Dragon's Crown: Difference between revisions

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Lead designer George Kamitani came up with the idea for the game right after his work on ''[[Princess Crown]]'' in 1997, on the [[Sega Saturn]]. It was planned as a [[Spiritual Successor]] to ''[[Dungeons and Dragons Shadow Over Mystara|Dungeons & Dragons: Tower of Doom]]''. For better or worse Kamitani had difficulties getting a publisher to greenlight the project and it wasn't until finishing ''[[Muramasa: The Demon Blade]]'', when he reworked the project plan, that Ignition Entertainment agreed to sign on with the game.
Lead designer George Kamitani came up with the idea for the game right after his work on ''[[Princess Crown]]'' in 1997, on the [[Sega Saturn]]. It was planned as a [[Spiritual Successor]] to ''[[Dungeons and Dragons Shadow Over Mystara|Dungeons & Dragons: Tower of Doom]]''. For better or worse Kamitani had difficulties getting a publisher to greenlight the project and it wasn't until finishing ''[[Muramasa: The Demon Blade]]'', when he reworked the project plan, that Ignition Entertainment agreed to sign on with the game.
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{{tropelist}}
=== Tropes in ''[[Dragon's Crown]]'' include: ===

* [[Amazonian Beauty]]: The Amazon has the physique of a bodybuilder and fights wearing a [[Chainmail Bikini]].
* [[Amazonian Beauty]]: The Amazon has the physique of a bodybuilder and fights wearing a [[Chainmail Bikini]].
* [[An Axe to Grind]]: The Amazon.
* [[An Axe to Grind]]: The Amazon.