Doing It for the Art: Difference between revisions

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{{trope}}
[[File:McCloud DoingItForTheArt 2798.jpg|link=Understanding Comics|rightframe]]
 
{{quote|"''I don't make movies to make money, I make money to make movies.''"|'''[[Walt Disney]]'''}}
|'''[[Walt Disney]]'''}}
 
When dealing with media, sometimes it is difficult to overcome the feeling that, however much you may love a TV show, the only reason it exists is to make money. Sure, it might have great writing, acting, animation, but when it comes right down to it, it got produced because [[Corrupt Corporate Executive|someone wearing a fancy suit]] thought a bunch of [[Executive Meddling|other guys wearing fancy suits could make money off of it]]. This feeling is even more overbearing when you consider all the TV shows you ''don't'' like - and likewise can only come up with the profit margin being the reason why anyone produced those horrible things.
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This [[Trope]] often applies to niche media, since oftentimes with more popular works the creators must work with the general expectation that they need to create something better than sliced bread. Yet it also crops up more obviously in media where we generally have a set of diminished expectations - want to know why the Western Animation section is so huge? Because the [[Animation Age Ghetto]] makes the really good ones stand out more.
 
But be aware, [[Tropes Are Not Good|having this trope in play is not necessarily a good thing]]. '''Doing It for the Art''' does ''not'' equal quality work; if it did, then this article would have been put in the [[Sugar Wiki]] a ''long'' time ago. Some examples here are of people who genuinely tried, but were just not talented enough; knowing how much effort they put into their works does nothing to [[Vindicated by History|vindicate the final product]]. Conversely, doing it for money does ''not'' equal lack of quality; ''[[A Christmas Carol]]'', one of the greatest stories in literature, was just something Dickens threw together for some easy cash. It's not the only one. Indeed, [[Magnum Opus Dissonance|some writers' hackwork is preferred to what they regarded as important stuff]], sometimes because doing it for money was the only way they let down their pretensions. Also, if somebody lets their success get to their head to the point where their "vision" hurts the quality of their work, it can quickly slide into a [[Protection From Editors]] situation. However, the romantic ideal represented by this [[Trope]] can lead to a backlash against creators who are perceived to be doing something solely (or even partially) for reward, possibly by people who assume that doing something for money means you don't put your effort into it for artistic reasons as well.
 
In [[Film]] analysis, someone who does a lot of this is called an ''auteur'', as opposed to the ''metteur en scene'', who is the journeyman director who makes someone else's movie. Within the artists' circle, this practice is called "Art for art's sake". Of course if it does actually make money, well that's just a perk.
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* The half-hour [[Film]] ''[[Voices of a Distant Star]]'' was created almost entirely by [[Makoto Shinkai]]. The only thing he didn't do by himself was the voice acting on the commercial release.
* ''[[Nausicaa of the Valley of the Wind]]'' - When [[Hayao Miyazaki]] originally pitched the idea, producers refused to risk money making a [[Film]] not adapted from a current hit, so Miyazaki turned it into a manga instead. After the [[Film|film's]] success he was given free rein on his creative ideas.
* Miyazaki in general epitomizes this [[Trope]] as he and [[Studio Ghibli]] still continues to do hand drawn animation with limited use of computer based animation. Ghibli as a whole was founded for the art, as Miyazaki and [[Isao Takahata]] felt that TV shows as a medium is too limited for their expression, and that they want to tell more ambitious stories with a higher budget. The fact that, out of their catalogue of feature films, the only franchise consists of [[Whisper of the Heart|a film]] and [[The Cat Returns|a spinoff]] should tell you that they're clearly ''not'' doing it for the money. Miyazaki's humble lifestyle, helping the locals pick up trash is also a key indicator.
* ''[[Vinland Saga]]''. Not only did the author make it because it was always his dream to create a kick ass Shonen series, he also had a deep fascination with the Vikings and wanted to make something that portrayed them as they were, more than just [[Exclusively Evil|killers and thugs]]. He even went on a trip to Iceland to research Viking Culture in greater detail, to give his artwork that authentic tinge, and it shows.
* ''[[Aria]]''. The detail that goes into the buildings, geography and events is truly staggering. Also, the [[Anime]] production team traveled to Venice every time they started a new season—even for the ''one episode [[OVA]]!'' And if that weren't enough, there's also large amount of high quality music by names like Eri Kawai, Senoo and [[Choro Club]].
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*** [[Author Appeal|Actually, there is another reason]].
* ''Mobile Suit Gundam [[Mobile Suit Gundam: The 08th MS Team]]''. You do not get much more committed to a work than when your director ''dies'' partway through, causing a series that could really be wrapped up in just three months to drag of for three ''years'' and keep going at it and refusing to let any of that lessen the quality. To say ''nothing'' about the realistic nature in which was is portrayed.
* [[Hideaki Anno]], entirely. He founded [[Studio Gainax]] with some college buddies in order to make off-kilter stuff like ''[[Wings of Honneamise Royal Space Force: The Wings of Honnêamise]]'', ''[[Gunbuster]]'', and ''[[Otaku no Video|Otakuno Video]]'' simply because they loved [[Anime]] - then he suffered a breakdown due to lack of creative control over ''[[Nadia: The Secret of Blue Water]]''. His iconic work, ''[[Neon Genesis Evangelion]]'' was created primarily as an expression of his own struggle with manic depression, as well as a rumination on various philosophical topics of interest to him. He even admitted his astonishment when the series became one of the most popular and iconic anime of all time. He is notoriously dismissive of [[Fan Dumb]] and starting with ''Evangelion'', every other one of his works has been a massive "fuck you" to [[Otaku]]. He walked out on [[Kare Kano|the next series he worked on]] because of creative disputes with the original author, and simply abandoned [[Anime]] altogether in favor of bizarre live-action [[films]] until leaving his company to form his own production studio. Yeah, if all that isn't Doing It for the Art, [[Exaggerated Trope|I don't know what is.]]
* Also, [[Mamoru Oshii]], who is known for making bizarre, off-kilter [[film]]s notorious for being disorientingly complex and [[Contemplate Our Navels|EXTREMELY contemplative]]. He became enmeshed in disputes over "artistic differences" in [[Urusei Yatsura|his FIRST PROJECT]], and since then has never made a movie that was about anything other than what he damn well felt like. (Which makes [[Halo Legends|his latest endeavor]] all the more baffling...)
* Most anything involving Yoshitoshi ABe qualifies. ''[[Serial Experiments Lain]]'' and ''[[Texhnolyze]]'' don't seem to be commercially inspired, despite their success—and shows like ''[[Haibane Renmei]]'' and ''[[NieA 7]]'' are clearly works of love.
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*** This trope is one of the few reasons why those who often work in L.A. or New York City are willing to work with [[FUNimation]] (which is located in Dallas, Texas) in the first place.
* Composer and songwriter [[Yuki Kajiura]] spent ten days in Peru as she prepared to write the music for [[El Cazador de la Bruja]].
* ''[[SoraSo noRa WotoNo Wo To]]'' takes place in the fictional town of Seize, who is shot by shot the real Spanish town of Cuenca. Also, when it comes the time to have a German speaking character in the show, they used a voice actress who was raised in Austria and spoke fluent German.
* The love and effort Eichiro Oda pours into each ''[[One Piece]]'' chapter is astounding,.
* ¨It may be a huge victim of [[Seinfeld Is Unfunny]] but the effort that went into making [[Science Ninja Team Gatchaman]] has to be seen to be [https://web.archive.org/web/20210902225510/http://www.battleoftheplanets.net/whatwas.html to be believed.]{{Dead link}}
* [[Masashi Kishimoto]], creator of ''[[Naruto]]''. No, really. Reading the personal history segments he puts into the volumes reveals just how much he loves being a mangaka, and how much effort he put into getting to that point. And the biggest reason he came this far is For the Art, his love of drawing is what convinced him to be a mangaka in the first place.
* [[Toonami]] got revived with a zilch budget, which meant they couldn't get Sally Timms as SARA or [[Peter Cullen]] doing the promos. So why is Steve Blum back as TOM? Because he ''really'', '''''really''''' wanted to be. In fact, led the charge for it's return when the April Fools' broadcast revitalized the fanbase. Working for slave wages is not an issue for him.
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* [[Amulet]]
* [[Neil Gaiman]]'s ''[[The Sandman]]''. It introduces multiple new characters with their own backstories and speech patterns practically every arc as well as tying them into later stories. It's dripping with symbolism, historical and mythological references (a lot of which most readers wouldn't notice). That's just the writing. The art is equally full of things that they didn't NEED to do but did anyway.
* The cover for the third issue of ''[[JLA-Avengers]]''. They could have simply put a generic cover with a dozen characters doing something vaguely heroic, but instead decided to draw every character who had, to that date, been a member of either team, no matter for how short, including staff, reservist and honorary members. EVERY! ONE! OF! THEM! [[Kurt Busiek]] meticulously researched the history of both teams to compile [https://web.archive.org/web/20050509024434/http://www.comixfan.com/xfan/forums/showthread.php?t=22335 a list of 208 characters] for George Perez to draw, making a beautiful piece of art and every geek in comicdom happy.
** George Perez does this ''all the time.'' For ''Crisis on Infinite Earths'', Marv Wolfman told him to draw a cover with Lex Luthor, Joker, Brainiac, and maybe a few others if he felt like it. When Wolfman got Perez's cover, he discovered Perez drew ''every goddamn villain he could think of.'' Perez REALLY likes what he does apparently.
 
 
=== Fan FictionWorks ===
* Along with the praise and encouragement they'll hopefully get from readers, this is a prime motivation of many [[Fanfic]] writers, as they're unlikely to get any financial rewards for their efforts.
** Actually, the only ''reason'' fanfic is allowed to exist by the copyright holders in the first place is that there is no money being made by the fan artists. The instant a ''dollar'' gets exchanged, it could land you in court. Even doing this for free might land you in a lawsuit.
* [https://web.archive.org/web/20120422203425/http://www.fanfiction.net/s/6788438/1/The_Crimson_Badger_Book_I_The_Warlord The Crimson Badger], the first book of [[The Urthblood Saga]], is a good example. This monumental [[Redwall]] fic of 87 chapter and 400,000 words was mostly written in the late nineties before the author had ever heard of the [[Fan Fiction]] community, and was convinced that no-one but himself would ever read it.
 
 
=== Film - Animated ===
* Pick a [[Pixar]] movie, any [[Pixar]] movie. They had to tone down the {{color|blue|water}} for ''[[Finding Nemo]]'' because it was ''too'' real-looking. [[Pixar]] mentioned that they learned during the filming of ''[[Toy Story (franchise)|Toy Story]]'' that the story ''has'' to come first. They had a 60% or 70% finished movie when they sat and watched it...and were revolted. With a deadline looming scarily close, they tore it completely apart, and made the amazing movie we know today.
* Speaking of ''[[Toy Story (franchise)|Toy Story]]'', ''[[Toy Story 2]]'' was originally intended to be direct-to-video. But [[Pixar]] actually set out to make a movie that was just as good as the first, and [[Disney]] was forced to give it a theater release as a result. [[Pixar]] is very well-known for this.
** Originally in ''[[WALL-E]]'', the story had it that {{spoiler|[[Genki Girl|EVE]] got electrocuted by [[Big Bad|AUTO]] instead of [[The Woobie|WALL-E]], and [[The Woobie|WALL-E]] fixes her while in the Garbage Chamber}}. A preview screening caused Andrew Stanton to realize it didn't fit the emotional flow he wanted to convey. Despite the fact that the scene was ''95%'' complete and the [[Film]] was only a few months away from release, the animators started from scratch and completely redid the scene, so that {{spoiler|[[The Woobie|WALL-E]] was electrocuted, and [[Genki Girl|EVE's]] motivation for fulfilling her directive was about helping [[The Woobie|WALL-E]], rather than just achieving her directive}}, which makes the story better.
** When a director completes a [[Film]] at [[Pixar]] and has finished promoting it, they usually take a year off to relax and perhaps find inspiration for their next [[Film]]. After ''[[Finding Nemo]]'' was finished, Andrew Stanton took a small team of writers and artists and spent that year planning the general story and working on the design of the characters of ''[[WALL-E]]'', so he could work without deadlines or pressue.
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* ''[[Pan's Labyrinth]]'' used extensive puppetry for its special effects as opposed to the CG animation which is far more the norm in modern circumstances. Suffice to say, puppets are a lot harder to do than CG.
** Used to a lesser but still greater than normal degree for the ''[[Hellboy (film)|Hellboy]]'' films, which made extensive use of puppetry, optical illusions (Krauss' head) and contortionist/actor Doug Jones (Abe, Angel of Death, Chancellor...etc.).
** ''[[Team America: World Police]]'', although these two movies are about as far apart from each other thematically as can be possibly imagined.
** The ''[[Silent Hill (film)|Silent Hill]]'' movie only used a few CG effects (been a while, but I remember the bugs and the fog). All the monsters were done with live actors, which arguably makes the effect that much creepier creepier.
* ''[[Star Wars]]'' episodes I and II. Love it or hate it, [[George Lucas]] was determined to make sure his vision was brought to life. He relented a little for episode III, and [[Executive Meddling|the old trilogy...]]
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* [[Christopher Walken]] will accept ''any'' role that is offered to him, regardless of the paycheck. He just plain loves making movies.
** John Carradine was reputed to be the same way.
** And Ben Kingsley. He even ''chose'' to be in [[Blood RayneBloodRayne]] because he always wanted to play a vampire and be in the get-up, and the movie offered him that.
** Willem Dafoe's career consists of equal parts of [[Oscar Bait]]s, action blockbusters, art films (like Antichrist mentioned below) and B movies.
* Lars Von Trier. Lets put it this way - he sure didn't make ''[[Antichrist]]'' because it was going to [[Oscar Bait|win a bunch of awards]] or be a huge box office success.
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** He also deliberately filmed in the middle of the jungle instead of a mile or two from civilization, because the movie wouldn't "feel right" otherwise.
* For ''[[Gangs of New York]]'' they actually built what was essentially a full scale complete replica of the Five Points in 1800's New York in Italy just to film the movie. All of the costumes and props were painstakingly created to be historically accurate too. According to one of the extras on the DVD, [[George Lucas]] visited the set and complained to Scorsese that it could all be easily done on computers for much cheaper. But Scorcese was doing it for the art, and Lucas was ignored.
** And [[Daniel Day -Lewis]] is sort of the king of this trope—for one thing, he practiced tapping his eye with the knife until he could do it without flinching (because his character has a glass eye). He also [[Crazy Awesome|stayed in character]] [[Nightmare Fuel|on set all the time]], as usual.
* Michael Fassbender lost over thirty pounds to play the role of a hunger striker in [[Hunger]]; one interviewer pointed out that the weight he stopped (58 kg, about 128 pounds) was the same weight that his character, Bobby Sands, reached in his last diary entry before he died. (Incidentally, Fassbender has been compared to Daniel Day Lewis by some critics.)
* A smaller example, compared to all of the above, but when [[Bill Murray]] agreed to play Herman in [[Rushmore]], he also kept the budget down by agreeing to do it for union scale wages, which comes to about $300 per day.
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* [[Steven Spielberg]] asked not to be paid when he made Schindler's List, which he considered his most personal project.
** This is actually true for Spielberg (and Lucas on Indy) on most of his projects. He takes no director's fee, instead he gets an ample part of the gross. It was something he did once a movie went overbudget which worked in the end. Considering the money his films usually takes, lets just say that he doesn't have to worry too much.
* ''[[Hard Candy]]''. This is a film with a very low budget, from a first-time director, and with very strong sexual themes and implied torture. This is not the kind of film one signs on to make for a quick buck. In addition, [[EllenElliot Page]] (and this is before ''[[Juno]]'') was chosen for hertheir [[Bifauxnen]] look over several 14-year-olds who looked older than they were.
* [[Boris Karloff]] essentially made the movie ''[[Targets]]'' for free, because he liked the script so much.
* Kevin Spacey wanted to keep his name off ''[[Se7en]]'' (at least until the end credits) for suspense purposes. In addition, Brad Pitt refused to promote the film unless the ending, as planned by director [[David Fincher]], ended up in the film. [[It Was His Sled|You know the one]]. In the end, it did.
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* [[Megan Fox]] insisted on doing her own stunts in [[Jonah Hex]], only using a stunt double for one scene which would've been too dangerous for her to do by herself.
* Whether or not you like ''[[Moulin Rouge]]'', it's clear that every person involved in that movie is giving it their ''all''.
* After ''[[Star Trek: The Motion Picture|Star Trek the Motion Picture]]'' went over budget, was panned by critics and audiences, and just barely made a profit, Paramount just wanted a sequel to be more profitable, even if the series just turned into a [[Franchise Zombie]]. So they brought on TV producer [[Harve Bennet]] for the next movie, mainly because he promised he could do it on a fifth of the last film's budget. Instead of just making a slapdash sequel, he brought on the best people he could with the money he had, including [[Nicholas Meyer]] to direct. The result was ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]''.
* The upcoming war film ''Act of Valor'' takes this to a whole new level, the main characters are all played by REAL U.S. Navy SEALS(who were between deployments at the time of filming) all the tactics used in the film are REAL, [[Running Gag|REAL]] live bullets were used for most scenes, and in one scene a REAL truck gets blown up with a [[Overly Long Gag|REAL]] RPG.
* Kevin Pollack insists that he only works on projects that he thinks will be good, and has managed to get into some major hits like [[A Few Good Men]]. While [[Juwanna Mann]] seems like an obvious [[Money, Dear Boy|cash grab]], he signed on because the lead role was originally going to be played by [[Will Smith]].
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=== Live Action TV ===
* Like the ''[[Transformers]]'' live-action film, a lot of the CGI in ''[[Firefly]]'' was done to fit in the shots instead of making the shots to fit the CGI.
* ''[[Battlestar Galactica Reimagined(2004 TV series)|Battlestar Galactica]]'' (the new series). They employ people whose job it is to cut the corners off of paper to make them into the series' distinctive octagonal shape.
** When they realized they were running out of music budget for the series finale, Ron Moore, the other producers and composer Bear McCreary himself pitched in to pay for the orchestra.
* ''[[Babylon 5]]'' (The [[J. Michael Straczynski|creator]] of the show also wrote 4/5ths of the 110 scripts, and took the job of executive producer just so he could get the creative control he wanted. There's also [http://jmsnews.com/ over 10,000 posted public comments] from the five year run of the show.)
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*** Which turned out to not only have been [[Crazy Prepared]], but [[Properly Paranoid]], since the actress playing Talia Winters got written off the show when she felt her character wasn't getting enough airtime.
** JMS put so much thought into how [[Space Fighter|Starfuries]] would work (placement of thrusters for maximum maneuverability, the pilot stands to lower his center of gravity, et cetera) that JPL, who were big fans of the show, asked if they could use his basic design to build vehicles for construction in space. JMS said they could, on the condition that they're called Starfuries.
* Back when it premiered in 1987, ''[[Star Trek: The Next Generation|Star Trek the Next Generation]]'' had a budget that approached that of a major Hollywood movie. And this was a show on ''first-run syndication''. Granted, it's made a ton of money through (cue irony) syndication and now DVD sales, but nobody knew it was going to be that big a hit at the time.
** The ''[[Star Trek: Enterprise|Star Trek Enterprise]]'' episode "Twilight" features a 'blink-and-you'll-miss-it' opening scene of the Earth being blown up. Originally it was simply going to be the Earth blowing up like planets in ''[[Star Wars]]'', one minute it's there, next minute, fireball. The effects supervisors just weren't happy with that and so they came in on their days off and re-did it to the final product. Now, you actually see the oceans boil and fault lines actually crack, as if the Earth spontaneously combusts into dust. When asked who authorized the extra work and why, they said they did it for free. Just because.
* Both ''[[The Wire]]'' and ''[[Damages]]'' apparently have this as their motive for existing. Neither were major successes with the public, and both are unapologetic in the extreme for what they are.
* ''Day Break'' seemed to have been this. Unusual for a TV show, the entire season was written out and filmed as a whole like a movie and then broken up into 13 episodes, allowing for a great deal of continuity and tricks that might have otherwise been difficult or even impossible to do.
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* [[Chris Morris]] is known for the lengths he will go to to achieve his effects and his sheer guts and bravery (even memorably mocking drug dealers to their faces). His agent has commented that she doesn't tell Chris what his fee will be for any one programme...because he's likely to negotiate it away to pay for extra filming.
* ''Frank Herbert's Children of Dune'' has the song "Inama Nushif", which is sung entirely in the Fremen language.
** "Unreal. Brian [Tyler] actually '''searched through Herbert's books and deciphered enough of the fictional Fremen language''' to write this powerful song. A song that drives my favorite moment of the film." - [https://web.archive.org/web/20110511024030/http://www.briantyler.com/Site/Children_of_Dune.html Director Greg Yaitanes].
 
=== Machinima ===
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=== [[Tabletop Games]] ===
* [https://web.archive.org/web/20101119212115/http://www.forgeworld.co.uk/ Forge World], a company that makes high-end models for ''[[Warhammer 4000040,000]]'' They not only make special tanks and variations, including the always-favorite Super-Heavy Tanks, Flyers, and [[Crack is Cheaper|wallet-raping]] [[Humongous Mecha|Titans]], but will also do shuttles and support vehicles that have little to no actual combat value, and about half a dozen "pattern" conversion kits, which are sets to make your standard tanks look just a little different. These guys just love making tanks for the [[Badass Normal|Imperial Guard]] (and to a lesser extent, the other factions as well).
** One could argue that it's actually the people buying the kits who are in it for the art, and Forge World themselves are just exploiting a market that is willing to pay a lot of money for their models.
*** [[Running the Asylum|They are one and the same.]]
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** [[Valve]] happily hires people whom have shown promising work and projects, the [[Portal (series)|Portal]] Developers were originally students at Digipen, [[Team Fortress 2]] developers were originally struggling to maintain an indie company until Valve took them under their wing, same with [[Left 4 Dead]] devs, they hired [http://www.hylobatidae.org/minerva/blogsheep.php Adam Foster] - the guy behind the [http://www.hylobatidae.org/minerva/ Minerva: Metastasis] ''[[Half-Life 2]]'' maps, who is now working on ''[[Portal 2]]'' - hired [http://buttfacemakani.livejournal.com/ Makani] who did a fanart of the [[Team Fortress 2]] announcer they took a liking to and have now made it canon with their update which contains a comic she did.
*** Have we forgotten ''[[Counter-Strike]]''?
** Offering unheard-of discounts for Steam customers, including almost $150 off for purchasing [https://web.archive.org/web/20110120130559/http://store.steampowered.com/sub/2546/ every game they have ever released on Steam].
** The Orange Box was 5 games for a measly $30, and nowadays it's usually sold for $5.
* The [[Team Ico Series]]. Neither ''[[Ico]]'' or ''[[Shadow of the Colossus]]'' sold very well, but Sony continues to fund and support Team ICO because ICO and SOTC were met with universal acclaim from the press and gamers alike. They are considered two of the very best games on the [[PlayStation 2]] and any conversation about "games as art" will inevitably include a discussion of these particular examples.
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* ''[[Metal Slug]]''. How many run and gun shooters were there back then- or even today that do as much random stuff as Metal Slug? Enemy conversations, animated chin movements, fifty different ways of watching the exact same tank explode? Nobody asked for all this - somebody just really wanted to make a detailed shooter.
** If you have the chance, try going to the first stage of the first game. Early on, you get the Flame Shot and you can pass through a destroyed part of an airplane fuselage. Firing it will actually lighten up the area around you. This, in a fully 2D game with no added lighting effects of any kind, is just another mark of how incredibly detailed a game Metal Slug is.
** Oh, and the first stage of ''Metal Slug 2/X''? [https://web.archive.org/web/20151230071313/http://turntoch3.com/megashock/reviews/extra_mslug2/ The Arabic writing in the background is not only accurate,] but silly as per series standard.
* ''[[Super Smash Bros.]]'' started out as a fun, but relatively simple brawler featuring Nintendo all-stars - a concept so inherently fun that messing around with it wasn't really necessary. The reason it's on the list is for its sequels, namely the trophies - both Melee and Brawl feature trophies of countless characters from Nintendo's past, all with descriptions of several sentences. It's a subset feature of the game which many people don't even look at. For those who do, it's hard to shake the feeling that somebody out there really, really admires Nintendo's history.
** There's a video series on [[YouTube]] about The History Behind Smash Brothers, which reveals that nearly everything in the game, from random parts of the stages to every item to the characters' fighting moves is a reference to the games on which they are based. The music is filled with random bits from various games, the stages have multiple references to older stages from the original games, and the moves, even quickest and most random, are from older games. The sheer amount of it is staggering.
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* ''[[Cave Story]]'' may not seem all that impressive to big brand name releases like ''[[Metroid]]'' and ''[[Castlevania]]'', but consider this - the entire game, and the "Studio Pixel" responsible for it, consists entirely of one person.
** Over the course of 5 years. During the time he graduated and started to work.
** In a similar vein, Team Shanghai Alice, which is one guy named "ZUN", made the ''[[Touhou Project]]'', a whole series of [[Shoot 'Em UpsUp]]s that has become perhaps the best known among the anime crowd. The one series alone spawned dozens, if not hundreds of doujin circles, creating music, videos, and manga.
* ''[[Freedom Force]]''. Most people just see wacky technicolor superheroes doing wacky technicolor superhero things. Those geeky enough to know about [[The Golden Age of Comic Books]] and [[The Silver Age of Comic Books]] just feel an overwhelming sense of awe.
* ''[[Xenosaga]]'' required loads and loads of manpower in order to pull off the technical feats it could - especially when you consider that it was a first-generation [[PlayStation 2]] title. But man, did we really need that many cutscenes?
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** Given how many other companies have tried and failed to duplicate Nintendo's success with casual video games, this seems to be a case of [[Much Harder Than It Looks]].
* The ''[[MOTHER]]'' series. There's a good reason why only three MOTHER games have ever been made, and why they have such a devoted fanbase. All [[Shigesato Itoi]] wanted from this was the chance to experiment with telling a good story in a new, different medium. All that's likely to bring him back to the series is feeling that he has a new story to tell for it. Actually, this extends to most things Itoi has ever done and the purpose of his current work, the Hobo Nikkan Itoi Shinbun.
** You want an example? In ''[[EarthboundEarthBound]]'', [[Welcome to Corneria]] is completely averted. ''Completely''. ''Every single NPC in the game'' has at least one dialogue change, and often more. Never mind that most of these NPCs are in towns you'll never visit again once you're done with your business there. ''[[Mother 3]]'' does the same thing.
** And then there's ''[https://web.archive.org/web/20130727003959/http://mother4.andonuts.net/ Mother 4]''. Not to be deterred by Itoi's official statement that the Mother series is finished, some die hard fans have started work on what seems to be an incredibly professional sequel for no reason other than their passion towards the series.
** The [[Fan Translation]] for ''[[Mother 3]]''. [http://mother3.fobby.net/or/ The translation team was very, VERY serious about their work]. There were many technical hurdles they felt they might never get around, [[Moment of Awesome|and they got around them anyway]]. And it paid off.
** ''[[Chrono Cross]]'', meanwhile, ventured in a completely different direction for the sole reason that its creators felt ''Chrono Trigger'' was so good that trying to replicate it would merely be redundant. Both written and directed by Masato Kato, the head writer for ''Trigger'', ''Cross'' features a more personal and ponderous narrative and explores the themes of its predecessor from very different perspectives; the game incorporates a number of incredibly ambitious ideas (such as an [[Loads and Loads of Characters|absolutely huge roster of playable characters]], complex and branching storylines, and high-minded philosophical themes) that few, if any games have attempted since. By far the most done-for-the-art aspect of the game, however, is the soundtrack: even though he had just quit [[Square Soft]], [[Yasunori Mitsuda]] was hired to score the game simply because Kato considered him an indispensible part of the ''Chrono'' formula. The decision to compose two different songs for each area - one for each dimension - was made at the last minutes, simply because Kato and Mitsuda thought it would be a good idea. The singer and lyricist for the ending theme, a relatively obscure artist by the name of Noriko Mitose, was chosen despite [[Square Soft]] PR's wishes for a more popular and marketable singer, simply because her style was deemed right for the game.
* In most video games, incidental NPCs - even [[Nominal Importance|named ones]] - generally have no voice acting, two-dimensional personalities, and don't ever get up to much of anything. Not so in ''[[Psychonauts]]''. Every single character in the game - and there's [[Loads and Loads of Characters|gobs of 'em]], around 30 or so - is fully voiced, with their own quirky personality, and their own mini-story they follow through the course of the game - such as the [[Love Triangle]] between [[Kidanova|Nils]], J.T., and Elka, Quentin and Phoebe's garage band, and Mikail's search for the camp's bear population, which somehow leads to him and Maloof becoming the camp's [[The Family for the Whole Family|local mobsters]]. It must be seen to be believed.
** This level of character detail is more or less a staple in Tim Schafer's games. In fact, rumor has it that he managed to flesh out each character in the game so well was by creating fake accounts for each character on a social networking site and playing out their lives through them.
* Just one of the many examples from ''[[Nethack]]'': There exists an enemy named the Quantum Mechanic. Upon death, it will [[Randomly Drops|sometimes drop]] a box. Inside the box is [[SchrodingersSchrödinger's Cat|either a live cat or a cat corpse]]. If you check the source code, you'll find that the contents of a quantum mechanic's box, unlike all of the other boxes in the game, are not determined until you open it, just for the little extra joke that most people will never find. (Considering that the Nethack community is the one that coined the phrase [[The Dev Team Thinks of Everything]], though, it's not that surprising.)
** [[Beyond the Impossible|And the game is free, people]].
* Victor Ireland of [[Working Designs]] was clearly Doing It for the Art. Not everyone liked all of their [[Gag Dub|art]], but they put a phenomenal amount of effort into localizing relatively obscure Japanese RPGs, even in the days before ''[[Final Fantasy VII]]'' brought RPGs into the United States mainstream.
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** ''[[Metroid Prime]]''—rain droplets appearing for the briefest of seconds on Samus' visor, her involuntary jerking her hand to protect herself when she takes heavy fire, being able to see the bones of her arm when wearing the X-Ray visor, and that's without taking into account all of the fluff info you can find out by scanning, like what sort of ''rations'' the Space Pirates eat. These little details helped make ''Prime'' into one of the most atmospheric games ever.
* ''[[Shenmue]]''. Each and every character has their own personal schedule and voice acting, along with a lot of information about them you can't even find without the player's guide. There are tons of buildings you can enter that have no point in the game world other than to be entered and looked at (compare to Grand Theft Auto, where if a building can be entered it has to have a point). There's a mode which has completely authentic weather for the year. No wonder it was the most expensive video game of its time.
* ''[[Shantae]],'' a [[Game Boy Color]] game. It was released near the ''extreme'' end of the handheld's lifetime (2001!), and was put out by the then-unknown [[Way Forward Technologies]]. The main character was based on random sketches from the creator's wife. The game features crazily detailed and fluid 8-bit animation, using a truly insane number of sprites (in some areas, Shantae is built out of several sprites so she can utilize multiple color palettes), and was done up in classic, "hardcore" [[Metroidvania]] format despite its cutesy cover. Did the game sell well? No. Did critics adore it? ''Yeah!'' For years, WayForward has been trying to make a sequel—they just haven't found a publisher who'll bite...[https://web.archive.org/web/20110720220948/http://gonintendo.com/viewstory.php?id=96872 Until] [http://www.youtube.com/watch?v=NyJlQp-BjYk&feature=popt14us0f now.]
* The English localization of ''[[Sakura Taisen|Sakura Wars: So Long, My Love]]'' is said to be [[Nippon Ichi|NIS America]]'s biggest undertaking to date. To start, more than 70,000 lines of written dialogue and 10,000 voice samples had to be translated, which is far greater than any other localization in their history. A Wii port was commissioned to Idea Factory just for the North American release. To somewhat minimize the inevitable [[Subbing Versus Dubbing]] debate, the game's first run shipped with two discs for the [[PlayStation 2]] version, one containing the English dub and the other with the original Japanese audio (both otherwise containing the same game). Subsequent shippments, if any, will only contain the English audio disk; but given how large the voice data is that two dubs apparently couldn't be included on one disc, they could have easily left out one or the other entirely. In addition, [[Woolseyism|some names were changed in the dub]], but the original names are preserved in text in the Japanese version, rather than simply sharing the same script. It speaks to NIS America's faith in the American ''[[Sakura Taisen]]'' fanbase that all of this effort is for a five-year-old game that consists mostly of [[Dating Sim]] segments, a genre that has very little following in the Western market. Shame that [[Sega]] [[No Export for You|couldn't be bothered to bring it over themselves]].
* The PS2 port of the [[Bullet Hell]] shooter ''[[Ketsui]]'' was canceled. Why? The PS2 lacked the power to properly handle the background changes on the last level. ''Arika canceled the game to avoid an inevitable [[Porting Disaster]].''
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** The Xbox360 version of ''[[Don Pachi|DoDonPachi: DaiOuJou BLACK Label]]'' ended up being a [[Porting Disaster]]. Why? After an investigation at Arika at [[CAVE]]'s request, the source code was being held by a management company and 5pb., the company in charge of the 360 port, stole the source code from the PS2 version. Normally, a company would sue 5pb. into next week. What did Arika do instead? After an apology from 5pb.'s CEO, Arika's CEO, Ryo Mizutani, forgave them and Arika Vice President Ichiro Mihara is now ''helping 5pb. make a better port of <nowiki>DDP: DOJ</nowiki>.''
* ''[[Thunder Force]] VI'' utilizes two different languages for in-universe text and speech, neither of which are Japanese or English. One of these languages is [[wikipedia:Tangut language|Tangut]], an ancient language somewhat related to Chinese, and the other is Mongolian, an uncommon language to employ as a [[Gratuitous Foreign Language]]. And the even better part? The [[Omake]] material has translations into Japanese and transliterations into katakana and roman characters for the in-game speech.
** ''Thunder Force Gold Pack 2''{{'}}s version of ''Thunder Force IV'' has the Styx from ''Thunder Force III'' available to use, through a secret code. When you play as the Styx, look at the font for the HUD: ''it's the same style of ''Thunder Force III''{{'}}s HUD text.''
* ''[[Gran Turismo]] 5'' appears to be invoking this trope. It has been in development since some time in 2005, and has apparently had ''every'' developer in the employ of Polyphony Digital working on it at the same time, during some of the development cycle anyway. The reason for that? It has ''one thousand individual cars''. Extreme attention to detail is apparently the prime directive of Polyphony.
* Part ''[[The Elder Scrolls]]'' series. While most of the developers is doing for the money, the enormous and detailed world and back story shows that at least someone put a lot more effort in to the games than they had to.
** They have readable books, not just one or two pages, but usually in the 10s. In fact, every book you pick up in that game almost always has a unique story/information in it. All the [http://www.imperial-library.info/content/zephs-tes-treasury in-game-books and notes of Morrowind put together] amount to 1241 pages!
* Though turning a profit after all, ''[[Red Dead Redemption]]'' according to [https://web.archive.org/web/20131204102943/http://www.joystiq.com/2010/01/12/sources-red-dead-redemption-development-in-trouble/ this]:
{{quote|"It will take 4 million sales at full price to recoup the development costs of Red Dead. The good news is they [Rockstar] are not expecting to make money with Red Dead Redemption. At this point, that project is just supposed to prove that the San Diego studio can make a great quality AAA title."}}
* One thing that really stands out about ''[[Mabinogi (video game)|Mabinogi]]'' is that ''every NPC with a name and a face'' has his or her own music. Every single one. And it's pretty good music, too. Someone must've really been feeling creative.
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* ''[[Final Fantasy I]]''. After several mediocre at best attempts to make profitable video games and losing money on all of them, the designers at Square decided they only had one more chance to make a game before being bankrupt, and instead of using the last chance to try and come up with something guaranteed to make money, they instead decided make a game they would want to play, leading to the most ironic title in video game history.
* ''[[Super Robot Wars]]'', especially in ''Z'', where the artists gave the older shows some truly awesome [[Retraux]] effects simply to show that, yes, they still love the oldies ''that'' much.
* ''[[Billy vs. SNAKEMAN]]'' is an anime [[Affectionate Parody]] [[Massively Multiplayer Online Role Playing Game|MMORPG]] almost entirely created by one guy (''some'' artwork is commissioned from independent artists) whose day job is owning an anime store. The game also has an elaborate backstory (above and beyond what comes with the plots getting parodied), and occasionally parodies some [[Monochrome Factor|utterly obscure]] anime.
* ''[[Alan Wake]]'' deserves it's place here. Remedy, the developers, went out halfway across the world to sit down and take thousands of pictures of a small pacific town surrounded by forests and mountains just so they could capture the appropriate feel of it. As a result, they created one of the most atmospheric games out there.
* ''Metal Black'' was a Shoot Em Up by Taito. Hiroyuki Maruyama, the president of G.rev, started the company and did subcontracting work for [[Treasure]] and Taito to generate revenue just to make a [[Spiritual Successor]] called [[Border Down]]. Why? He just really liked ''Metal Black.''
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* ''[[Radiata Stories]]'' has over one hundred and fifty recruitable NPCs, each of which have their own unique back story. The game keeps a twenty-four hour clock mechanic, and every character has a schedule they keep to. Characters will spar, go shopping, visit the doctor's, go to the bathroom, get plastered at pubs, you name it. Every character has a unique schedule suited to their personality. One fun thing to notice is what time characters go to bed and rise: one dedicated monk checks in at 8 p.m. and wakes at 5 a.m.; another drinks his nights away until 2:30 and doesn't get up until noon.
* [[Mortal Kombat]] really deserves a mention here. Not only because of little touches like the continuity references sprinkled throughout the game for the fans to enjoy but because of the dedicated team members who are as integral to each game's development as much as many of the characters are. Ed Boon, John Vogel and Steve Beran are just a few of the developers at Midway—now Netherrealm Studios—who give so much for their game series. It has to be said that, in spite of whatever mixed reactions people may have had to the MK games over the years, it takes a lot to do things like add ''six-hundred and seventy-six'' unlockable extras in Deadly Alliance, including a lot that are only there to make the player smile.
* Spiderweb Software seems to be aiming for this, but getting tripped up by its perpetual financial difficulties. ''[[Geneforge]]'' is a very unusual series best described as a westernized ''[[Shin Megami Tensei]]'', and it's never really sold all that well, but the people who like it like it a lot. ''[[Avernum]]'' . . . well, it's a popular series, but apart from its setting [[Beneath the Earth]] it's [[Follow the Leader|pretty obviously]] an ''[[Ultima]]'' clone minus the moral philosophy that made ''Ultima'' so different from other [[Role -Playing Game]]s. Even the chief developer seems to have qualms about having made a series where, in his words, you "look around for people who look different from you, break into their homes, kill them, take their stuff, sell it, and use the money to buy better weapons to kill a higher class of people who look different from you." Between 2005 and 2009 it alternated between releasing ''[[Avernum]]'' and ''[[Geneforge]]'' sequels, the latter of which became increasingly dark and, to a certain extent, artistic, and the former of which [[Sequelitis|soured on the fans a bit]], but still sold far better than ''Geneforge''. (As of this writing, both series have been discontinued in favor of a new IP, ''[[Avadon]]'', so it'll be interesting to see whether Spiderweb has finally managed to strike a balance between what the creators want to make and what the masses want to purchase.)
* The background lore of ''[[Sword of the Stars]]'' is rich enough to put [[Role -Playing Game]]s to shame. Just check out [http://www.kerberos-productions.com/forums/viewforum.php?f=9 the official forums], where writer Arinn "Erinys" Dembo addresses lots and lots of fan queries. Most developers would be content with short backstories, never mind actually building on the existing lore in response to fans.
* As Warren Spector explained in this [https://web.archive.org/web/20120904221709/http://www.jnoodle.com/careertech/files/postMortems/DeusEx.pdf post-release] article, the original ''[[Deus Ex]]'' was a game he was trying to get off the ground for six years, and was stymied time and time again by publishers who didn't want a "cross-genre" game and a concept that couldn't easily be defined (the game combined elements of an RPG, simulation, FPS and an adventure). With the formation of Ion Storm's Austin branch, Spector finally had the chance to realize his vision, and the end result? Well, the game actively accounts for players trying foolish or, in some cases, counter-intuitive plot choices (ex. going against your employers earlier in the game nets different dialog and more plot information); a massive amount of backstory written by the production team, even for areas the '''player never visits''', was written (some of which was utilized in the sequel, ''Invisible War''); a 500-page design document drafted months before game production even started, and a unified production team that focused on their work in the face of the bad press spiraling out of the ''[[Daikatana]]'' debacle.
* Localization example: in 2010, [[XSEED Games]] formed a partnership with [[Nihon Falcom]] to localize some of the latter's games on the [[PlayStation Portable]]. Three of them are from ''[[Legend of Heroes VI|The Legend of Heroes: Trails in the Sky]]'' trilogy, which is known for having thousands of lines of text...''per game''. (Although no specific publishers were confirmed, that alone was apparently enough to have other publishers refuse to translate it.) Although the trilogy is popular in Japan, XSEED has to deal with a market in which gamers are either aren't familiar with the series or associate ''The Legend of Heroes'' name with Bandai's (later [[Namco Bandai]]) [[Blind Idiot Translation]]s of the previous three installments. Needless to say, it takes balls for a game localizer, and a fairly new one at that, to localize that many games under such circumstances.
* In 1997, Looking Glass Studios began work on ''[[System Shock]] 2'', the sequel to the 1994 game (which sold decently, but wasn't much of a moneymaker). The team hired for the project only had a year to complete their project, working with an unfinished graphics engine (the Dark Engine, which would be used in the ''Thief'' series of games). They had to endure staff walkouts, which arguably made the remaining team members become closer as a result. The game also codified many elements of the action genre in one game - branching character paths, an open-ended gameplay experience, a constantly-changing environment, RPG elements and a extreme infusion of horror - something unheard of at the time. The game ended up being regarded as one of the scariest video games ever made, resulted in critical accolades and awards that continue to this day, received a [[Spiritual Successor]] in the form of ''[[BioShock (series)]]'' and ''[[Dead Space (series)|Dead Space]]'', and the creators still release materials related to the game (Ken Levine released design sketches and concept art, while composer Eric Brosius released the entire soundtrack to a fansite) more than a decade later.
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** Then there's ''[[Asura's Wrath]]'' by the same people, of which the creative process was a painstakingly long 1 and a half years of world building and story creation, and that was before the Game itself was developed to Tech Demo level, plus the enriched, well researched Asian Mythology aspects of the game, mixed with [[Science Fiction]] and [[Space Opera]], to craft a unique and interesting world, and with similarly beautifully designed characters and monsters. And the sheer Scope of the game. All of this, combined with the above examples from [[Cyber Connect 2]]'s other games, just because the CEO of [[Cyber Connect 2]] genuinely Loves what it is he does, making games.
** ''[[Solatorobo]]'' spent ten years in [[Development Hell]] and was only [[Saved From Development Hell|saved]] due to [[Cyber Connect 2]] repeatedly approaching [[Namco Bandai]] with their idea for a [[Spiritual Sequel]] to ''[[Tail Concerto]]'', a little game that didn't sell so well.
* After all development for ''[[Fallout: New Vegas]]'' was officially completed, including the patches and [[Downloadable Content|DLC]], project director and lead designer Joshua Sawyer released a mod for the PC version that rebalanced the game and all of its expansions in many respects, making it more challenging overall. Changes included making the necessity meters in Hardcore Mode fill up faster, made healing items rarer and gave them weight, decreased the rate at which the [[Player Character]] gain experience, and altered how much weight could be carried.
* [[Skullgirls]]. [http://www.youtube.com/watch?v=5VkDXBsIXso The choice of hi-res 2D hand-drawn animations over 3D models is only done because they wanted to], even though it requires a much bigger budget from two different publishers, and a gigantic team of animators, colorists, shaders, clean-up artists, line artists, etc. They had to reach several professional artists and animators to achieve this to full effect.
 
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* Howard Taylor, in over ten years, has not missed a single day of ''[[Schlock Mercenary]]'', for any reason. Whenever technical issues threaten to break this record ([http://howardtayler.livejournal.com/219448.html including an explosion at the data center that houses the comic]), he uses a stopgap measure such as putting it in the blog, just so us loyal readers can get our daily dose of Schlock from SOMEWHERE on time.
* ''[[Freak Angels]]'', a webcomic produced by acclaimed comic writer [[Warren Ellis]] and drawn and inked by Paul Duffield. They turn out six full-colour, elaborately detailed pages (which can consist of anywhere between three and six panels each), all at once, ''every week''. The only time they take a break from their schedule besides holidays is to let Duffield have a brief rest from the strain of producing that much quality artwork on a regular basis (and such breaks are only for a week).
* [https://web.archive.org/web/20130914230208/http://www.livingwithinsanity.com/index/ David Herbert] has said that he doesn't care if his comics don't make much, as long as he can pay the artists for their hard work. Other than that, if he never made a cent from them, he'd still be happy.
** He's actually losing money from the advertising and production of Gemini Storm and with only just over a thousand Living With Insanity readers and no merchandise, it's unlikely he'll make the money back any time soon. And yet LWI is still going, Gemini Storm is getting a second issue and he apparently has some other projects coming soon.
* [[Powerpuff Girls Doujinshi]] and its related comic [[Grim Tales from Down Below]]. ESPECIALLY the latter.
* ''[[MS Paint Adventures]]''. [[Andrew Hussie]] updates almost every day, including holidays (holidays often have ''larger'' updates). [[Blatant Lies|He famously once said that he was going to take a break]]...only to post ''eighty'' pages. Andrew is so obsessed with [[Kudzu Plot|his story]] that he can recap most of the material from memory without rereading. The man ''is'' this trope.
** [[Word of God|Hussie himself]] [https://web.archive.org/web/20110510034444/http://www.formspring.me/mspadventures/q/182810348053629836 once said] that to most people, even if they make no money from it, stuff like this is a job to them, whereas for him ''MSPA'' is a ''lifestyle'', and he spends the majority of every day working on it; even though most of it is planning, that's still a ridiculous amount of dedication.
*** This ended up backfiring on Andrew shortly into 2011; partially due to real life issues and partially due to [[Fan Dumb|fandom complaints]], he burned out somewhat during the spring. The story is just beginning to rebound from this.
 
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* For ''[[Avatar: The Last Airbender]]'', the creators flew all over the world to find inspiration and art references for architecture and landscaping, studied martial arts in order to create realistic combat sequences, and hired someone with a PhD so that all the Classical Chinese ideographs seen in the series would be accurate. They also hired consultants for these things.
** The background posters that Sokka walked past one episode were seen for less than ten seconds, yet they still included a realistic poster for a theatre company (foreshadowing for another episode), and a poster for an town meeting about air quality (referencing the industrialized Fire Nation) and all the gambling being done on the streets. All in archaic Chinese.
* The creators of ''[[Re BootReBoot]]'' had a lot of risk involved with their project. They predated the ''[[Toy Story (franchise)|Toy Story]]'' [[Pixar]] CGI revolution by a full year. It was an untested medium and the equipment to do it was not cheap. On top of that all the voice-acting, writing, directing and music was done in the same studio, instead of being farmed out to different companies like most shows. The results were a really tight story with great voice acting and animation that was groundbreaking.
* ''The [[Mighty Orbots]]''' artists, produced in the 1980s, actually studied from classical and Japanese animation in order to be the best they could be. Notable mainly because of the [[Animation Age Ghetto]]. When you could get away with stuff like ''[[Pac-Man]]'', ''Gobots'', or ''[[The Care Bears]]'', studying classic film for inspiration is, well, a little ''weird''.
* As seen by the page quote, the animators at the "Termite Terrace" studio producing the ''[[Looney Tunes]]'' shorts for [[Warner Bros]]. between the mid-1930s and 1946. Helping the anarchistic spirit along were a succession of humorless bosses that more or less invited open rebellion. Founder Schlessinger won unwitting immortality as the inspiration for Daffy Duck's trademark lisp ("You're dethpicable!"). The Warner Bros. themselves really didn't know or care what was going on in their animation unit, leaving hands-on oversight to bean counter Eddie Selzer. (Recounting the genesis of the classic "Bully For Bugs", Jones recalled the day Selzer showed up at his door as he and writer Mike Maltese were hashing out story ideas, and bellowed: "I don't want any pictures about bullfights! Bullfights aren't funny!" Then Selzer marched off, leaving his dumbfounded staff staring at each other. "Well," Maltese said, "Eddie's never been right yet...")
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** Dan Povenmire is even perfectly happy with his work being uploaded for free on video sites. The episodes continue to be created in HD, despite them never being aired this way, and it really says a lot when he talks about how Disney doesn't market them as such because they think the kids don't care and the adults won't buy it.
*** Not only is Povenmire fine with having his work on [[YouTube]], but he actually reads the comments and responds to some of them.
** See [https://web.archive.org/web/20090607043445/http://www.resource411.com/411Update/Issue/Articles/Story.cfm?StoryID=1020 this] interview as well.
{{quote|"The truth is, we make this cartoon for ourselves," said Marsh. "We don’t make it for children; we just don’t exclude them, which is something that John Lasseter once said. When you get to writing the jokes and finalizing the content, you just want to make sure you don’t do anything that’s going to make you cringe as a parent or that’s going to alienate the younger viewers."}}
** And, going further than the intricate net of [[Catch Phrase]]s, [[Continuity Nod]]s, [[Running Gag]]s and such, we get the music. I can't speak to the actual composition, but if you look at the lyrics you see a beautiful mesh of rhyme schemes, alliteration, internal rhymes, tasteful repetition, and probably half the list of literary devices your high-school English teacher taught you. There are artists/bands whose lyrics aren't this well thought out.
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* Pro Wrestler Jim Fullington, better known as the Sandman. Has been independently wealthy for more than a decade, and still goes out most every night and gets the living hell knocked out of him due to love of the "sport," and his love for the fans.
* The designer interviews for the [[Transformers]] toylines are always fascinating, because everyone involved [[Running the Asylum|seems to love the source material and working on it]]. The engineers even love just coming up with designs, [[What Could Have Been|even ones that might never be seen]], such as a [[Transformers Generation 1|Soundwave whose minions leap out of his chest in sequence and transform in mid-air]] or [[Beast Wars|Rhinox]] as a [[Big-Budget Beef-Up|voyager, just because he could use the extra mass and design budget]], or a line of [[Shown Their Work|real life military vehicles at 1:24th scale]], which would result in toys the size of computer towers that would cost over 60 dollars a piece. And, in defiance of rising petroleum costs and geometrically increasing complexity, [[Inflation Negation|a Transformer purchased in 2011 costs about the same as it did in 1996.]]
* Shout Factory, a DVD publishing company that has secured the rights to an astonishing number of films and television shows which many assumed were [[Lost Forever]] or would never be released due to rights issues. This is a company that has gained a reputation for being very flexible with production companies and always being gracious to their fans (most notably, taking requests for what shows and/or films people want released on their official forums, and actively attempting to secure the distribution rights). The most notable case occurred with ''[[Mystery Science Theater 3000]]'' - after the DVD boxsets were discontinued by Rhino many years before, fans assumed it was time to go back to [[Keep Circulating the Tapes|tape circulating]] - only to find out that Shout had secured the rights to the whole series and would be releasing them all in vanilla and collector's edition sets. Among other shows, they've saved ''[[SCTV]]''. ''[[Re BootReBoot]]'', ''[[Parker Lewis Can't Lose]]'', many of the ''[[Transformers]]'' series, ''[[Space: 1999]]'', many classic animated series from the 80's and 90's and scores of cult television shows from the last 30 years. They genuinely love their jobs, and work as hardcore fans who just happen to have a DVD publishing company.
** Just one example of how far Shout Factory is willing to go: for years, [[Mystery Science Theater 3000]] fans assumed the ''[[Gamera]]'' episodes would never be officially released. After all, one of the Rhino DVD sets had to be yanked and rereleased with a different episode due to copyright issues with a ''[[Godzilla]]'' film, and the owners of the ''Gamera'' rights were even less pleased with Best Brains. And then Shout put ''all the Gamera episodes out on one collection''.
* Charles Lauzirika is a sci-fi fanboy who was put in charge of 20th Century Fox's DVD production team, and has created some of the most well-known DVD sets and film documentaries of all time. Notably, during the production of the ''[[Alien]] Anthology'', he not only fought to get the uncut version of his ''Alien 3'' documentary "Wreckage And Rage" released (which required an epic amount of wrangling with FOX executives for close to a decade), but he also went back to the "workprint" edition of the film that was constructed for the ''Alien Quadrilogy'' release in 2003, assembled every member of the supporting cast whose voices couldn't be picked up on the temp track, and had them re-record all of their lines. He also served as the producer of ''[[Blade Runner]]: The Final Cut'', in which he brought Harrison Ford's son in to replicate his father's dialogue for voiceovers that were hard to hear, and had Joanna Cassidy reshoot her famous run through the glass windows so continuity errors from the original film could be corrected.
 
 
=== [[Real Life]] ===
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** Many authors will demand a certain number of reviews to update their work, or say "review or I'll stop". Not all [[Fan Fiction]] is done for the art.
*** This is actually a dying practice, at least for decent stories. The fandom for any given show's large enough that one author writing one story can, and is, ignored for jackassery.
** Unfortunately, not all fanfiction authors do it for the art. [https://web.archive.org/web/20130121053515/http://omnificpublishing.com/index.php?main_page=product_info&cPath=19_24&products_id=15 Some have actually taken their stories off the website, changed the names of the characters, and have published them.]
** Also averted with [[Troll Fic]]s.
*** Not well crafted ones anyway. Other ones, actual good parodies of fanfics, could be pain-stakingly researched on what cliches to include, what the fandom usually groans at, etc. Well-done trolling is harder than it seems, and for little gain.
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* Every single piece of Free Software ever. The developers don't expect to be paid. They just write it because it's what they want to do.
** A slightly extreme example: [[Emulation|MAME and MESS]] are not only free, but they're distributed under a license which forbids selling the programs, or using any of their source code in something which will be sold.
*** No longer the case; it is now BSD and GPL license. Selling the games themself is still forbidden, although the license no longer forbids to sell the emulator.
** The bigger projects tend to have paid developers as well, though for the most part they were working on it beforehand.
* [[Google]] [http://www.google.com/logos/ Doodles]; sure, the site's text can just be the same every single day, but numerous artists take upon them to draw something to relate to various countries' events, celebrity birthdays and such.
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* The people at Gucci liked [[John Wayne]]'s films so much, they gave him a Bowie knife. Yes, a Gucci-made Bowie knife. Wayne like it so much he kept it in his top desk drawer up to his death so he'd see it every time he'd sit down to write to fans.
* The critically acclaimed restaurant Schwa is easy to miss in Chicago. The restaurant is one of many 3-story buildings, no more than 20 feet wide, in an ordinary neighborhood, just opposite a tire shop with fake palm trees. Inside, there is only room for 30 people, and no more than two people can sit at a table. There are no waiters or staff, beyond the chefs themselves, who are dressed in casual clothes and talk casually to the customers. There are no decorations, there is no wine selection, and metal and hip-hop music plays in the background. Most days, the owner Michael Carlson barely breaks even. This is because ''every single cent the restaurant makes goes into making the most innovative and creative food anywhere in the entire US.'' No expansions, no remodeling, no fancy facades or gold-plated silverware. The man even served a party of 20 of the greatest chefs in the world ''on the house''. [[Creator Breakdown|His passion drove him to exhaustion and a premature exit]], but he reopened Schwa a year later, and kept on going. He is practically the face of Doing It For The Culinary Arts.
* This[[TV very siteTropes]]. The first tropers may never have had what this site has evolved into in mind when they started discussing the literary and narrative devices within ''[[Buffy the Vampire Slayer]]'' and therefore couldn't have expected merchandising and ads to follow.
** Additionally, as each editor adds onto a page, the only expectation is to make someone else out there in cyberspace laugh or think about something they may not have noticed before/ may not have known about before. The time and dedication shown to this site by its editors and site overseers is enough to be a [[Crowning Moment of Heartwarming]] all on its own... even if [[Tropes Will Ruin Your Life]].
*** Is that whole bit a massive piece of [[Fridge Brilliance]]?
 
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