Dwarf Fortress: Difference between revisions

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{{quote|Kol Tölunimush has been ecstatic lately. He killed somebody by accident while sparring recently. [[Ax Crazy|He took joy in slaughter lately.]] [[My God, What Have I Done?|He has lost a lover to tragedy lately.]] He has witnessed death. He had a satisfying sparring session recently.}}
{{quote|Kol Tölunimush has been ecstatic lately. He killed somebody by accident while sparring recently. [[Ax Crazy|He took joy in slaughter lately.]] [[My God, What Have I Done?|He has lost a lover to tragedy lately.]] He has witnessed death. He had a satisfying sparring session recently.}}
** Can sometimes escalate into [[Fridge Horror]] when the connection between the thoughts becomes clear. Of course, this being [[Video Game Cruelty Potential|Dwarf Fortress, it's more like Fridge Hilarity.]]
** Can sometimes escalate into [[Fridge Horror]] when the connection between the thoughts becomes clear. Of course, this being [[Video Game Cruelty Potential|Dwarf Fortress, it's more like Fridge Hilarity.]]
* [[Bucket Booby Trap]]: A closed door blocks vertical movement too, thus [http://www.bay12forums.com/smf/index.php?topic=125224.msg4188272#msg4188272 if floor on the level above it is channeled out and something is dumped into the hole, it won't fall through] until the door is opened or broken. Buckets and other containers are appliable, but simple fall doesn't spill the contents; however, it works with [[Hammerspace|an arbitrary number of]] anvils or pouring into the hole water - or magma.
* [[Bucket Booby Trap]]: A closed door acts as a wall - i.e. blocks vertical movement too. Thus [http://www.bay12forums.com/smf/index.php?topic=125224.msg4188272#msg4188272 if floor on the level above it is channeled out and something is dumped into the hole, it won't fall through] until the door is opened or broken. Buckets and other containers are appliable, but simple fall doesn't spill the contents; however, it works with [[Hammerspace|an arbitrary number of]] anvils or pouring into the hole water - or magma.
* [[Cast of Snowflakes]]: Each dwarf has his/her own personality traits that influence how they respond to certain events and how they go about their day. DF2010 adds even ''more'' details, now including what each creature looks like.
* [[Cast of Snowflakes]]: Each dwarf has his/her own personality traits that influence how they respond to certain events and how they go about their day. DF2010 adds even ''more'' details, now including what each creature looks like.
** And in DF2012, each migrant that arrives to your fortress has a history, family, and possibly even previous kills!
** And in DF2012, each migrant that arrives to your fortress has a history, family, and possibly even previous kills!
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* [[Global Currency]]: Played straight in Fortress Mode, as all traders use the same currency, though you could argue that as justified due to them coming to you. Averted in Adventure Mode, as each civilization has their own currency and you can only exchange them outside of their civilization of origin by selling the coins themselves (which are literally worth only the material they're made of), but played straight in that all currency has the same worth when it comes to buying good.
* [[Global Currency]]: Played straight in Fortress Mode, as all traders use the same currency, though you could argue that as justified due to them coming to you. Averted in Adventure Mode, as each civilization has their own currency and you can only exchange them outside of their civilization of origin by selling the coins themselves (which are literally worth only the material they're made of), but played straight in that all currency has the same worth when it comes to buying good.
* [[Gods Need Prayer Badly]]: The only way gods interact with mortals is by cursing those that profane their temples. The only way for them to have temples to begin with is to have enough followers in a town. A god without any temples is effectively powerless, a god without any worshipers to spread their name at all is doomed to eternal powerless obscurity.
* [[Gods Need Prayer Badly]]: The only way gods interact with mortals is by cursing those that profane their temples. The only way for them to have temples to begin with is to have enough followers in a town. A god without any temples is effectively powerless, a god without any worshipers to spread their name at all is doomed to eternal powerless obscurity.
* [[Good Bad Bugs]]: Most get caught, though Toady One realizes how hilarious they are and posts what happened in Developer Notes. Others get caught soon after a release. Some don't get caught for a long while.
** [[Three Panel Soul]] [http://www.threepanelsoul.com/comic/bug-fix illustrates] some.
* [[Gorn]]: Yes, in ascii text: the combat system describes the slashing of throats and gouging out of eyes with worrying relish.
* [[Gorn]]: Yes, in ascii text: the combat system describes the slashing of throats and gouging out of eyes with worrying relish.
** The new version has ''tissue layers and individual ribs and teeth''. Just... wow.
** The new version has ''tissue layers and individual ribs and teeth''. Just... wow.
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{{quote|This is a masterwork mechanism by ToadyOne. All workmanship is of the highest quality. It is decorated with obsidian and encircled with bands of elf bone. The object menaces with spikes of candy, learning curve, insanity, goblinite and fun.
{{quote|This is a masterwork mechanism by ToadyOne. All workmanship is of the highest quality. It is decorated with obsidian and encircled with bands of elf bone. The object menaces with spikes of candy, learning curve, insanity, goblinite and fun.
On the item is an image of dwarf in candy. On the item is an image of human in candy. On the item is an image of elf in elf bone. On the item is an image of goblin in goblinite. On the item is an image of elephant in dwarf bone. On the item is an image of cheese in candy. On the item is an image of me. Dwarf is surrounded by the cheese. Human is surrounded by the cheese. Elf is surrounded by the cheese. Goblin is surrounded by the cheese. Elephant is surrounded by the cheese. I am surrounded by the cheese. The cheese is on a fire. The dwarf is screaming. The human is screaming. The elf is screaming. The goblin is screaming. I am screaming. The cheese is laughing at me. }}
On the item is an image of dwarf in candy. On the item is an image of human in candy. On the item is an image of elf in elf bone. On the item is an image of goblin in goblinite. On the item is an image of elephant in dwarf bone. On the item is an image of cheese in candy. On the item is an image of me. Dwarf is surrounded by the cheese. Human is surrounded by the cheese. Elf is surrounded by the cheese. Goblin is surrounded by the cheese. Elephant is surrounded by the cheese. I am surrounded by the cheese. The cheese is on a fire. The dwarf is screaming. The human is screaming. The elf is screaming. The goblin is screaming. I am screaming. The cheese is laughing at me. }}
** There are [http://www.threepanelsoul.com/comic/on-learning-curve various] [https://1d4chan.org/wiki/File:DwarfFortress_is_fun.png comics] about DF learning curve.
* [[Hair-Trigger Temper]]: Some creatures (badger, honey badger, wolverine, black mamba ''and all derivatives thereof'') are "PRONE_TO_RAGE" - they have a chance of flipping out just because some non-friendly creature is in sight. Which makes them attack any creature at all and [[Turns Red|gives strength bonus]].
* [[Hair-Trigger Temper]]: Some creatures (badger, honey badger, wolverine, black mamba ''and all derivatives thereof'') are "PRONE_TO_RAGE" - they have a chance of flipping out just because some non-friendly creature is in sight. Which makes them attack any creature at all and [[Turns Red|gives strength bonus]].
* [[Hard Head]]: Averted in that even with maximum toughness most direct hits to unarmored heads are instantly fatal. But decently armored dwarves can survive getting their skulls shattered without any lasting effects.
* [[Hard Head]]: Averted in that even with maximum toughness most direct hits to unarmored heads are instantly fatal. But decently armored dwarves can survive getting their skulls shattered without any lasting effects.
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** Dwarves who are ‼on fire‼ will not decide that they should avoid flammable or explosive things, and so will tend to decide that they either a) need to sleep on a wooden bed to recover the damage they've taken from the fire, or b) decide they [[I Need a Freaking Drink|really need a freaking drink]]. Alcohol is typically stored in wooden barrels, and explodes.
** Dwarves who are ‼on fire‼ will not decide that they should avoid flammable or explosive things, and so will tend to decide that they either a) need to sleep on a wooden bed to recover the damage they've taken from the fire, or b) decide they [[I Need a Freaking Drink|really need a freaking drink]]. Alcohol is typically stored in wooden barrels, and explodes.
** Ironically, {{spoiler|Forgotten Beasts}} made of fire, ice, and many other "elements" are laughably easy since they come to pieces on the slightest contact.
** Ironically, {{spoiler|Forgotten Beasts}} made of fire, ice, and many other "elements" are laughably easy since they come to pieces on the slightest contact.
*** [http://kruggsmash.deviantart.com/art/Dwarf-comic1-281688018 Illustration]!
** The same applies to Fire Men, who [[Glass Cannon|despite fragility, are still quite dangerous]] - they spit fireballs and fire jets... and "spill" upon death. Magma Men, however, are covered in solid obsidian and as such very tough, especially as they feel no pain and have no vital organs.
** The same applies to Fire Men, who [[Glass Cannon|despite fragility, are still quite dangerous]] - they spit fireballs and fire jets... and "spill" upon death. Magma Men, however, are covered in solid obsidian and as such very tough, especially as they feel no pain and have no vital organs.
* [[Kill It with Ice]]: When the temperature drops below freezing, water turns to ice ''instantaneously'' when exposed to air. Any creature unfortunate enough to be standing on that square when it happens is 'encased in ice'. When you mine that square out, [[Cryonics Failure|all you find is a skeleton and anything metallic the victim was carrying.]]
* [[Kill It with Ice]]: When the temperature drops below freezing, water turns to ice ''instantaneously'' when exposed to air. Any creature unfortunate enough to be standing on that square when it happens is 'encased in ice'. When you mine that square out, [[Cryonics Failure|all you find is a skeleton and anything metallic the victim was carrying.]]
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** [[Legendary Carp|Carp]] were infamous for this. With the introduction of aimed attacks, large fish have gone back to being deadly. Sturgeon are still like this to an even greater degree than carp, as they can easily bite off limbs.
** [[Legendary Carp|Carp]] were infamous for this. With the introduction of aimed attacks, large fish have gone back to being deadly. Sturgeon are still like this to an even greater degree than carp, as they can easily bite off limbs.
*** Then there's the Undead Carp, its like a normal Carp, but actually listed as "Evil", very hard to kill and [[It Got Worse|it swims on land...]]
*** Then there's the Undead Carp, its like a normal Carp, but actually listed as "Evil", very hard to kill and [[It Got Worse|it swims on land...]]
** [http://www.bay12forums.com/smf/index.php?topic=101243.0 Giant sponges]. Sponges are near-impossible to kill or seriously harm on account of [[Blob Monster|having no vital organs]], no blood and normally not feeling pain, so they tend to, uh, ''sponge'' all attacks, from wasting all ammunition a hunter carried to stopping whole waves of the undead.. Sponges are immobile and have no appendages to attack with, but any creature can "push" creatures standing next to them, causing very little damage... for its size. Normal sponges are the size of a sheep and can be dangerous to dwarven children. Giant sponges are over half a ton. Thus they serve as flypaper for anything hostile, while clumsily trying to bump into the enemy - which usually is dodged, but when dodge fails, smaller creatures end up broken, and once they cannot dodge well, pulped like they were ran over by a steamroller. A giant sponge can eventually kill almost anything non-flying that approached it.
** [http://www.bay12forums.com/smf/index.php?topic=101243.0 Giant sponges]. Sponges are near-impossible to kill or seriously harm on account of [[Blob Monster|having no vital organs]], no blood and normally not feeling pain, so they tend to, uh, ''sponge'' all attacks, from wasting all ammunition a hunter carried to stopping whole waves of the undead. Sponges are immobile and have no appendages to attack with, but any creature can "push" creatures standing next to them, causing very little damage... for its size. Normal sponges are the size of a sheep and can be dangerous to dwarven children. Giant sponges are over half a ton. Thus they serve as flypaper for anything hostile, while clumsily trying to bump into the enemy - which usually is dodged, but when dodge fails, smaller creatures end up broken, and once they cannot dodge well, pulped like they were ran over by a steamroller. A giant sponge can eventually kill almost anything non-flying that approached it.
{{quote|> carp fleeing? THIS IS NOT DF ANYMORE
{{quote|> carp fleeing? THIS IS NOT DF ANYMORE
It was fleeing from a giant sponge, the creature which usurped its title of "king of the sea" by virtue of being unkillable prior to pulping. So it's weirdly appropriate IMHO. }}
It was fleeing from a giant sponge, the creature which usurped its title of "king of the sea" by virtue of being unkillable prior to pulping. So it's weirdly appropriate IMHO. }}
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* [[Low Fantasy]]: There may be dragons and elves, but there's hardly a drop of magic to be found. It's just you and your dwarves, struggling to survive in an untamed world by means of industry, alcohol, and cold, hard, steel<ref>On the other hand, modding is easy enough that adding features like magic could be done if desired (at least as far as innate attacks go), which could be used to make the game much easier (or harder)...</ref>.
* [[Low Fantasy]]: There may be dragons and elves, but there's hardly a drop of magic to be found. It's just you and your dwarves, struggling to survive in an untamed world by means of industry, alcohol, and cold, hard, steel<ref>On the other hand, modding is easy enough that adding features like magic could be done if desired (at least as far as innate attacks go), which could be used to make the game much easier (or harder)...</ref>.
** Magic is supposedly on the to-do list, though pretty far down. However, the current version has added spontaneously generated undead in evil areas, random monstrous curses that can spread (e.g. vampires and werewolves), and enemy necromancers who raise legions of the undead.
** Magic is supposedly on the to-do list, though pretty far down. However, the current version has added spontaneously generated undead in evil areas, random monstrous curses that can spread (e.g. vampires and werewolves), and enemy necromancers who raise legions of the undead.
** As one artist [http://koshachiy-barin.deviantart.com/art/Dwarf-Fortress-162604157 joked], DF can be like ''[[Jurassic Park]]'', only with undead elephants.
* [[Luckily, My Shield Will Protect Me]]: Shields make you very capable of blocking attacks.
* [[Luckily, My Shield Will Protect Me]]: Shields make you very capable of blocking attacks.
* [[Ludicrous Gibs]]: The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, individual fingers and toes and skin-, fat-, muscle and bone-layers. Gibs, represented as red 2s--or green, or grey, depending on whether it bleeds blood or goo--will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies: or anything else, for that matter. Thrown objects- even ''socks''- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
* [[Ludicrous Gibs]]: The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, individual fingers and toes and skin-, fat-, muscle and bone-layers. Gibs, represented as red 2s--or green, or grey, depending on whether it bleeds blood or goo--will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies: or anything else, for that matter. Thrown objects- even ''socks''- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
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** "[http://www.bay12forums.com/smf/index.php?topic=35517.0 My epic first dragon encounter!]"
** "[http://www.bay12forums.com/smf/index.php?topic=35517.0 My epic first dragon encounter!]"
** There are numerous stories on the forums of Legendary warriors battling far weaker opponents only to dodge a weak attack right off a bridge, stairs, cliff, into a lake, down a well....
** There are numerous stories on the forums of Legendary warriors battling far weaker opponents only to dodge a weak attack right off a bridge, stairs, cliff, into a lake, down a well....
** "[http://threepanelsoul.com/2008/05/12/on-trade-goods/ In future, instructions to laborers need to be more specific]".
** "[http://threepanelsoul.com/comic/on-trade-goods In future, instructions to laborers need to be more specific]".
** Topic: "[http://www.bay12forums.com/smf/index.php?topic=63417.6135 Note to Urist--In which you express your frustration to your dwarves]" - 444 pages and growing.
** Topic: "[http://www.bay12forums.com/smf/index.php?topic=63417.6135 Note to Urist--In which you express your frustration to your dwarves]" - 444 pages and growing.
* [[Attack of the 50-Foot Whatever]]: Once either population or accumulated wealth is big enough, they will come. They can be killed with a lot of training and some luck... but don't think simple ''doors'' can stop them. {{spoiler|Although cage traps can stop most of them dead}}.
* [[Attack of the 50-Foot Whatever]]: Once either population or accumulated wealth is big enough, they will come. They can be killed with a lot of training and some luck... but don't think simple ''doors'' can stop them. {{spoiler|Although cage traps can stop most of them dead}}.
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* [[The Coroner Doth Protest Too Much]]: "[http://dwarffortresswiki.org/index.php/Unfortunate_accident Unfortunate accidents]" [[Make It Look Like an Accident|tend to befall nobles]]. Like being accidentally told to pull a lever that for some inexplicable reason locks their bedroom door and opens a floodgate that fills the room with magma.
* [[The Coroner Doth Protest Too Much]]: "[http://dwarffortresswiki.org/index.php/Unfortunate_accident Unfortunate accidents]" [[Make It Look Like an Accident|tend to befall nobles]]. Like being accidentally told to pull a lever that for some inexplicable reason locks their bedroom door and opens a floodgate that fills the room with magma.
* [[Crazy Cat Lady]]: An unchecked cat population will create this, even after it becomes so large your frame-rate slows to a crawl. Also, Dwarves do not adopt cats. It's the other way around.
* [[Crazy Cat Lady]]: An unchecked cat population will create this, even after it becomes so large your frame-rate slows to a crawl. Also, Dwarves do not adopt cats. It's the other way around.
** As [[Three Panel Soul|Matt Boyd]] once [http://threepanelsoul.com/2008/04/21/on-dwarven-fortresses/ found out], if the source of these cats is a pair owned by fortress residents, their refusal to give up their pets can force this down a road not dissimilar to the Shoe Event Horizon that took place on [[Hitch Hikers Guide to The Galaxy|Frogstar B]]; basically, dwarf society reaches the Kitty Event Horizon and their entire socioeconomic structure starts to revolve around keeping the population in check.
** As [[Three Panel Soul|Matt Boyd]] once [http://threepanelsoul.com/comic/on-dwarven-fortresses found out], if the source of these cats is a pair owned by fortress residents, their refusal to give up their pets can force this down a road not dissimilar to the Shoe Event Horizon that took place on [[Hitch Hikers Guide to The Galaxy|Frogstar B]]; basically, dwarf society reaches the Kitty Event Horizon and their entire socioeconomic structure starts to revolve around keeping the population in check.
*** Fortunately, both Crazy Cat Dwarves and their pets can be disposed of with a simple room that involves a long hallway with spikes in the floor, and a lever at the end that operates them.
*** Fortunately, both Crazy Cat Dwarves and their pets can be disposed of with a simple room that involves a long hallway with spikes in the floor, and a lever at the end that operates them.
** [[media:catsbeard_9105.jpg|This is a Crazy Cat Dwarf Jpeg Image.]] All craftsdwarfship is of the highest quality. On the item is an image of Urist McCatbeard. On the the item is an image of cats. The cats form the beard of Urist McCatbeard. The artwork relates to the cats' adoption of Urist Mc Catbeard.
** [[media:catsbeard_9105.jpg|This is a Crazy Cat Dwarf Jpeg Image.]] All craftsdwarfship is of the highest quality. On the item is an image of Urist McCatbeard. On the the item is an image of cats. The cats form the beard of Urist McCatbeard. The artwork relates to the cats' adoption of Urist Mc Catbeard.
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** Since DF 2010, unarmed dwarves can no longer damage armored foes as easily nor gain superdwarvenly strength.
** Since DF 2010, unarmed dwarves can no longer damage armored foes as easily nor gain superdwarvenly strength.
* [[You Fail Economics Forever]]: The "Dwarven Economy" was so horrendously broken that DF2010 removed it completely.
* [[You Fail Economics Forever]]: The "Dwarven Economy" was so horrendously broken that DF2010 removed it completely.
** [[Three Panel Soul]] [http://threepanelsoul.com/2009/07/21/on-mixed-economies/ illustrates this].
** [[Three Panel Soul]] [http://threepanelsoul.com/comic/on-mixed-economies illustrates this].
** Also contributing to the removal decision was the matter that stacks of coins did not get re-stacked after being separated, leading to an ever increasing burden on CPUs.
** Also contributing to the removal decision was the matter that stacks of coins did not get re-stacked after being separated, leading to an ever increasing burden on CPUs.