Dragon Quest I: Difference between revisions

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* [[Awesome Yet Practical]]: Hurtmore, which can take huge chunks of health out of anything that isn't immune to magic. Once you get it, grinding goes quite a bit faster.
* [[Awesome Yet Practical]]: Hurtmore, which can take huge chunks of health out of anything that isn't immune to magic. Once you get it, grinding goes quite a bit faster.
* [[Boring Return Journey]]: The game does not conclude with the defeat of the [[Big Bad]]. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the [[Big Bad]] involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since apparently defeating the boss results in the elimination of all his [[Mook|Mooks]].
* [[Boring Return Journey]]: The game does not conclude with the defeat of the [[Big Bad]]. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the [[Big Bad]] involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since apparently defeating the boss results in the elimination of all his [[Mook|Mooks]].
* [[But Thou Must!]]: The line itself comes from talking to the princess after you save her. She asks: "Dost thou love me?" The answer to saying no is: "But thou must," and her asking again until you pick yes.
* [[But Thou Must!]]: The line itself comes from talking to the princess after you save her. She asks: "Dost thou love me?" The answer to saying no is: "But thou must", and her asking again until you pick yes.
* [[The Chosen One]]: You play as the descendant of your country's legendary hero.
* [[The Chosen One]]: You play as the descendant of your country's legendary hero.
* [[Depending on the Writer]]: The hero is either from a small village in Torland who washed up on the shores of Alefgard (Alfregard in the GBC version) ''or'' an Alefgard native who had been training for the day he might be able to fight. Either way, he was already aware of his lineage, despite not having any way to prove it until he found his ancestor's seal in a perilous poison swamp. [[Hilarious in Hindsight|You'd think they'd keep family trees]]. At least ''his'' descendants actually had his gear as family treasures.
* [[Depending on the Writer]]: The hero is either from a small village in Torland who washed up on the shores of Alefgard (Alfregard in the GBC version) ''or'' an Alefgard native who had been training for the day he might be able to fight. Either way, he was already aware of his lineage despite not having any way to prove it until he found his ancestor's seal in a perilous poison swamp. [[Hilarious in Hindsight|You'd think they'd keep family trees]]. At least ''his'' descendants actually had his gear as family treasures.
* [[The Dev Team Thinks of Everything]]: If you are carrying the princess with you to Charlock Castle and talk to the Dragonlord, he actually thanks you for saving him the trouble of having her transported there.
* [[The Dev Team Thinks of Everything]]: If you are carrying the princess with you to Charlock Castle and talk to the Dragonlord, he actually thanks you for saving him the trouble of having her transported there.
* [[Dub Name Change]]: Loto was renamed Erdrick, Lars was renamed Lorik, Dracolord was renamed as the Dragonlord, and Lora was renamed Gwaelin.
* [[Dub Name Change]]: Loto was renamed Erdrick, Lars was renamed Lorik, Dracolord was renamed as the Dragonlord, and Lora was renamed Gwaelin.
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** In fact, people have run thousands of simulations on emulators, and determined that the Dragonlord is completely impossible to defeat at level 17 or below in the NES version, since you absolutely ''must'' have Healmore to stand a chance against the dragon.
** In fact, people have run thousands of simulations on emulators, and determined that the Dragonlord is completely impossible to defeat at level 17 or below in the NES version, since you absolutely ''must'' have Healmore to stand a chance against the dragon.
** Though in a tool-assisted run (manipulating luck beyond reasonable means), [http://tasvideos.org/1482M.html the game can be completed at level 7].
** Though in a tool-assisted run (manipulating luck beyond reasonable means), [http://tasvideos.org/1482M.html the game can be completed at level 7].
* [[Getting Crap Past the Radar]]: In the first town, you can meet up with an ardent female admirer who will "tag along." If you spend a night while she's with you, the dialog strongly suggests you and the admirer had a night of wild sex. This can also happen while you are escorting Princess Lora.
* [[Getting Crap Past the Radar]]: In the first town, you can meet up with an ardent female admirer who will "tag along". If you spend a night while she's with you, the dialog strongly suggests you and the admirer had a night of wild sex. This can also happen while you are escorting Princess Lora.
{{quote|'''Innkeeper''': Good morning. You were up late!}}
{{quote|'''Innkeeper''': Good morning. You were up late!}}
** In the GBC version, you can actually spend the night at the inn with ''both of them'' in tow and the above message will occur. Talk about Pimpin'.
** In the GBC version, you can actually spend the night at the inn with ''both of them'' in tow and the above message will occur. Talk about Pimpin'.
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* [[Level Grinding]]: Sweet merciful God, so much in the NES version...
* [[Level Grinding]]: Sweet merciful God, so much in the NES version...
* [[Magic Knight]]: You, obviously. This game established all three traditions of making the player character a [[Magic Knight]], tying when you learn spells to your level and learning Heal at level 3 as your first spell. The spells are...
* [[Magic Knight]]: You, obviously. This game established all three traditions of making the player character a [[Magic Knight]], tying when you learn spells to your level and learning Heal at level 3 as your first spell. The spells are...
** [[Healing Hands]] (Heal and Healmore, learned at levels 3 and 17, respectively)
** [[Healing Hands]]: Heal and Healmore, learned at levels 3 and 17, respectively.
** [[Playing with Fire]] (Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively)
** [[Playing with Fire]]: Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively.
** [[Standard Status Effects]] (Sleep, learned at level 7, and actually useful for once)
** [[Standard Status Effects]]: Sleep, learned at level 7, and actually useful for once.
** [[Light'Em Up]] (Radiant, learned at level 9)
** [[Light'Em Up]]: Radiant, learned at level 9.
** [[Anti-Magic]] (Stopspell, learned at level 10)
** [[Anti-Magic]]: Stop spell, learned at level 10.
** [[Teleportation]] (Outside and Return, learned at levels 12 and 13, respectively. Outside simply teleports you out of whatever cave you're in, while Return takes you all the way back to the town where you start the game.)
** [[Teleportation]]: Outside and Return, learned at levels 12 and 13, respectively. Outside simply teleports you out of whatever cave you're in, while Return takes you all the way back to the town where you start the game.
** There's also a spell called Repel which lowers the rate of [[Random Encounters]] learned at level 15.
** There's also a spell called Repel which lowers the rate of [[Random Encounters]] learned at level 15.
* [[Market-Based Title]]: The original release and the Game Boy Color re-release were titled ''Dragon Warrior'' due to [[Dungeons & Dragons|TSR]] holding the trademark to ''Dragon Quest''. Since [[Square Enix]] has subsequently acquired the trademark from them, any future release would bear the ''DQ'' name.
* [[Market-Based Title]]: The original release and the Game Boy Color re-release were titled ''Dragon Warrior'' due to [[Dungeons & Dragons|TSR]] holding the trademark to ''Dragon Quest''. Since [[Square Enix]] has subsequently acquired the trademark from them, any future release would bear the ''DQ'' name.
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* [[Metal Slime]]: The [[Trope Namer]], also the Goldman/Gold Golem.
* [[Metal Slime]]: The [[Trope Namer]], also the Goldman/Gold Golem.
* [[Money Spider]]: That the Goldman/Gold Golem gives a lot of wealth upon defeat makes sense. That it's [[Fridge Logic|all in coinage does not.]] Everything else also drops coins.
* [[Money Spider]]: That the Goldman/Gold Golem gives a lot of wealth upon defeat makes sense. That it's [[Fridge Logic|all in coinage does not.]] Everything else also drops coins.
* [[Multiple Endings]]: There's one [[Nonstandard Game Over|bad ending]] ( {{spoiler|Try to join the Dragonlord.}}) and [[Older Than They Think|three good endings]]: save the princess and return her to the King before defeating the Dragonlord, return the princess after defeating the Dragonlord, or don't save the princess. The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[Cutting Off the Branches|the hero travels off to faroff lands alone]].
* [[Multiple Endings]]: There's one [[Nonstandard Game Over|bad ending]] ({{spoiler|try to join the Dragonlord}}) and [[Older Than They Think|three good endings]]: save the princess and return her to the King before defeating the Dragonlord, return the princess after defeating the Dragonlord, or don't save the princess. The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[Cutting Off the Branches|the hero travels off to faroff lands alone]].
* [[Nice Job Breaking It, Hero]]: We learn in ''[[Dragon Quest III]]'' that the Golem was created by one of Cantlin's/Mercado's townspeople to protect the town. Oops.
* [[Nice Job Breaking It, Hero]]: We learn in ''[[Dragon Quest III]]'' that the Golem was created by one of Cantlin's/Mercado's townspeople to protect the town. Oops.
* [[Nonstandard Game Over]]: {{spoiler|If you accept the Dragonlord's offer to rule together in the NES version, you get a badly translated speech, the text turns your-HP-are-low red, and the game freezes. This was changed in the remakes.}}
* [[Nonstandard Game Over]]: {{spoiler|If you accept the Dragonlord's offer to rule together in the NES version, you get a badly translated speech, the text turns your-HP-are-low red, and the game freezes. This was changed in the remakes}}.
* [[No Ontological Inertia]]: The second the final boss is defeated random encounters vanish and the poisonous swamps are replaced with pretty flowers.
* [[No Ontological Inertia]]: The second the final boss is defeated random encounters vanish and the poisonous swamps are replaced with pretty flowers.
* [[One-Winged Angel]]: "The Dragonlord hath revealed his true self!"
* [[One-Winged Angel]]: "The Dragonlord hath revealed his true self!"
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* [[Recurring Riff]]: Many of the game's tunes (most prominently, the main theme and the level up theme) are used in all the subsequent installments, with the main theme gaining a new intro in ''IV'' and another new intro in ''IX''. The game over theme has begun to make a comeback in more recent games as well after ''II'' and several installments after it used longer and more complex game over tracks.
* [[Recurring Riff]]: Many of the game's tunes (most prominently, the main theme and the level up theme) are used in all the subsequent installments, with the main theme gaining a new intro in ''IV'' and another new intro in ''IX''. The game over theme has begun to make a comeback in more recent games as well after ''II'' and several installments after it used longer and more complex game over tracks.
* [[Scaled Up]]: See [[One-Winged Angel]] above.
* [[Scaled Up]]: See [[One-Winged Angel]] above.
* [[Useless Useful Spell]]: Averted! The good news: Yuji Horii was (and more than likely still is) a fan of Wizardry and Ultima, both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them.
* [[Useless Useful Spell]]: Averted! The good news: Yuji Horii was (and more than likely still is) a fan of ''Wizardry'' and ''Ultima'', both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them.
** Worst news: Guess who can surprise you, use sleep on the first turn, and continually wail on you before you can even act? [[That One Boss]], that's who.
** Worst news: Guess who can surprise you, use sleep on the first turn, and continually wail on you before you can even act? [[That One Boss]], that's who.
** With frequent abuse of save states and a generous amount of patience, the Sleep spell can make any battle a guaranteed victory. No enemy is completely immune to the Sleep spell, so if you cast it enough times, it will eventually stick. Moreover, unlike in most RPGs, a successful physical attack will not awaken the target. Whether or not they awaken is randomly determined ''each turn''. So, you can [[Save Scumming]] your way to victory by saving state before selecting your command each turn, ensuring that you will (eventually) put the enemy to sleep and they will not ever wake up. Through this method, you can beat the game as soon as you get this spell.
** With frequent abuse of save states and a generous amount of patience, the Sleep spell can make any battle a guaranteed victory. No enemy is completely immune to the Sleep spell, so if you cast it enough times, it will eventually stick. Moreover, unlike in most RPGs, a successful physical attack will not awaken the target. Whether or not they awaken is randomly determined ''each turn''. So, you can [[Save Scumming]] your way to victory by saving state before selecting your command each turn, ensuring that you will (eventually) put the enemy to sleep and they will not ever wake up. Through this method, you can beat the game as soon as you get this spell.
* [[We Can Rule Together]]: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a [[Nonstandard Game Over]] (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream).
* [[We Can Rule Together]]: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a [[Nonstandard Game Over]] (except in the SNES version where he wakes up in a town near the [[Big Bad]]'s castle, where the innkeeper says that he had a [[Bad Dreams|Bad Dream]]).
** The Dragonlord then says "[[I Can Rule Alone]]," though; the very next thing you see is red text.
** The Dragonlord then says "[[I Can Rule Alone]]" though; the very next thing you see is red text.
* [[What Happened to the Mouse?]]: Where's Loto's Shield (i.e. the Shield of Heroes)? The absence of his helmet was understandable, since it was just an iron mask, but the shield was a special magical talisman like the sword and armor.
* [[What Happened to the Mouse?]]: Where's Loto's Shield (i.e. the Shield of Heroes)? The absence of his helmet was understandable, since it was just an iron mask, but the shield was a special magical talisman like the sword and armor.
* [[With This Herring]]
* [[With This Herring]]
* [[Ye Olde Butcherede Englishe]]: Dropped in the [[Game Boy Color]] remake, though.
* [[Ye Olde Butcherede Englishe]]: Dropped in the [[Game Boy Color]] remake though.


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