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Difficulty Spike: Difference between revisions

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* Areas 5 and 6 in ''[[Teenage Mutant Ninja Turtles (video game)|Teenage Mutant Ninja Turtles]]''. Both are full of [[Demonic Spiders]] that take tons of punishment to kill, and the former's boss is in a [[Luck-Based Mission|random location]]. And the [[Final Boss]] can kill you in one hit, not to mention the hallway full of [[Demonic Spiders|Laser Troopers]] leading to him.
* ''[[Jed]]'''s tends to border on [[Schizophrenic Difficulty]], with whether or not the player is attempting to collect all five of the stage's babies being a key determinate. Assuming you're only attempting to get through the level, the slope is simpler.
* In ''[[Jumper (video game)|Jumper]]'', the first sector is patheticaly easy, and then there are sectors 2 and 3, that [[PunA Worldwide Punomenon|jump]] suddenly up. Sector 3 in ''Jumper Two'' is such a case too.
* Up to the second world of ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'', everything's a breeze. Then you get [[Minecart Madness|Mine Cart]] [[That One Level|Carnage]]. Don't expect it to get any easier from there.
* The first two chapters of ''[[Gish]]'' are relatively easy. The third chapter is a test to anyone who hasn't mastered the controls of the game as lava pools and more difficult jumps start to appear.
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