Elemental Powers: Difference between revisions

no edit summary
("fan fiction"->"fan works", added example)
No edit summary
 
(9 intermediate revisions by 6 users not shown)
Line 8:
In the past, it was thought that all of matter could be classified into easily viewable "elements" that one can observe with the naked eye. Thus, all of the world was made up of natural forces such as "earth, air, fire, water" et al. The discovery of the atom mostly disproved that, but the idea was so deeply rooted in mankind's mind, that it's still used in nearly every supernatural fictional setting (note that the classical elements actually correspond to a different scientific concept: the phases of matter, provided you count plasma as a fourth phase & not just as a subset of gas. Alternately, fire corresponds to ''energy,'' particularly the heat energy that moves matter from one state to another).
 
The most common use of '''Elemental Powers''' is to give characters some superpower over an aspect of nature—likenature — like a character who can conjure or control fire or water, given the [[Elemental Baggage|right conditions]]. This usually goes hand in hand with [[Personality Powers]]—you — you're not likely to find a [[Astonishingly Appropriate Appearance|calm and collected guy who can shoot fire]], for instance. These "elements" are probably the source of the association of [[Color Coded for Your Convenience|colors with personality traits.]] A character with elemental power in animation will often have the [[Elemental Eye Colours|fitting eye color.]] It also makes for easy [[Super-Hero Speciation]].
 
May involve the capability to summon [[Elemental Embodiment|Elementals]], the living embodiment of the elements themselves.
Line 59:
* '''Heart/Love:''' The element of emotions and spirit. May involve [[The Empath|empathic abilities]], [[The Power of Friendship]] [[The Power of Love|and/or love]], or [[Healing Hands|healing]]. On the other hand, it may involve focusing that power into a [[Care Bear Stare|coherent beam of destruction]] (in which case it may be conflated with Light or Life). Usually turns out to be either the [[Heart Is an Awesome Power|most powerful element of all]], or the [[What Kind of Lame Power Is Heart, Anyway?|most useless]]. Sometimes [[Informed Ability|they claim it's the former when it's really the latter]].
** Main Article: [[Heart Beat-Down]], [[The Power of Love]]
** Characters most likely to use Heart: [[The Messiah]], [[The Chick]], [[The Hero]] (especially in a [[Magical Girl]] show), [[The Empath]], the [[Love Freak]], the [[Token Mini-MoeLoli]], [[My Friends and Zoidberg|and]] [[Captain Planet|Ma-Ti]]
* '''Metal/Steel:''' Either a subset of Earth (including metals and non-metals) or contrasted against Earth (metal alloys as opposed to non-metal rocks). Metal is used for either ridiculously high defensive capabilities (clang) or offensive capabilities (stabby). It has associations with strength, technology, civilization, rigidity, craftsmanship, and determination. Even though it's like a stronger version of Earth, it's also sterile, inflexible, cold, and can't bear life like Earth can. Often opposed by Nature or Wood. The easiest of the elemental powers to produce [[Magitek]] from. Metal is rarely seen as a classical element or power outside of Asia (and China in particular).
** Main Article: [[Extra Ore Dinary]]
Line 133:
* In ''[[Tokyo Mew Mew]]'', Minto/Mew Mint is a birdgirl that can fly, uses a bow and arrow and can withstand strong winds; Retasu/Mew Lettuce is a fishgirl that can turn into a mermaid, uses bubble attacks and can control nearby water sources; and Bu-ling/Mew Pudding is a monkeygirl that creates trenches when she attacks, can manifest boulders out of nowhere, and once caused vines to grow up around Tokyo Dome. The only reason Zakuro has flames in her Transformation Sequence when she becomes Mew Zakuro appears to be to match the other three. This would, of course, put Ichigo/Mew Ichigo under "heart", which fits pretty strongly, actually.
* ''[[Prétear]]'' has Wind, Sound, Light, Fire/Heat, Ice/Cold, Water and Plants.
* Magic in ''[[ZeroThe noFamiliar Tsukaimaof Zero]]'' is divided into the 5 classic Japanese elements: earth, water, fire, air and void.
* In ''[[One Piece]]'' the Logia Devil Fruits let their users turn into whatever element they're given as well as create huge amounts of them out of nothing and manipulate it. However, this includes more then the basic elements as a result of the Logia's official definition being the loose concept of "Forces of Nature" which means bizarre "elements" such as Smoke, Swamp, and Gas get a pass. Oddly, Fire is the only classical element that has appeared yet.;<ref>And was treated as nothing special, being defeated by Magma with the latter's user claiming his element is superior.</ref> seen so far were:
** Smoke
Line 351:
*** Each element also had an [[Standard Status Effects|energy type]] associated with it. Fire had fire damage (duh), water had cold, air had lightning, and earth had acid. Then, there was poor, lonely sonic damage...
*** The Elemental Savant [[Prestige Class]] selects any one of these four to focus on, creating a truer example than mages with access to all of the above.
** 4th edition replaced all the Elemental Planes and Limbo with something called the Elemental Chaos. Each Elemental Plane was devoted to a single element, but Limbo had mixtures of all the elements. The Elemental Chaos combines not only the features of these planes, but their inhabitants (Elementals from the Elemental Planes; slaadi and githzerai from Limbo). Also, the Abyss was created when a dark [[God of Evil]] (later revealed to be Tharizdun) plunged a seed of pure Evil into the Elemental Chaos. As a result, demons in this edition are corrupted elemental beings.
** The spin-off game ''[[Pathfinder]]'' has the kineticist, a class all about elemental powers. Not an actual spellcaster, a kineticist uses a wide array of spell-like abilities, most usable at will, or [[Cast From Hit Points|at the cost of his/her health]] for the most powerful ones. A kineticist has access to fire, water (includes ice), earth, air (includes lightning), wood, aether ([[Mind Over Matter]] and [[Pure Energy]]) and void (includes shadow and gravity). Depending on what combination of elements the character decides to learn (up to 3), many different play styles are available, from a destructive damage dealer to a highly defensive protector.
* ''[[Exalted]]'' divvies up the Dragon-Blooded by the five elemental Aspects of Creation (Earth, Air, Fire, Water, Wood). The Aspect of a particular Dragon-Blooded determines their favored attributes (such as Craft for Earth, Sail for Water, Thrown for Air, etc.), and one Charm (Elemental Bolt) lets them produce a blast attack of their particular element.
** Various planes of reality in Exalted all possess certain elements that dominate the makeup of that place. [[Eternal Engine|Autochthonia]] has the peculiar elements of Crystal, Lightning, Metal, Oil, Steam and Smoke, all with corresponding elementals and mechanical dragons (The Lesser Elemental Dragon of Smoke is lovingly titled [[Names to Run Away From Really Fast|The Shogun of Genocide]]). The [[Dark World|Underworld]] has the ghostly elements of Blood, Bone, Prayer, Pyreflame and Void.<ref>In-character, these are only theoretical as the Underworld doesn't actually have a physical substance...</ref> [[Fire and Brimstone Hell|Malfeas]] has Vitriol—and that's it. {{spoiler|It kind of sucks to live there.}}
* In the [[Savage Worlds]] setting ''[[Fifty Fathoms|50 Fathoms]]'', magic is based on elemental mastery. Much like ''Avatar: The Last Airbender'', most mages posess mastery over only one of the four clasical elements. However, player characters can buy dominion over each element, gaining increasing penalties with each new element, leading up to buying the 'Elemental Mastery' edge, with which your magenow "archmage" can sucessfullysuccessfully balance all four elements. Unfortunately going for archmage falls squarely under [[Awesome But Impractical]], as there's only minimal inherent benefit to knowing multiple elements (a small number of spells are slightly more versatile, and only after your next level up can you select new spells from that element using the same pool of spells known as a single element user), while granting heavy penalties, and the opportunity cost of taking the advantage is getting more spells, which far outstrips the versatility of being able to do slightly more with a spell you already have.
* [[The Dark Eye]] has six elements: Water, Fire, Air, Ore, Humus, and Ice. Ore is the "dead" part of the more common element Earth: Anything from sand to gemstones and refined metals, and one aspect is gravity; the opposite of air. Humus is the "living" part, from fertile topsoil to plants and animals, and associated with growth. Its opposite Ice includes cold and darkness, and is also associated with logic. The magic system is not limited to elemental spells, but any magic user specialising in elemental magic must chose one element as their main one, which makes spells based on it easier to learn, gives a slight bonus in negotiations with elementals, etc. There are corresponding penalties when dealing with the opposite element.
 
Line 565:
** Don't forget the [http://www.giantitp.com/comics/oots0802.html Semi-Elemental Plane of Ranch Dressing.]
* In ''[[Angel Moxie]]'', Alex's magical ability is centered around the magical elements. The 6 magical elements are Water, Fire, Earth, Lightning, Pearl, and Shadow. Every lesser demon is aligned with a particular element, and as Alex slays demons of an element, she gains more power to cast spells of that element.
* In the webcomic ''[[Slightly Damned]]'', angels, demons, and mortals are attuned to the four elements: Fire, Water, Air, and Earth. In addtionaddition, Angels can use Holy magic, while demons can use Dark magic. It should also be noted that angels are generally better at spells than demons, and demons better at them than mortals.
* A webcomic example: Magic in the world of [[Fetch Quest: Saga of the Twelve Artifacts|Bideogamu]] is divided into eight elements, each with a patron Seraph: Light, Shadow, Fire, Water, Wind, Earth/Nature, Ice, and Lightning. Furthermore, each person in Bideogamu has an affinity for one of the eight, although Light and Shadow are very rare.
* In the Web comic ''[[Harkovast]]'' there are fourteen (count em) magical elements! They are Fire, Ice, Water, Earth, Metal, Mind, Nature, Technology, Dark, Light, Life, Death, Thunder and Water. Every race that appears is gifted with the magic of two of these elements, each race receiving a different combination. The combination they get determines both the special powers and often aspects of the culture of that race.
Line 575:
** Actually, Homestuck is all about this. There's not much of an [[Elemental Rock-Paper-Scissors]], but there are Heroes of Time, Breath, Doom, Blood, Heart, Space, Mind, Light, Void, Rage, Hope, Life, and gog knows what else.
* An antagonist in ''[[Sarab]]'' also averts air users lacking raw power. He [https://web.archive.org/web/20120720142618/http://sarab.co/pages/chapter-01-changes/page-13-distress/index.html seems] to have the ''most'' raw power of anyone shown so far.
* ''[[BACKLASH]]'' has "key elements" defined per celestial body. Keyes, as an inhabited planet, [https://backlashcomic.tumblr.com/post/172830438438/235 has eight]: Earth, Air, Fire, Water, Plantae, Life, Death, Time. Since usually a celestial entity that's [[Genius Loci|alive]] and not [[God in Human Form|away in a mortal form]] is asleep most of the time (staring into void for billions of years non-stop isn't particularly interesting) with its mind hanging out with others [[Spirit World|on another plane]], they usually keep [[Gaia's Vengeance|guardians of godlike power]], one for each key element, watching over surface — which usually is more than enough, in that even the weakest of these could purge the entire biosphere, if this was in their orders. Celestial energy based magic of mortals works on a lesser scale with one of these elements, [https://backlashcomic.tumblr.com/post/162177716238/121 depending on the practitioner's affinity]. Since it comes from the Celestial, [https://backlashcomic.tumblr.com/post/162177784678/122 native mortals are limited to the planet's set], but with someone else all bets are off. Demons [https://backlashcomic.tumblr.com/post/172594228383/234-lesson-lesson don't have celestial affinities], so their abilities are of a different nature.
 
 
== [[Web Original]] ==
Line 602:
* ''[[Chaos Fighters]]'' is rife with this. Without counting the [[Power Levels]], there are around ''23'' elements including [[Non-Elemental]], which is counted as one. Their weakness depends on the nature of the elemental attacks/spells and the caster. This is not even count the sub-elements under non-elemental, such as [[I Love Nuclear Power|subatomic particles and their antimatter counterparts]] and photons.
* In the web novels of ''[[Trinton Chronicles]]'' it seems like everyone has one form of elemental based powers.
* A work in progress, [httphttps://web.archive.org/web/20160919031341/https://www.fictionpress.com/s/2766952/1/Elemental Elemental] uses these ([[Captain Obvious|Duh.]]) Attributes include...
** Lightning-Powerful, yet fast fading.
** Water-Versatility.
Line 648:
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Older Than Dirt]]
[[Category:Stock Super Powers]]
Line 654 ⟶ 655:
[[Category:Magic and Powers]]
[[Category:Index]]
[[Category:{{PAGENAME}}]]
[[Category:Power]]