Dragon's Crown: Difference between revisions
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Lead designer George Kamitani came up with the idea for the game right after his work on ''[[Princess Crown]]'' in 1997, on the [[Sega Saturn]]. It was planned as a [[Spiritual Successor]] to ''[[Dungeons and Dragons Shadow Over Mystara|Dungeons & Dragons: Tower of Doom]]''. For better or worse Kamitani had difficulties getting a publisher to greenlight the project and it wasn't until finishing ''[[Muramasa: The Demon Blade]]'', when he reworked the project plan, that Ignition Entertainment agreed to sign on with the game. |
Lead designer George Kamitani came up with the idea for the game right after his work on ''[[Princess Crown]]'' in 1997, on the [[Sega Saturn]]. It was planned as a [[Spiritual Successor]] to ''[[Dungeons and Dragons Shadow Over Mystara|Dungeons & Dragons: Tower of Doom]]''. For better or worse Kamitani had difficulties getting a publisher to greenlight the project and it wasn't until finishing ''[[Muramasa: The Demon Blade]]'', when he reworked the project plan, that Ignition Entertainment agreed to sign on with the game. |
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{{tropelist}} |
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=== Tropes in ''[[Dragon's Crown]]'' include: === |
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* [[Amazonian Beauty]]: The Amazon has the physique of a bodybuilder and fights wearing a [[Chainmail Bikini]]. |
* [[Amazonian Beauty]]: The Amazon has the physique of a bodybuilder and fights wearing a [[Chainmail Bikini]]. |
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* [[An Axe to Grind]]: The Amazon. |
* [[An Axe to Grind]]: The Amazon. |