Easter Egg: Difference between revisions

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{{quote|''"You are a stupid, square-headed bald git, aren't you? And you, I'm pointing at you, I'm pointing at you, but I'm not actually addressing you. I'm addressing the one prat in the whole country who's bothered to get hold of this recording, turn it round and actually work out the rubbish that I'm saying. What a poor, sad life he's got!"''|Backmasked message played in ''[[Red Dwarf]]'', "Backwards" }}
{{quote|''"You are a stupid, square-headed bald git, aren't you? And you, I'm pointing at you, I'm pointing at you, but I'm not actually addressing you. I'm addressing the one prat in the whole country who's bothered to get hold of this recording, turn it round and actually work out the rubbish that I'm saying. What a poor, sad life he's got!"''|Backmasked message played in ''[[Red Dwarf]]'', "Backwards" }}
{{color|white|Y}}<br />The little bits of stuff programmers left behind in the game. They're secrets, intended to tickle the fancy of those who discover them. Programs far too numerous to mention have included Easter eggs -- everything from Microsoft Office to ''[[Grand Theft Auto]]: [[Grand Theft Auto San Andreas|San Andreas]]''.
{{color|white|Y}}<br />The little bits of stuff programmers left behind in the game. They're secrets, intended to tickle the fancy of those who discover them. Programs far too numerous to mention have included Easter eggs—everything from Microsoft Office to ''[[Grand Theft Auto]]: [[Grand Theft Auto San Andreas|San Andreas]]''.


Sadly, Microsoft has disallowed Easter eggs ''entirely'' as part of its Trustworthy Computing Initiative, under the simple rationale that a user should be able to trust that the computer he's using is reliable and reasonably error-free.
Sadly, Microsoft has disallowed Easter eggs ''entirely'' as part of its Trustworthy Computing Initiative, under the simple rationale that a user should be able to trust that the computer he's using is reliable and reasonably error-free.
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An article on why Easter eggs exist (focusing on ''[[Magic: The Gathering]]'', but applicable to all games) is available [http://www.wizards.com/default.asp?x=mtgcom/daily/mr257 here].
An article on why Easter eggs exist (focusing on ''[[Magic: The Gathering]]'', but applicable to all games) is available [http://www.wizards.com/default.asp?x=mtgcom/daily/mr257 here].


For time-sensitive Easter eggs, see [[Holiday Mode]]. Compare [[Bilingual Bonus]], [[Freeze-Frame Bonus]] and [[What the Hell, Player?]]. For in-story [[Easter Egg]] dates that reference original air/release dates, see [[Significant Reference Date]].
For time-sensitive Easter eggs, see [[Holiday Mode]]. Compare [[Bilingual Bonus]], [[Freeze-Frame Bonus]] and [[What the Hell, Player?]]. For in-story '''Easter Egg''' dates that reference original air/release dates, see [[Significant Reference Date]].


{{examples}}
{{examples}}
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* The Fairchild Channel F console (released in 1976) came with a "Demo Cart", in which a key combination could bring the programmer's name, Michael Glass, up on screen. Both Alien Invasion and Video Whizball (1978) also had a code to display their programmer's last name (Reid-Selth, for Brad Reid-Selth) on the screen.
* The Fairchild Channel F console (released in 1976) came with a "Demo Cart", in which a key combination could bring the programmer's name, Michael Glass, up on screen. Both Alien Invasion and Video Whizball (1978) also had a code to display their programmer's last name (Reid-Selth, for Brad Reid-Selth) on the screen.
=== Action-Adventure ===
=== Action-Adventure ===
* [[Trope Codifier]]: The most famous early [[Easter Egg]] in a video game (to the extent where it's often [[Older Than They Think|mistakenly believed to be the first]]) was Warren Robinett's famous hidden signature room in the ''[[Adventure (1979 video game)|Adventure]]'' cartridge for the [[Atari 2600]]. By finding an item [[Pixel Hunt|hidden deep in a maze of the same color]] and bringing it into the right room, one could move though a previously impenetrable barrier, where the text "Created by Warren Robinett" could be found. This was in an era when Atari refused to put the names of game creators on any of its game packaging, and it neatly took up the leftover memory on the 4K ROM comprising the cartridge.
* [[Trope Codifier]]: The most famous early Easter Egg in a video game (to the extent where it's often [[Older Than They Think|mistakenly believed to be the first]]) was Warren Robinett's famous hidden signature room in the ''[[Adventure (1979 video game)|Adventure]]'' cartridge for the [[Atari 2600]]. By finding an item [[Pixel Hunt|hidden deep in a maze of the same color]] and bringing it into the right room, one could move though a previously impenetrable barrier, where the text "Created by Warren Robinett" could be found. This was in an era when Atari refused to put the names of game creators on any of its game packaging, and it neatly took up the leftover memory on the 4K ROM comprising the cartridge.
** An Atari executive coined the term when he compared finding the hidden room to "hunting for Easter eggs". While Atari hired a programmer to find where Robinett's name was in the code, they let it slide; Robinett later asked the programmer what he would have done if told to delete the code, and was told that he would have switched it to "Replaced by (programmer's name)".
** An Atari executive coined the term when he compared finding the hidden room to "hunting for Easter eggs". While Atari hired a programmer to find where Robinett's name was in the code, they let it slide; Robinett later asked the programmer what he would have done if told to delete the code, and was told that he would have switched it to "Replaced by (programmer's name)".
* ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' contains one of the most unusual Easter eggs in gaming history. ''[[Nintendo Power]]'' magazine held a contest and the winner, Chris Houlihan, had a [[Contest Winner Cameo|secret room named in his honor]] placed in the game. [http://zelda.wikia.com/wiki/Top_Secret_Room "The Chris Houlihan Room"] is filled with Rupees (the monetary unit of the game) and a small plaque identifying it. Many players are still unaware of its existence, due to the difficulty it takes to get there: outside of cheating, it can only be accessed if the game fails to load an area.
* ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' contains one of the most unusual Easter eggs in gaming history. ''[[Nintendo Power]]'' magazine held a contest and the winner, Chris Houlihan, had a [[Contest Winner Cameo|secret room named in his honor]] placed in the game. [http://zelda.wikia.com/wiki/Top_Secret_Room "The Chris Houlihan Room"] is filled with Rupees (the monetary unit of the game) and a small plaque identifying it. Many players are still unaware of its existence, due to the difficulty it takes to get there: outside of cheating, it can only be accessed if the game fails to load an area.
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** The Lego games in general are filled with Easter Eggs, most of them necessary for [[One Hundred Percent Completion]]. ''[[Lego Indiana Jones]]'' even has several Star Wars characters hidden in various levels.
** The Lego games in general are filled with Easter Eggs, most of them necessary for [[One Hundred Percent Completion]]. ''[[Lego Indiana Jones]]'' even has several Star Wars characters hidden in various levels.
** In fact, a "disco" egg appears in pretty much every Lego game in the series, with the music adjusted for the game's theme (a disco version of the ''[[Raiders of the Lost Ark]]'' theme in ''[[Lego Indiana Jones]]'', for example).
** In fact, a "disco" egg appears in pretty much every Lego game in the series, with the music adjusted for the game's theme (a disco version of the ''[[Raiders of the Lost Ark]]'' theme in ''[[Lego Indiana Jones]]'', for example).
* ''[[Batman: Arkham Asylum]]'' actually had an [[Easter Egg]] so well-hidden that it wasn't discovered until the developers threw the fans a bone four months after its release and outright said "There is an [[Easter Egg]] nobody has found in this room of the game." {{spoiler|It's in Warden Sharp's office, and contains a [[Sequel Hook]] for ''Batman: Arkham City''.}}
* ''[[Batman: Arkham Asylum]]'' actually had an Easter Egg so well-hidden that it wasn't discovered until the developers threw the fans a bone four months after its release and outright said "There is an Easter Egg nobody has found in this room of the game." {{spoiler|It's in Warden Sharp's office, and contains a [[Sequel Hook]] for ''Batman: Arkham City''.}}
* ''[[Grabbed By the Ghoulies]]'' contains ''tons'' of Easter eggs from the ''[[Banjo-Kazooie]]'' games, mostly in the form of paintings of the various ''Banjo'' characters placed around the mansion. There's also an infamous whiteboard in one room apparently listing part of a(n incomplete) solution for ''Banjo'''s [[Urban Legend of Zelda|"Stop 'n' Swop"]].
* ''[[Grabbed By the Ghoulies]]'' contains ''tons'' of Easter eggs from the ''[[Banjo-Kazooie]]'' games, mostly in the form of paintings of the various ''Banjo'' characters placed around the mansion. There's also an infamous whiteboard in one room apparently listing part of a(n incomplete) solution for ''Banjo'''s [[Urban Legend of Zelda|"Stop 'n' Swop"]].
* In ''X-Men Origins: Wolverine'' the video game there's a section of the game where you can see [[World of Warcraft|Frostmourne]], the Lich King's sword, in a heap of ice rocks. Next to this is a skeleton with an exclamation point above it, referencing the marks for quests in ''World Of Warcraft''.
* In ''X-Men Origins: Wolverine'' the video game there's a section of the game where you can see [[World of Warcraft|Frostmourne]], the Lich King's sword, in a heap of ice rocks. Next to this is a skeleton with an exclamation point above it, referencing the marks for quests in ''World Of Warcraft''.
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** Myst III: Exile and Myst Online: Uru Live also have Easter eggs. Some re-releases of the original game Myst have Easter eggs as well, but these were added later and are not part of the original game as designed by the creators. A well-known Myst fan named Zardoz is responsible for cracking some of the tougher to find eggs.
** Myst III: Exile and Myst Online: Uru Live also have Easter eggs. Some re-releases of the original game Myst have Easter eggs as well, but these were added later and are not part of the original game as designed by the creators. A well-known Myst fan named Zardoz is responsible for cracking some of the tougher to find eggs.
* The ''[[Quest for Glory]]'' series is one huge collection of Easter Eggs.
* The ''[[Quest for Glory]]'' series is one huge collection of Easter Eggs.
* Back in the days when [[Lucas Arts]] still made some of the best adventure games on the planet, they had Steve Purcell's ''[[Sam and Max Freelance Police]]'' as mascots. Max has appeared in some form or other in ''every single adventure game'' they ever made, usually as the design of a room, or as graffiti on a wall. Look for a oval with two rabbit ears on it -- that's Max.
* Back in the days when [[Lucas Arts]] still made some of the best adventure games on the planet, they had Steve Purcell's ''[[Sam and Max Freelance Police]]'' as mascots. Max has appeared in some form or other in ''every single adventure game'' they ever made, usually as the design of a room, or as graffiti on a wall. Look for a oval with two rabbit ears on it—that's Max.
** Furthermore: Dying counts as an [[Easter Egg]] in [[Lucas Arts]] games because it is almost impossible to do so. But when it does happen, it frequently happens as [[Crowning Moment of Funny]].
** Furthermore: Dying counts as an Easter Egg in [[Lucas Arts]] games because it is almost impossible to do so. But when it does happen, it frequently happens as [[Crowning Moment of Funny]].
** There's a number of [[Easter Egg|Easter Eggs]] to be found in ''[[The Curse of Monkey Island]]'' too. To list but a few examples:
** There's a number of Easter Eggs to be found in ''[[The Curse of Monkey Island]]'' too. To list but a few examples:
*** Starting a new game on 25 December or 1 January will display a message upon starting.
*** Starting a new game on 25 December or 1 January will display a message upon starting.
*** Talk to Palido (the sunbather guy on Puerto Pollo's beach) and ask him how long he's been there. He'll tell you he's been there since eight months before the current month on your computer calendar. If your computer calendar shows January, he'll wish you a happy new year.
*** Talk to Palido (the sunbather guy on Puerto Pollo's beach) and ask him how long he's been there. He'll tell you he's been there since eight months before the current month on your computer calendar. If your computer calendar shows January, he'll wish you a happy new year.
*** On Blood Island, go to the lake and try to pick up the water to make Guybrush remark "I don't really want to go in the ocean." Do it 25 times, and Guybrush will eventually go underwater - and appear in the underwater scene from ''[[Secret of Monkey Island]]'', complete with drowned Guybrush sprite (which is labelled as "fish food"). After Guybrush leaves, search the water and you can find an arrow that lets you go down and have a proper look round.
*** On Blood Island, go to the lake and try to pick up the water to make Guybrush remark "I don't really want to go in the ocean." Do it 25 times, and Guybrush will eventually go underwater - and appear in the underwater scene from ''[[Secret of Monkey Island]]'', complete with drowned Guybrush sprite (which is labelled as "fish food"). After Guybrush leaves, search the water and you can find an arrow that lets you go down and have a proper look round.
*** In the Goodsoup Family Crypt on Blood Island, examine the hole in the back wall (where the roots are) to find yourself in the forest of Mêlée Island from the first game, complete with original music and HUD. Unlike the water scene, you don't get to have a proper look round, but it is a nice [[Call Back]] to the first game, where examining the stump (which Guybrush pops out of in this [[Easter Egg]]) reveals that it leads to "a maze of caverns" - presumably the Goodsoup Family Crypt.
*** In the Goodsoup Family Crypt on Blood Island, examine the hole in the back wall (where the roots are) to find yourself in the forest of Mêlée Island from the first game, complete with original music and HUD. Unlike the water scene, you don't get to have a proper look round, but it is a nice [[Call Back]] to the first game, where examining the stump (which Guybrush pops out of in this Easter Egg) reveals that it leads to "a maze of caverns" - presumably the Goodsoup Family Crypt.
*** On Skull Island, when talking to the bandits, ask "What about toys, got any toys?" and Guybrush will be given a LeChuck doll. In the final area of the game, try using the doll on LeChuck.
*** On Skull Island, when talking to the bandits, ask "What about toys, got any toys?" and Guybrush will be given a LeChuck doll. In the final area of the game, try using the doll on LeChuck.
*** Examine the clock on Puerto Pollo and Guybrush will read out the time, right down to the second. The time is the same as your computer clock. The clock also chimes every half hour.
*** Examine the clock on Puerto Pollo and Guybrush will read out the time, right down to the second. The time is the same as your computer clock. The clock also chimes every half hour.
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* ''[[Myst|Uru]]'' has a secret egg quest which starts out in a room with a giant Easter egg floating in the center of it, and ends with you being allowed to {{spoiler|drive a Zamboni around outside the starting area.}}
* ''[[Myst|Uru]]'' has a secret egg quest which starts out in a room with a giant Easter egg floating in the center of it, and ends with you being allowed to {{spoiler|drive a Zamboni around outside the starting area.}}
* This trope is a staple of the [[Nancy Drew (video game)|Nancy Drew]] video game series, sometimes allowing the player to add actual Easter eggs to Nancy's inventory. Perhaps the most memorable is a phone number which, if dialed in-game during ''White Wolf of Icicle Creek'', gets Nancy harranged by a phone-in psychic who references every previous game in the series.
* This trope is a staple of the [[Nancy Drew (video game)|Nancy Drew]] video game series, sometimes allowing the player to add actual Easter eggs to Nancy's inventory. Perhaps the most memorable is a phone number which, if dialed in-game during ''White Wolf of Icicle Creek'', gets Nancy harranged by a phone-in psychic who references every previous game in the series.
** One [[Easter Egg]] in ''Legend of the Crystal Skull'' can only be accessed by visiting the out-of-game [[Viral Marketing|website]] of a character from a previous game.
** One Easter Egg in ''Legend of the Crystal Skull'' can only be accessed by visiting the out-of-game [[Viral Marketing|website]] of a character from a previous game.
* The first ''[[Discworld]]'' game has a somewhat infamous one [http://trueblueaussie.com/Discworld1EasterEgg.htm detailed here.] Eric Idle had jokingly recorded the line "I want to be the first person in a game to say fuck," and they had to put it ''somewhere'', didn't they?
* The first ''[[Discworld]]'' game has a somewhat infamous one [http://trueblueaussie.com/Discworld1EasterEgg.htm detailed here.] Eric Idle had jokingly recorded the line "I want to be the first person in a game to say fuck," and they had to put it ''somewhere'', didn't they?
* The ''[[Doctor Who]]'' adventure game, "The Gunpowder Plot", has these innocuous facts about the level... But after reading them, you can {{spoiler|hear a [[Hell Is That Noise|sinister clicking noise]], and when you turn back, you can see one of the Silents. Looking at the fact again will result in the Silent talking about the history of whatever you looked at, and then just disappear}}.
* The ''[[Doctor Who]]'' adventure game, "The Gunpowder Plot", has these innocuous facts about the level... But after reading them, you can {{spoiler|hear a [[Hell Is That Noise|sinister clicking noise]], and when you turn back, you can see one of the Silents. Looking at the fact again will result in the Silent talking about the history of whatever you looked at, and then just disappear}}.


=== Eastern RPG ===
=== Eastern RPG ===
* ''[[Persona 3]]'' has some unusual Easter Eggs found when using a Game Shark or other devices. Most notably, it has [[Mission Control|Mitsuru or Fuuka]] [[No Fourth Wall|scolding you for cheating]] -- using several differently lines, and fully voiced, to boot.
* ''[[Persona 3]]'' has some unusual Easter Eggs found when using a Game Shark or other devices. Most notably, it has [[Mission Control|Mitsuru or Fuuka]] [[No Fourth Wall|scolding you for cheating]]—using several differently lines, and fully voiced, to boot.
** That happens if you use a cheat device to enable usage of {{spoiler|the Universe Arcana Persona}} in normal gameplay specifically. Other Easter Eggs also exist - once you have all characters, try making a party of all girls (barring the MC, of course), a party of all guys (Junpei, Akihiko and Ken or Akihiko, Shinjiro and Ken are the only combinations that work), all second year students (Yukari, Junpei and Aigis), or the original SEES members (Mitsuru, Akihiko and Shinjiro) and talk to one of them in Tartarus - the members will say something about the party. Another one happens if you equip Mara as your Persona and enter the Velvet Room.
** That happens if you use a cheat device to enable usage of {{spoiler|the Universe Arcana Persona}} in normal gameplay specifically. Other Easter Eggs also exist - once you have all characters, try making a party of all girls (barring the MC, of course), a party of all guys (Junpei, Akihiko and Ken or Akihiko, Shinjiro and Ken are the only combinations that work), all second year students (Yukari, Junpei and Aigis), or the original SEES members (Mitsuru, Akihiko and Shinjiro) and talk to one of them in Tartarus - the members will say something about the party. Another one happens if you equip Mara as your Persona and enter the Velvet Room.
* The first four ''[[.hack]]'' games came with DVDs detailing what happened in the real world during the events of the game. Watching these with the subtitles on would reveal area keywords for the game where you could find rare items.
* The first four ''[[.hack]]'' games came with DVDs detailing what happened in the real world during the events of the game. Watching these with the subtitles on would reveal area keywords for the game where you could find rare items.
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* The redesign of the Faultline zone in Issue 8 of ''[[City of Heroes]]'' included a well-hidden "lounge room"; entering earns you the "Egg Hunter" exploration badge.
* The redesign of the Faultline zone in Issue 8 of ''[[City of Heroes]]'' included a well-hidden "lounge room"; entering earns you the "Egg Hunter" exploration badge.
** Of course the problem with that is that unlike the Warhammer example below it's fairly easy to find, so about 5 seconds after the first hunter found it, everyone knew about it.
** Of course the problem with that is that unlike the Warhammer example below it's fairly easy to find, so about 5 seconds after the first hunter found it, everyone knew about it.
* ''[[Warhammer Fantasy Battle]] Online'' has an Easter egg ''zone'' -- a player in the Inevitable City who manages to successfully navigate a battle-filled arena and do some careful jumping across a series of floating rock islands can find a Chaos gateway. Jumping thought it lands one in an area identified by the loading screen as the Winds of Chaos, which consists of a random location filled with eye-candy. Possibilities include an icy crater filled with frozen daemons and one very cold high elf, a beautiful elven beach, a bird's nest on a mountain next to fleets of ships hanging in the sky, the moon, and the starting village from Mythic's ''Dark Age Of Camelot''. Sadly, you only remain in these areas for a few seconds before being teleported back to the Chaos capital, allowing only brief exploration.
* ''[[Warhammer Fantasy Battle]] Online'' has an Easter egg ''zone''—a player in the Inevitable City who manages to successfully navigate a battle-filled arena and do some careful jumping across a series of floating rock islands can find a Chaos gateway. Jumping thought it lands one in an area identified by the loading screen as the Winds of Chaos, which consists of a random location filled with eye-candy. Possibilities include an icy crater filled with frozen daemons and one very cold high elf, a beautiful elven beach, a bird's nest on a mountain next to fleets of ships hanging in the sky, the moon, and the starting village from Mythic's ''Dark Age Of Camelot''. Sadly, you only remain in these areas for a few seconds before being teleported back to the Chaos capital, allowing only brief exploration.


=== Platform Game ===
=== Platform Game ===
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** In the first ''Paper Mario'', if you left the controller idle on the Chapter start screen (e.g. the ones that displayed the Chapter's title), the original version of the ''Super Mario Bros. (World 1-1)'' theme would play.
** In the first ''Paper Mario'', if you left the controller idle on the Chapter start screen (e.g. the ones that displayed the Chapter's title), the original version of the ''Super Mario Bros. (World 1-1)'' theme would play.
* [[Sonic CD]] has a secret passage in the Past and [[Bad Future]] versions of Wacky Workbench Act 1. In the Past, a green statue of an angel will be waiting for you and gives you a good amount of rings. However in the [[Bad Future]], [[Our Founder|a gold statue of Eggman will appear instead]]. You can destroy it, but bombs will rain on you seconds later.
* [[Sonic CD]] has a secret passage in the Past and [[Bad Future]] versions of Wacky Workbench Act 1. In the Past, a green statue of an angel will be waiting for you and gives you a good amount of rings. However in the [[Bad Future]], [[Our Founder|a gold statue of Eggman will appear instead]]. You can destroy it, but bombs will rain on you seconds later.
* ''[[Metroid]] Fusion'' is more linear than most games in the series, but it still rewards would-be [[Sequence Breaking|sequence breakers]] with an Easter egg -- a short cutscene which hints at the game's big [[The Reveal|Reveal]] and ends with one character musing "I wonder how many players will see this message??" The answer is very few -- legitimately, anyway. The sequence break is [http://www.metroid2002.com/fusion/other_secret_message.php incredibly difficult] and accomplishing it is a badge of honour among ''Metroid'' fans.
* ''[[Metroid]] Fusion'' is more linear than most games in the series, but it still rewards would-be [[Sequence Breaking|sequence breakers]] with an Easter egg—a short cutscene which hints at the game's big [[The Reveal|Reveal]] and ends with one character musing "I wonder how many players will see this message??" The answer is very few—legitimately, anyway. The sequence break is [http://www.metroid2002.com/fusion/other_secret_message.php incredibly difficult] and accomplishing it is a badge of honour among ''Metroid'' fans.
* ''[[Pitfall|Pitfall II: Lost Caverns]]'' for the [[Atari]] 8-bit and 5200 had an entirely new level after you beat the game that was ''longer than the actual game itself.'' This may be the largest relative Easter egg in any game.
* ''[[Pitfall|Pitfall II: Lost Caverns]]'' for the [[Atari]] 8-bit and 5200 had an entirely new level after you beat the game that was ''longer than the actual game itself.'' This may be the largest relative Easter egg in any game.
* Later games in the ''[[Jak and Daxter]]'' series scattered (coincidentally egg-shaped) Precursor Orbs around the levels for players to find, which could be spent on various cheats and Easter eggs (found under Cheats in the pause menu), ranging from [[Game Breaker|game breakers]] such as infinite ammunition and invulnerability to more trivial stuff like mirroring the game world and toggling the protagonist's goatee on and off. The in-world explanation is that since the game takes place in the future, the formerly abundant Orbs have now become increasingly rare, and extremely valuable in the process.
* Later games in the ''[[Jak and Daxter]]'' series scattered (coincidentally egg-shaped) Precursor Orbs around the levels for players to find, which could be spent on various cheats and Easter eggs (found under Cheats in the pause menu), ranging from [[Game Breaker|game breakers]] such as infinite ammunition and invulnerability to more trivial stuff like mirroring the game world and toggling the protagonist's goatee on and off. The in-world explanation is that since the game takes place in the future, the formerly abundant Orbs have now become increasingly rare, and extremely valuable in the process.
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** And ''Theme Park World''. Naming customers after certain production team members causes them to stay longer or spend more money.
** And ''Theme Park World''. Naming customers after certain production team members causes them to stay longer or spend more money.
** ''[[Sim Copter]]'' has one of the most famous Easter Eggs of all. In the finale, you are greeted by a throng of adoring citizens. Allegedly, the producer told one of the artists to include a bunch of bikini babes in the scene, without knowing that the artist was homosexual. Annoyed at the request, the artist included several speedo-wearing men, some of whom were kissing. Maxis fired him and was forced to recall early editions of the game.
** ''[[Sim Copter]]'' has one of the most famous Easter Eggs of all. In the finale, you are greeted by a throng of adoring citizens. Allegedly, the producer told one of the artists to include a bunch of bikini babes in the scene, without knowing that the artist was homosexual. Annoyed at the request, the artist included several speedo-wearing men, some of whom were kissing. Maxis fired him and was forced to recall early editions of the game.
** Also should note that in ''[[Sim City|Sim City 3000]]'' and ''Sim City 4'', many of the office buildings were named after a person who helped develop the game ([[Memetic Mutation|like Wren Insurance]]). And let's not forget the ''biggest'' [[Easter Egg]] of them all; The California Plaza, where the Maxis studios is located, is a landmark players can build in their cities (actually quite snazzy looking too).
** Also should note that in ''[[Sim City|Sim City 3000]]'' and ''Sim City 4'', many of the office buildings were named after a person who helped develop the game ([[Memetic Mutation|like Wren Insurance]]). And let's not forget the ''biggest'' Easter Egg of them all; The California Plaza, where the Maxis studios is located, is a landmark players can build in their cities (actually quite snazzy looking too).
** Every game in ''[[The Sims]]'' including its two sequels all contain easter eggs.
** Every game in ''[[The Sims]]'' including its two sequels all contain easter eggs.
* ''[[Drakengard]]'' has an Easter egg to obtain after seeing all of the game's [[Multiple Endings]]. It involves doing a free mission in Tokyo and shooting down three or five jets of the Japanese Air Self-Defense Force, which is much harder than it sounds. After you accomplish this, you can choose to fly either your dragon or an SU-47 in free missions. This is a [[Shout-Out]] to Cavia Inc., who develop the ''[[Ace Combat]]'' series of games and developed the [[Simulation Game|Flight Sim]] half of the game. Did I mention that the protagonist is still mounted on the outside of the jet?
* ''[[Drakengard]]'' has an Easter egg to obtain after seeing all of the game's [[Multiple Endings]]. It involves doing a free mission in Tokyo and shooting down three or five jets of the Japanese Air Self-Defense Force, which is much harder than it sounds. After you accomplish this, you can choose to fly either your dragon or an SU-47 in free missions. This is a [[Shout-Out]] to Cavia Inc., who develop the ''[[Ace Combat]]'' series of games and developed the [[Simulation Game|Flight Sim]] half of the game. Did I mention that the protagonist is still mounted on the outside of the jet?
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* In ''[[Wing Commander (video game)|Wing Commander]] IV'', typing "animal" when the shipboard computer terminal text is scrolling, before it gets to the prompt for a callsign, results in a text based "20 questions" type game called "Animal Gump". Replacing "animal" with "chicken" gives an alternate version of the credits, with strange comments.
* In ''[[Wing Commander (video game)|Wing Commander]] IV'', typing "animal" when the shipboard computer terminal text is scrolling, before it gets to the prompt for a callsign, results in a text based "20 questions" type game called "Animal Gump". Replacing "animal" with "chicken" gives an alternate version of the credits, with strange comments.
* If you play ''[[X Wing]]'' when your system clock says it is December 25, a tiny Santa Claus is visible in the background on the menu screen.
* If you play ''[[X Wing]]'' when your system clock says it is December 25, a tiny Santa Claus is visible in the background on the menu screen.
** On December 25th, ''Beyond [[Dark Castle]]'' has a Christmas tree on the backside of the revolving door to the castle.
** On December 25, ''Beyond [[Dark Castle]]'' has a Christmas tree on the backside of the revolving door to the castle.
* ''F/A 18 Hornet'' has a literal giant easter egg floating over an airbase near Lake Bahr-al-Mith in Iraq.
* ''F/A 18 Hornet'' has a literal giant easter egg floating over an airbase near Lake Bahr-al-Mith in Iraq.
* The [[Hollywood Hacking]] sim ''[[Uplink]]'' combines this with [[Genius Bonus]] in a very interesting and thematically appropriate way. There are supposedly encrypted easter eggs hidden in the game's code. If you want to see them, find the right segments and crack the encryption keys.
* The [[Hollywood Hacking]] sim ''[[Uplink]]'' combines this with [[Genius Bonus]] in a very interesting and thematically appropriate way. There are supposedly encrypted easter eggs hidden in the game's code. If you want to see them, find the right segments and crack the encryption keys.
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=== Stealth ===
=== Stealth ===
* ''[[Metal Gear]]''. The whole series. The early ones had a few, but the ''Solid'' games contain more than you could possibly ever find -- to the point where it's almost closer to [[The Dev Team Thinks of Everything]]. They vary from bonus conversations, to lewd posters and jokes, to Konami Easter Island heads, to [[Running Gag|Running Gags]], to strange bonus items and scenes. You can get so much [[Video Game Cruelty Punishment]] it's unreal, get enough [[Fan Service]] to last you the night, and even make the main character shave off his [[Perma-Stubble|beard]] for the finale of the second game, if you decide you don't like it.
* ''[[Metal Gear]]''. The whole series. The early ones had a few, but the ''Solid'' games contain more than you could possibly ever find—to the point where it's almost closer to [[The Dev Team Thinks of Everything]]. They vary from bonus conversations, to lewd posters and jokes, to Konami Easter Island heads, to [[Running Gag]]s, to strange bonus items and scenes. You can get so much [[Video Game Cruelty Punishment]] it's unreal, get enough [[Fan Service]] to last you the night, and even make the main character shave off his [[Perma-Stubble|beard]] for the finale of the second game, if you decide you don't like it.
* The [[Updated Rerelease|Gold edition]] of ''[[Thief]]: The Dark Project'' features [[Debug Room|a hidden joke stage]], accessible by altering the configuration file, that intentionally exposed things the players weren't supposed to see, such as bugs that were killed before final release and the placeholder texture, along with notes giving insights into the design process and some out-and-out gags.
* The [[Updated Rerelease|Gold edition]] of ''[[Thief]]: The Dark Project'' features [[Debug Room|a hidden joke stage]], accessible by altering the configuration file, that intentionally exposed things the players weren't supposed to see, such as bugs that were killed before final release and the placeholder texture, along with notes giving insights into the design process and some out-and-out gags.
** Then there's an [[Easter Egg]] basketball court (which doubles as a [[Developer Room]] thanks to a scroll with the devs' quotes). It's hidden in the {{spoiler|training mission, but you can access it only if you select Expert difficulty}}.
** Then there's an Easter Egg basketball court (which doubles as a [[Developer Room]] thanks to a scroll with the devs' quotes). It's hidden in the {{spoiler|training mission, but you can access it only if you select Expert difficulty}}.
** ''Thief 2'' has a rather unusual one. In the level where you break into the City Watch HQ, if you throw a Scouting Orb over the wall immediately to your left when the level begins you can see a couple of zombies dancing.
** ''Thief 2'' has a rather unusual one. In the level where you break into the City Watch HQ, if you throw a Scouting Orb over the wall immediately to your left when the level begins you can see a couple of zombies dancing.


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** ''[[Grand Theft Auto Vice City]]'' [[Lampshades]] this with a chocolate egg and a "Happy Easter" sign in a secret room.
** ''[[Grand Theft Auto Vice City]]'' [[Lampshades]] this with a chocolate egg and a "Happy Easter" sign in a secret room.
* ''[[Saints Row]] 2'' has an actual ''Easter Bunny'' that rises from the water.
* ''[[Saints Row]] 2'' has an actual ''Easter Bunny'' that rises from the water.
* ''[[Endless Ocean]]'' has a lot of these, but they're either very small, unobtrusive, and possibly not intentional (the holes in the rock at Comb Reef, the various findable items, the out-of-season fish) or huge enough to stretch the definition of "egg" (the [[Derelict Graveyard|Ship's Rest]] area, some of the aforementioned items). The only true [[Easter Egg]] is the {{spoiler|secret cutscene}} unlockable by sitting on the deckchair at sunset.
* ''[[Endless Ocean]]'' has a lot of these, but they're either very small, unobtrusive, and possibly not intentional (the holes in the rock at Comb Reef, the various findable items, the out-of-season fish) or huge enough to stretch the definition of "egg" (the [[Derelict Graveyard|Ship's Rest]] area, some of the aforementioned items). The only true Easter Egg is the {{spoiler|secret cutscene}} unlockable by sitting on the deckchair at sunset.
** There are a few other ones that are almost definitely intentional. [[Exposition Fairy|Kat]] can be spoken to on deck, and usually provides information as to what you should do next. However, once story mode has been completed, she says random, sometimes [[Contemplate Our Navels|navel-contemplative]], sometimes funny things. There's also another {{spoiler|secret cutscene}} unlocked by achieving [[One Hundred Percent Completion]].
** There are a few other ones that are almost definitely intentional. [[Exposition Fairy|Kat]] can be spoken to on deck, and usually provides information as to what you should do next. However, once story mode has been completed, she says random, sometimes [[Contemplate Our Navels|navel-contemplative]], sometimes funny things. There's also another {{spoiler|secret cutscene}} unlocked by achieving [[One Hundred Percent Completion]].
* [[The Elder Scrolls]] [http://uesp.net/wiki/Morrowind:Easter_Eggs Morrowind] and [http://uesp.net/wiki/Oblivion:Easter_Eggs Oblivion] are full of Easter eggs.
* [[The Elder Scrolls]] [http://uesp.net/wiki/Morrowind:Easter_Eggs Morrowind] and [http://uesp.net/wiki/Oblivion:Easter_Eggs Oblivion] are full of Easter eggs.
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** ''[[Shenmue]]'' spanned three discs; each disk's audio track was performed by a different character.
** ''[[Shenmue]]'' spanned three discs; each disk's audio track was performed by a different character.
** ''[[Bomberman|Panic Bomber]]'' for the [[Turbo Grafx-16|PC Engine/TurboGrafx-16]] also had such a track, featuring Shirobon (White Bomber) and Kurobon (Black Bomber).
** ''[[Bomberman|Panic Bomber]]'' for the [[Turbo Grafx-16|PC Engine/TurboGrafx-16]] also had such a track, featuring Shirobon (White Bomber) and Kurobon (Black Bomber).
* Often mistaken for an [[Easter Egg]]: Hold down the Start and Select buttons as you start up a [[Game Boy Advance]]; the Nintendo logo under the Game Boy Advance logo will disappear with a four note jingle reminiscent of some sound effects in ''[[Mario]]'' games. The A button will make the logo reappear and make the game continue booting. In fact, it's actually just a method of overriding the cartridge slot so that downloads through the Link Cable (e.g. for single-cart multiplayer games, from a [[Game Cube]]) will work without you having to pull out the game that's already in there. Believing that this is an [[Easter Egg]] shows that someone didn't [[Read the Freaking Manual]].
* Often mistaken for an Easter Egg: Hold down the Start and Select buttons as you start up a [[Game Boy Advance]]; the Nintendo logo under the Game Boy Advance logo will disappear with a four note jingle reminiscent of some sound effects in ''[[Mario]]'' games. The A button will make the logo reappear and make the game continue booting. In fact, it's actually just a method of overriding the cartridge slot so that downloads through the Link Cable (e.g. for single-cart multiplayer games, from a [[Game Cube]]) will work without you having to pull out the game that's already in there. Believing that this is an Easter Egg shows that someone didn't [[Read the Freaking Manual]].
* Similarly, try holding down the Z button as you start up a [[Game Cube]]. Now try holding down the Z buttons on all four controllers at once as you start it up.
* Similarly, try holding down the Z button as you start up a [[Game Cube]]. Now try holding down the Z buttons on all four controllers at once as you start it up.
** This also works for holding Z on the first two controllers, but not the first three, sadly.
** This also works for holding Z on the first two controllers, but not the first three, sadly.
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* In the special edition of ''[[BioShock (series)]] 2'', you have several posters advertising Rapture. On each one of them is {{spoiler|Rapturian graffiti in UV-sensitive ink that is only visible under a blacklight. This is hinted at NOWHERE on the poster.}}
* In the special edition of ''[[BioShock (series)]] 2'', you have several posters advertising Rapture. On each one of them is {{spoiler|Rapturian graffiti in UV-sensitive ink that is only visible under a blacklight. This is hinted at NOWHERE on the poster.}}
* It was recently discovered that the [[Game Cube]] system menu's ambient background music is actually [http://fryguy64.proboards.com/index.cgi?action=display&board=cameo&thread=3527&page=1#88809 a version of the Famicom Disk System startup music slowed down to about 1/25th of the original speed].
* It was recently discovered that the [[Game Cube]] system menu's ambient background music is actually [http://fryguy64.proboards.com/index.cgi?action=display&board=cameo&thread=3527&page=1#88809 a version of the Famicom Disk System startup music slowed down to about 1/25th of the original speed].
* The hidden object game ''[[Mystery Case Files]]: Dire Grove'' contains an [[Easter Egg]] that can only be solved if you complete the game ''twice'': once to view the clues that appear in the closing credits, and a second time to solve them and access the egg.
* The hidden object game ''[[Mystery Case Files]]: Dire Grove'' contains an Easter Egg that can only be solved if you complete the game ''twice'': once to view the clues that appear in the closing credits, and a second time to solve them and access the egg.
* ''[[Wario Ware]]: D.I.Y.'' has an interesting one that made a lot of ''[[Mario Paint]]'' fans giddy. If you enter the Game MakerMatic and name your game "Mario Paint", you'll hear one of its BGMs as you draw. (If you change the name to something else, though, the music goes away.)
* ''[[Wario Ware]]: D.I.Y.'' has an interesting one that made a lot of ''[[Mario Paint]]'' fans giddy. If you enter the Game MakerMatic and name your game "Mario Paint", you'll hear one of its BGMs as you draw. (If you change the name to something else, though, the music goes away.)
* In the Solar System installment of the ''[[Magic School Bus]]'' educational CD-ROM games had a video camera sitting on a desk in the classroom. It normally did nothing. When you flick the lightswitch in the room to make everything pitch black, and then clicked the video camera, it made a screen appear on the blackboard of the classroom. You could then watch things such as the credits, more information about the Solar System, or a video about how if a person comes into your school dressed as Miss Frizzle, you should "start packing" (you can't travel through the Solar System in one day!).
* In the Solar System installment of the ''[[Magic School Bus]]'' educational CD-ROM games had a video camera sitting on a desk in the classroom. It normally did nothing. When you flick the lightswitch in the room to make everything pitch black, and then clicked the video camera, it made a screen appear on the blackboard of the classroom. You could then watch things such as the credits, more information about the Solar System, or a video about how if a person comes into your school dressed as Miss Frizzle, you should "start packing" (you can't travel through the Solar System in one day!).
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** In Windows 3.1, a certain sequence of keys would replace the Windows logo in the "About Windows" dialogue with a portrait of Bill Gates or (depending on what code was entered), a polar bear.
** In Windows 3.1, a certain sequence of keys would replace the Windows logo in the "About Windows" dialogue with a portrait of Bill Gates or (depending on what code was entered), a polar bear.
** Windows 95 had a feature whereas, in Explorer, you created a folder on the desktop named "and now, the moment you've all been waiting for" then renamed it "we proudly present for your viewing pleaure" then finally renamed it "The Microsoft Windows 95 Product Team!" the directory window would show a video (complete with music) of all the people involved in creating Windows 95.
** Windows 95 had a feature whereas, in Explorer, you created a folder on the desktop named "and now, the moment you've all been waiting for" then renamed it "we proudly present for your viewing pleaure" then finally renamed it "The Microsoft Windows 95 Product Team!" the directory window would show a video (complete with music) of all the people involved in creating Windows 95.
*** Unsurprisingly, any form of [[Easter Egg]] in Microsoft products [http://blogs.msdn.com/larryosterman/archive/2005/10/21/483608.aspx has been banned] by [[Executive Veto]] ever since?
*** Unsurprisingly, any form of Easter Egg in Microsoft products [http://blogs.msdn.com/larryosterman/archive/2005/10/21/483608.aspx has been banned] by [[Executive Veto]] ever since?
** [http://support.microsoft.com/kb/232010 Older versions of the 3D Text screensaver], upon having "volcano" input as the text, would display the names of random volcanoes.
** [http://support.microsoft.com/kb/232010 Older versions of the 3D Text screensaver], upon having "volcano" input as the text, would display the names of random volcanoes.
** The "Pipes" screensaver would sometimes manifest a teapot at one of the angles in the pipes it drew.
** The "Pipes" screensaver would sometimes manifest a teapot at one of the angles in the pipes it drew.
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* The DVD of ''[[Austin Powers]]: The Spy Who Shagged Me'' contains a secret menu, accessed if you wait around long enough on the special features menu for Dr. Evil's spaceship to fly into frame, and select the logo on it. The menu has several bonus features about, well, evil, if I remember correctly.
* The DVD of ''[[Austin Powers]]: The Spy Who Shagged Me'' contains a secret menu, accessed if you wait around long enough on the special features menu for Dr. Evil's spaceship to fly into frame, and select the logo on it. The menu has several bonus features about, well, evil, if I remember correctly.
* The DVD set of ''[[Broken Saints]]'' contains several, the crown jewel of which is a hilarious alternate commentary track on Chapter 19, Act 1, which is practically a [[Gag Dub]] of the chapter.
* The DVD set of ''[[Broken Saints]]'' contains several, the crown jewel of which is a hilarious alternate commentary track on Chapter 19, Act 1, which is practically a [[Gag Dub]] of the chapter.
* Most of the DVDs from the [[ADV Films]] release of ''[[Noir]]'' contain [[Easter Egg]]s, including four [[Fan Vid|anime music videos]] on disk 7, and a live-action mini-film featuring sock puppet versions of the main characters on disk 6 (called "Noir: The Unsoled Story").
* Most of the DVDs from the [[ADV Films]] release of ''[[Noir]]'' contain Easter Eggs, including four [[Fan Vid|anime music videos]] on disk 7, and a live-action mini-film featuring sock puppet versions of the main characters on disk 6 (called "Noir: The Unsoled Story").
* The English subtitled version of ''[[Urusei Yatsura]]'' has Easter eggs in the subtitle text. Lum's mother only speaks an untranslated alien language. The subtitle, to show that even in the original language the dialog is unintelligible, is written in the "Symbol" font (The Greek letter font). By matching the characters to a regular font yields hidden messages. One message was "the star wars parody was pretty cool", which is not what she would be saying, but instead referred to an earlier bit in that episode.
* The English subtitled version of ''[[Urusei Yatsura]]'' has Easter eggs in the subtitle text. Lum's mother only speaks an untranslated alien language. The subtitle, to show that even in the original language the dialog is unintelligible, is written in the "Symbol" font (The Greek letter font). By matching the characters to a regular font yields hidden messages. One message was "the star wars parody was pretty cool", which is not what she would be saying, but instead referred to an earlier bit in that episode.
* ''[[Doctor Who]]'' actually uses them as a plot point; in "[[Doctor Who/Recap/NS/S3/E10 Blink|Blink]]", the Doctor hides a message for the future in Easter Eggs in 17 unrelated [[DVD|DVDs]]. Appropriately, the message became a real-life Easter Egg on the Series 3 boxset.
* ''[[Doctor Who]]'' actually uses them as a plot point; in "[[Doctor Who/Recap/NS/S3/E10 Blink|Blink]]", the Doctor hides a message for the future in Easter Eggs in 17 unrelated [[DVD]]s. Appropriately, the message became a real-life Easter Egg on the Series 3 boxset.
** On a side note, it is worth noting that DVDs of classic ''Doctor Who'' stories are stocked with Easter Eggs whereas the only Egg on releases of the new series so far is the "Blink" message. Hmmm...
** On a side note, it is worth noting that DVDs of classic ''Doctor Who'' stories are stocked with Easter Eggs whereas the only Egg on releases of the new series so far is the "Blink" message. Hmmm...
** The Blink speech wasn't the only one. The series 1 and 2 DVD set have the "Do you want to come with me?" promotion as an Easter Egg.
** The Blink speech wasn't the only one. The series 1 and 2 DVD set have the "Do you want to come with me?" promotion as an Easter Egg.
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== Television ==
== Television ==
* The page quote comes from ''[[Red Dwarf]]''. This was because, in the day when the show was made, it would have taken a lot of time, effort and specialised equipment to actually create the reversed sound-track to hear the easter egg. The show itself admitted it wasn't a very good Easter Egg, and included a live frontwards playback of it in their "Smegups" tape.
* The page quote comes from ''[[Red Dwarf]]''. This was because, in the day when the show was made, it would have taken a lot of time, effort and specialised equipment to actually create the reversed sound-track to hear the easter egg. The show itself admitted it wasn't a very good Easter Egg, and included a live frontwards playback of it in their "Smegups" tape.
* In the ''[[Heroes (TV series)|Heroes]]'' episode "The Fix", [[Freeze-Frame Bonus|a quick glimpse]] at Kaito Nakamura's license plate shows that it reads "NCC-1701". George Takei, the actor who portrayed Kaito, also played Sulu in ''[[Star Trek]]'' -- and of course, the Enterprise's registry number is NCC-1701.
* In the ''[[Heroes (TV series)|Heroes]]'' episode "The Fix", [[Freeze-Frame Bonus|a quick glimpse]] at Kaito Nakamura's license plate shows that it reads "NCC-1701". George Takei, the actor who portrayed Kaito, also played Sulu in ''[[Star Trek]]''—and of course, the Enterprise's registry number is NCC-1701.
* On ''[[The Simpsons]]'', if you enable closed captioning on 'In the Name of the Grandfather', you see that it doesn't display what they are speaking, namely:
* On ''[[The Simpsons]]'', if you enable closed captioning on 'In the Name of the Grandfather', you see that it doesn't display what they are speaking, namely:
{{quote|'''Grampa:''' I had a nightmare. That I was back with your mother!
{{quote|'''Grampa:''' I had a nightmare. That I was back with your mother!
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**** In addition, search "[[2001: A Space Odyssey|Open the pod bay doors]]" (with or without HAL) and it returns "I'm sorry, Dave. I'm afraid I can't do that."
**** In addition, search "[[2001: A Space Odyssey|Open the pod bay doors]]" (with or without HAL) and it returns "I'm sorry, Dave. I'm afraid I can't do that."
**** Asking "How can entropy be reversed?" returns [[wikipedia:The Last Question|"THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER"]].
**** Asking "How can entropy be reversed?" returns [[wikipedia:The Last Question|"THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER"]].
** Likewise, there was a time when you googled "failure" and got [[What Do You Mean It's Not Political?|George W. Bush's biography]]. (Although to be fair that was less a case of an Easter Egg and more a result of Google bombing. Google may be one of the few pieces of software that allows its users to embed -- however temporarily -- their own Easter eggs in its output.)
** Likewise, there was a time when you googled "failure" and got [[What Do You Mean It's Not Political?|George W. Bush's biography]]. (Although to be fair that was less a case of an Easter Egg and more a result of Google bombing. Google may be one of the few pieces of software that allows its users to embed—however temporarily—their own Easter eggs in its output.)
** Very few of them work any more, but there were a number of great "I'm Feeling Lucky" Google hits involving fake 404s or search result pages, including "French military victories" which led to "Do you mean 'French military defeats'?" and a misspelling of "Weapons of Mass Destruction" which led to a fake 404 for said weapons?
** Very few of them work any more, but there were a number of great "I'm Feeling Lucky" Google hits involving fake 404s or search result pages, including "French military victories" which led to "Do you mean 'French military defeats'?" and a misspelling of "Weapons of Mass Destruction" which led to a fake 404 for said weapons?
** Not to mention the Chuck Norris page?
** Not to mention the Chuck Norris page?
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** In Google Translate, translating "Haruhi" from English to Japanese yields not "ハルヒ" ("Haruhi") but "涼宮ハルヒ" ("[[Suzumiya Haruhi]]"). Surely, someone at Google must be a Haruhiist to skewer the translation result like that?
** In Google Translate, translating "Haruhi" from English to Japanese yields not "ハルヒ" ("Haruhi") but "涼宮ハルヒ" ("[[Suzumiya Haruhi]]"). Surely, someone at Google must be a Haruhiist to skewer the translation result like that?
** Google "[[Zerg Rush]]". We won't spoil its effect for you, so go on.
** Google "[[Zerg Rush]]". We won't spoil its effect for you, so go on.
* In Linkara's ''[[Atop the Fourth Wall]]'' video of ''New Guardians #2'', he plays a clip of [[Adolf Hitler]] giving a speech ([[It Makes Sense in Context]]). Towards the end, there is a message that is onscreen [[Freeze-Frame Bonus|for only a frame or two]] which says: "Yeah, I can see why Germany would want to follow this shouting, drug-crazed lunatic. ZOMG [[Easter Egg]]! [[Shout-Out|Hi]] [[One of Us|TV Tropes!]]"
* In Linkara's ''[[Atop the Fourth Wall]]'' video of ''New Guardians #2'', he plays a clip of [[Adolf Hitler]] giving a speech ([[It Makes Sense in Context]]). Towards the end, there is a message that is onscreen [[Freeze-Frame Bonus|for only a frame or two]] which says: "Yeah, I can see why Germany would want to follow this shouting, drug-crazed lunatic. ZOMG Easter Egg! [[Shout-Out|Hi]] [[One of Us|TV Tropes!]]"
* ''[[Sister Claire]]'': Known for its hidden Easter Eggs and [[Homage Shot|homages]], ''Sister Claire'' is definitely a [[Shout-Out|Shout-Out Web-comic.]]
* ''[[Sister Claire]]'': Known for its hidden Easter Eggs and [[Homage Shot|homages]], ''Sister Claire'' is definitely a [[Shout-Out|Shout-Out Web-comic.]]
* When composing a new mail in Yahoo! Mail. Pressing the text "Subject:" at the top will yield any number of random phrases that refer to either [[Memetic Mutation|internet memes]], [[By the Power of Grayskull|TV catchphrases]], and assorted inane statements.
* When composing a new mail in Yahoo! Mail. Pressing the text "Subject:" at the top will yield any number of random phrases that refer to either [[Memetic Mutation|internet memes]], [[By the Power of Grayskull|TV catchphrases]], and assorted inane statements.
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* When a [[YouTube]] video is loading, a circle of dots will appear. Holding the up and left buttons unlocks a game of Snake.
* When a [[YouTube]] video is loading, a circle of dots will appear. Holding the up and left buttons unlocks a game of Snake.
* Trickster Mode in ''[[Homestuck]]''. Basically, go into any flash update where a controller icon is in the top right corner and press Ctrl+T. Something will always happen.
* Trickster Mode in ''[[Homestuck]]''. Basically, go into any flash update where a controller icon is in the top right corner and press Ctrl+T. Something will always happen.
** Pay attention to the corners at the end of flash episodes. On occasion, you'll see an icon flash that leads to another flash, as in [http://www.mspaintadventures.com/?s=6&p=002838 [S] Rose: Fast forward to now]<ref>Links to Rose's version of [http://www.mspaintadventures.com/?s=6&p=pony [S] Ride]</ref>, in [[http://www.mspaintadventures.com/?s=6&p=006273 [S][[[A 6 I 1]]] Karkat: Mental breakdown]]<ref>Links to [http://www.mspaintadventures.com/?s=6&p=darkcage [S] Cage: Reveal plan]</ref>, and [http://www.mspaintadventures.com/?s=6&p=006517 [S] Frigglish: Fast forward to Jaspersprite]<ref>Links to Roxy's version of [http://www.mspaintadventures.com/?s=6&p=pony2 [S] Ride]</ref>.
** Pay attention to the corners at the end of flash episodes. On occasion, you'll see an icon flash that leads to another flash, as in [http://www.mspaintadventures.com/?s=6&p=002838 &#91;S&#93; Rose: Fast forward to now],<ref>Links to Rose's version of [http://www.mspaintadventures.com/?s=6&p=pony &#91;S&#93; Ride]</ref> in [http://www.mspaintadventures.com/?s=6&p=006273 &#91;S&#93;[[[A 6 I 1]]] Karkat: Mental breakdown],<ref>Links to [http://www.mspaintadventures.com/?s=6&p=darkcage &#91;S&#93; Cage: Reveal plan]</ref> and [http://www.mspaintadventures.com/?s=6&p=006517 &#91;S&#93; Frigglish: Fast forward to Jaspersprite].<ref>Links to Roxy's version of [http://www.mspaintadventures.com/?s=6&p=pony2 &#91;S&#93; Ride]</ref>