Dialog During Gameplay: Difference between revisions

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* The ''[[Left 4 Dead]]'' series has lots of this. Characters talk to each other frequently, mostly yelling out information (such as enemy positions), but sometimes hold brief conversations as well.
* The ''[[Left 4 Dead]]'' series has lots of this. Characters talk to each other frequently, mostly yelling out information (such as enemy positions), but sometimes hold brief conversations as well.
* This goes all the way back to ''[[Space Ace]]'', with Dexter and Kimberly exchanging witty banter (and exposition) during action scenes.
* This goes all the way back to ''[[Space Ace]]'', with Dexter and Kimberly exchanging witty banter (and exposition) during action scenes.
* ''[[Tales of Symphonia Dawn of the New World]]'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
* ''[[Tales of Symphonia: Dawn of the New World]]'' had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
{{quote| '''Marta:''' You're using too many Artes!<br />
{{quote| '''Marta:''' You're using too many Artes!<br />
'''Emil:''' It's to win! }}
'''Emil:''' It's to win! }}