill her on the spot when they find her because she's just that grating.

* [[They Wasted a Perfectly Good Plot]]: While many praised the idea of having no side truly be evil (except the Templars) and the idea of playing for multiple factions, the execution on the other hand....
* [[Tough Act to Follow]]: ''And how''.
* [[Vindicated by History]]: When the game was first released, while it got overall positive (if a little lukewarm) reviews from critics, it received a very mixed reaction from the playerbase. Nowadays, most people concede that as a sequel to the original ''Deux Ex'', it falls somewhat flat, but as an RPG on its own merits, it's actually quite good.
* [[Visual Effects of Awesome]]: This game came out in 2003, yet in part because of great usage of lighting, the game still looks good over a decade later.
{{reflist}}
{{reflist}}
[[Category:Deus Ex: Invisible War]]
[[Category:Deus Ex: Invisible War]]

Latest revision as of 12:38, 1 April 2018


  • Anticlimax Boss: JC Denton, should you fight him.
  • Broken Base: There are those who liked Invisible War and those who pretend that the first game (and for another good portion of these people, the third) was/were the only installment(s) ever made.
  • Complete Monster: Grand Master Saman, Silas Archer and most, if not all of the Knights Templar.
  • Contested Sequel: Most agree that it failed to live up to the original. The contested part is whether or not this is still good in its own right.
  • Crowning Music of Awesome: The Deus Ex: Invisible War Theme took the original and made it even better with a sweet vocal.
  • Demonic Spiders: Armored Templars if you are going for a Pacifist Run. They can't be knocked out (doing so will cause them to explode, killing both you and the Templar), are immune to flashbombs, gas grenades and boltcaster darts, usually have powerful weapons like rocket launchers, and come in large groups. Cloak is necessary to get past these guys if you are going for a no-kill run.
  • Disappointing Last Level: There is a certain point where all the plot threads have come together, after which the level design in the remaining couple of levels in the game becomes much less... "immersive", shall we say.
  • Ensemble Darkhorse: The Omar.
  • Game Breaker: The Spy Drone Biomod, at the highest level, can knock guards unconscious. Combine this with a repair bot, which constantly replenishes your bio-energy, and the Cloak biomod, to make you invisible, and you can secure an entire map from the safety of one room.
    • Electrostatic Discharge on level 3 turns bots and turrests on your side and disables cameras and laser beams, all just by hitting them with a melee weapon once.
  • Ho Yay: The Seattle Minister of Culture invites some kind of artist to his apartment, and asks you to be his chamber boy in hopes that you will make it a threesome. This is quest-relevant, but not explicit.
  • The Scrappy: The real NG Resonance is this. The holographic one is sociable, friendly and cooperative. The real one is obnoxious and bitchy and, since she's only seen in a single area, has no way of showing any positive traits to her. Many players actually kill her on the spot when they find her because she's just that grating.
  • They Wasted a Perfectly Good Plot: While many praised the idea of having no side truly be evil (except the Templars) and the idea of playing for multiple factions, the execution on the other hand....
  • Tough Act to Follow: And how.
  • Vindicated by History: When the game was first released, while it got overall positive (if a little lukewarm) reviews from critics, it received a very mixed reaction from the playerbase. Nowadays, most people concede that as a sequel to the original Deux Ex, it falls somewhat flat, but as an RPG on its own merits, it's actually quite good.
  • Visual Effects of Awesome: This game came out in 2003, yet in part because of great usage of lighting, the game still looks good over a decade later.