Display title | Elevator Snare |
Default sort key | Elevator Snare |
Page length (in bytes) | 7,150 |
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Page ID | 131985 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Gethbot (talk | contribs) |
Date of latest edit | 15:56, 24 February 2015 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | The chase inevitably leads into a multi-story building. The chase-ee ducks into an elevator, and the chaser arrives just in time for the doors to close in on his or her face. As their quarry rides up to the top in relative comfort, the pursuer is forced to wait for the next elevator or, more likely, take the stairs. Regardless of which route they take, it's still somehow possible for the chaser to arrive at the same floor just seconds after their quarry. This can also be used in a race against time. Bonus points if the chase-ee frantically presses the "Close Door" button, in the hopes that this will make the door close faster than normal.[1] |