Display title | Disposable Bandits |
Default sort key | Disposable Bandits |
Page length (in bytes) | 9,684 |
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Page ID | 475211 |
Page content language | en - English |
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Page creator | Agiletek (talk | contribs) |
Date of page creation | 19:33, 13 April 2022 |
Latest editor | Agiletek (talk | contribs) |
Date of latest edit | 08:22, 31 January 2023 |
Total number of edits | 32 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Groups of bandits are very popular picks for the lowest power human(oid) enemies in the Sorting Algorithm of Evil in fantasy and Post Apocalyptic fiction. Their motivation is straightforward and requires little explanation, they can come from anywhere, and, while armed combatants, bandits rarely have significant combat skill and generally only have actual training if they began as military deserters (in which case their training is generally still minimal) making them some the weakest willing combatants possible. Even more important is that, unless they style themselves as champions of the poor, Disposable Bandits have absolutely no legal or social protection and the only people who have a problem with killing bandits are other bandits, so the heroes are free to slaughter them as they wish. These factors make bandits excellent Starter Villains and Random Encounters. Random encounter bandits are especially frequent in trader simulator type games as they provide reason to include combat, with space based ones using Space Pirates, while those focused on naval operations use the normal kind of Pirate. Wide Open Sandbox games are fond of this trope as well, since bandits provide an easy target for the player to kill without angering any factions, and it makes sense for them to drop usable equipment. |