Difficulty Spike: Difference between revisions

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* The first five realms in ''[[Gauntlet (1985 video game)]]: Dark Legacy'' are swarming with [[Goddamn Bats]] (it's kind of the point of Gauntlet), but world 6, the Desert Realm, suddenly throws in [[Demonic Spiders]] in the form of the Desert Generals, whose psychotic fervor has the potential to arouse in the player the same real-life fight-or-flight panic mechanism as many a [[Left 4 Dead]] player has felt facing down a Tank - among stronger and more durable [[Goddamn Bats]], and more chances to be attacked from all sides. A player who breezed through the last five realms may find themselves losing thousands of HP in this realm - fast.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* Example for mid-game: Levels 15 through 30 in ''[[World of Warcraft]]'' are pretty frustrating compared to later on. The first 10-15 levels act as tutorial and are usually easy (provided you don't run into the wrong direction), but then it picks up considerably and you'll be seeing the spirit healer pretty often. And the level range features some of the most frustrating dungeons aswell, such as Gnomereagan, Shadowfang Keep and Blackfathom Deeps. And if you play on a PvP server, you'll face the most annoying gankers (bored high level characters killing low level ones just for giggles) during those levels as you'll be leveling in contested zones. After that, it only gets better. The expansion zones on the other hand are laughably easy, at least as far as solo-Quests are concerned.
** It's not so bad nowadays, Blizzard re-tuned the post-20-to-outlands game in the last year so it's not as painful to get through.