Driving Game: Difference between revisions

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The two most common forms of driving games are [[Racing Game|Racing Games]] and [[Vehicular Combat]] but not all racing games and vehicular combat games will be driving games. Check out those pages for more on them specifically. For other driving games that don't neatly fit there look below.
 
{{examples|Examples:}}
 
* [[Banjo Kazooie]]: Nuts and Bolts
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=== Driving elements in other games: ===
 
* Taken to the (il)logical extreme with the Desert Bus minigame in ''[[Penn and Teller|Penn & Teller]]'s Smoke and Mirrors''. To score one point, the player has to complete, in real time, a simulation of the eight-hour drive from Tucson to Las Vegas, at a maximum speed of 45 mph, with no scenery, no passengers, and no pause button.
** Even worse, you can't just start up and walk away, as the bus has a slight left lean, and will therefore careen off the road if not monitored. This program was even used as a ''fund-raising mechanism'' as [[Desert Bus for Hope]]. The drivers ended up on the road for ''five days''. Then they did it again. [http://desertbus.org/ And again ].
* Some games such as the ''Midtown Madness'' and ''Midnight Club'' series (not to mention ''[[They Changed It, Now It Sucks|Burnout Paradise]]'') take the racing out of closed circuits and into an actual city, where races are frequently given an "open world" layout that can be run on any number of different routes.
* Certain scenarios in ''Streets of [[Sim City]]''.
* Sega's classic ''[[Out Run]]''. Their earlier ''Hang-On'' is the same thing <small>WITH MOTORBIKES!</small>, and is [[Older Than the NES]].