Elemental Punch: Difference between revisions

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** Similar effects are observed with Gray (freezing punch), Gajeel (arm turns into iron) and a few others.
** Similar effects are observed with Gray (freezing punch), Gajeel (arm turns into iron) and a few others.
** Also, Erza once got extra power on a spear cast by having Natsu punch the spearbutt midthrow.
** Also, Erza once got extra power on a spear cast by having Natsu punch the spearbutt midthrow.
* In ''[[Ranma One Half|Ranma 1/2]]'', the ''Flying Dragon Ascension Blast'' or ''Hiryuu Shouten Ha'' is an uppercut that unleashes a devastating tornado. The ''Shark Fist'' blasts a torrent of water (in the shape of a shark, natch). The ''Flying Dragon Ice Breakthrough'' or ''Hiryuu Hyoutoppa'', a variant devised by Ranma himself, is a blast of icy wind that can instantly freeze and shatter even foes whose very presence melts rocks into lava.
* In ''[[Ranma ½|Ranma 1/2]]'', the ''Flying Dragon Ascension Blast'' or ''Hiryuu Shouten Ha'' is an uppercut that unleashes a devastating tornado. The ''Shark Fist'' blasts a torrent of water (in the shape of a shark, natch). The ''Flying Dragon Ice Breakthrough'' or ''Hiryuu Hyoutoppa'', a variant devised by Ranma himself, is a blast of icy wind that can instantly freeze and shatter even foes whose very presence melts rocks into lava.
* Early in the ''[[Pokémon (anime)|Pokémon]]'' anime, most physical attacks simply were physical attacks: Wing Attack was just a bird clobbering the enemy with its wing, Quick Attack was just a really fast dash attack, Horn Attack just meant ramming the opponent with a horn, and so forth. It appears that as the anime progressed, the animators grew more and more attached to the [[Power Glows]] concept. Now, virtually every melee attack stronger than Tackle involves making the colliding part of the attacker's body glow.
* Early in the ''[[Pokémon (anime)|Pokémon]]'' anime, most physical attacks simply were physical attacks: Wing Attack was just a bird clobbering the enemy with its wing, Quick Attack was just a really fast dash attack, Horn Attack just meant ramming the opponent with a horn, and so forth. It appears that as the anime progressed, the animators grew more and more attached to the [[Power Glows]] concept. Now, virtually every melee attack stronger than Tackle involves making the colliding part of the attacker's body glow.
* Coming from the Logia (elemental in the widest definition of the word) Devil Fruits in ''[[One Piece]]'', users can change into/use Fire, Ice, Light, Electricity, Magma, and many more to add to their punches.
* Coming from the Logia (elemental in the widest definition of the word) Devil Fruits in ''[[One Piece]]'', users can change into/use Fire, Ice, Light, Electricity, Magma, and many more to add to their punches.
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* The ''[[Torchlight]]'' Alchemist has the ''Ember Shock'' spell. Fully leveled, it does (assuming no memory flaws or patches leading to this information being outdated) the highest amount of single-attack damage in the game and substantially damages anyone close enough to get hit by the shockwave, in addition to stunning your target and everything near you. Even though it's lightning-element, it's strong enough that you can typically kill lightning-resistant enemies with it through the sheer quantity of the damage.
* The ''[[Torchlight]]'' Alchemist has the ''Ember Shock'' spell. Fully leveled, it does (assuming no memory flaws or patches leading to this information being outdated) the highest amount of single-attack damage in the game and substantially damages anyone close enough to get hit by the shockwave, in addition to stunning your target and everything near you. Even though it's lightning-element, it's strong enough that you can typically kill lightning-resistant enemies with it through the sheer quantity of the damage.
* This is standard for element-oriented playable characters in ''[[Freedom Force]]'', since all of them need at least one melee attack and a skill chain based on it. The purest example is [[Playing with Fire|El Diablo's]] "Burning Fists."
* This is standard for element-oriented playable characters in ''[[Freedom Force]]'', since all of them need at least one melee attack and a skill chain based on it. The purest example is [[Playing with Fire|El Diablo's]] "Burning Fists."
* This is a standard-issue ability for keyblade-wielders in ''[[Kingdom Hearts Birth By Sleep]]'' courtesy of the [[Super Mode|Command Styles]]. [[Kill It with Fire|Firestorm]], [[Shock and Awe|Thunderbolt]] and [[Kill It with Ice|Diamond Dust]] are available to all three of the main characters, but Ven gets [[Blow You Away|Cyclone]] and [[Light'Em Up|Wingblade]] while Terra gets [[Dishing Out Dirt|Rockbreaker]] and [[Dark Is Edgy|Dark Impulse]]. Aqua gets more generalized magical abilities like [[Teleport Spam|Ghost Drive]] and [[Magic Knight|Spellweaver]].
* This is a standard-issue ability for keyblade-wielders in ''[[Kingdom Hearts: Birth By Sleep]]'' courtesy of the [[Super Mode|Command Styles]]. [[Kill It with Fire|Firestorm]], [[Shock and Awe|Thunderbolt]] and [[Kill It with Ice|Diamond Dust]] are available to all three of the main characters, but Ven gets [[Blow You Away|Cyclone]] and [[Light'Em Up|Wingblade]] while Terra gets [[Dishing Out Dirt|Rockbreaker]] and [[Dark Is Edgy|Dark Impulse]]. Aqua gets more generalized magical abilities like [[Teleport Spam|Ghost Drive]] and [[Magic Knight|Spellweaver]].
* In ''[[Dubloon]]'', characters can learn moves like "Ice Palm" or "Fire Punch".
* In ''[[Dubloon]]'', characters can learn moves like "Ice Palm" or "Fire Punch".
* The second generation of ''[[Worms]]'' included the classic Fire Punch.
* The second generation of ''[[Worms]]'' included the classic Fire Punch.