Doom (2016 video game): Difference between revisions

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[[File:Doom-2016-art.jpg|thumb|350px|'''Rip and Teartear, until it is done!''']]
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[[File:Doom-2016-art.jpg|thumb|350px|'''Rip and Tear''']]
 
'''''Doom''''' (previously titled '''''Doom 4''''' and otherwise known as '''''DOOM''''') is a reboot of the ''[[Doom]]'' series released worldwide for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]] on May 13, 2016. It is the third major game released by [[id Software]] and published by [[Bethesda Softworks]] since their acquisition by ZeniMax Media, following ''[[Rage (video game)|Rage]]'' and ''[[Doom 3]]: BFG Edition''. Early planning and development began in August 2007, and is still continuing with the release of patches, [[downloadable content]] packs, and planned updates. The game features a story detailing the invasion of the UAC Argent facility on [[Mars]] by the forces of [[Hell]].
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The new Doom has been built on a successor to id Software's id Tech 5 game engine which id Software has dubbed id Tech 6. Gameplay-wise, the game resembles the action-oriented nature of the classic ''Doom'' games much more than the horror style of ''Doom 3'', with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. From a graphic and architectural point of view, its advanced designs are aesthetically closer to ''Doom 3'' in some regards, but with many deliberate nods to the original series, particularly with respect to its new enemy designs.
 
A sequel, ''[[Doom Eternal]]'', was announced at [[E3]] 2018.
 
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* [[Serial Escalation]]: The UAC in this game are taking the stupidty of their predecessors [[Up To Eleven]]. Opening a portal to Hell was a unintended consequence of trying to develop teleporters in the original games, that's it. In [[Doom 3]], they did discover Hell, figured out it was dangerous and had a corrupting influence, and had it not been for a traitor burying the truth as much as possible, they would have stopped it way before it got out of hand. In this game, they developed teleporters, discovered Hell, knew it was dangerous and had a corrupting influence, didn't care despite the fact every expedition there had a high body count, and were using it as an energy source the whole time despite the insanely high risks. Compared to the previous incarnations of the UAC, this one was outright begging for a [[Gone Horribly Wrong]] scenario.
* [[Sincerest Form of Flattery]]: The game incorporates and builds upon elements from ''[[Brutal Doom]].''
* [[Stealth Sequel]]: It's strongly implied that this "Doomguy" is the same character from the original games, albeit following a [[Broad Strokes]] rendition of them.
* [[Stupid Evil]]: Okay, let's go over this. The Earth is in the middle of an energy crisis, so the “geniuses” at the UAC discover an energy source on Mars that originates ''from Hell itself''. Not only that, they decide to explore Hell itself (which is infested with demons, of course) while mining its resources and looting its artifacts. On top of that, they knew one of their own scientists, Dr. Olivia Pierce, has started [[Religion of Evil|a devil-worshiping cult]] among members of the organization, and do nothing. Worst of all, after the demons are unleashed and the heroic [[Space Marine]] saves humanity from being wiped out, their idiotic CEO Samuel Hayden doesn’t even thank him, and decides to continue research into the project. How dumb can you get?
* [[To Hell and Back]]: In this game alone, Doomguy does it ''twice.''