Eternal Lands: Difference between revisions

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[http://www.eternal-lands.com/ Eternal Lands] is a 3D graphical multiplatform [[Massively Multiplayer Online Role Playing Game|MMORPG]] released by Radu Privantu beginning in February 13, 2003 as Alpha, and eventually released as Beta in Nov 30, 2003. It has since undergone many changes such as the introduction of a World-PVP server and many bug-fixes. Of course, this has not always gone [[They Changed It, Now It Sucks|well...]] Luckily, the community here is friendlier than most [[Massively Multiplayer Online Role Playing Game|MMOs]] and quite connected. A boon to many a new player due to the old interface and commands.
 
Like most other [[Massively Multiplayer Online Role Playing Game|MMOs]], Eternal Lands takes place in a medieval world filled with magic and [[Schizo-Tech|technology]] - with a healthy dosage of [[Lampshade Hanging]], fourth wall breakage, tongue-in-cheek humor, and other reality breaking "items" at times. The world currently consists of two main continents: Seridia, where the new players start out, and Irilion, the more experienced players' continent. New players begin by selecting their name, customizing their looks, and selecting one out of three (six if you pay) races. Afterward, their skills, abilities and alignments will be set to a standard value, and the player will be dumped into Isla Prima. It is here where they will be instructed on the many aspects of the game, and whether they will take or break the call to adventure...
 
What sets this apart from being another generic fantasy MMO is how the leveling system works. In this game, instead of just leveling up by killing monsters and questing, players level up by using skills. There are twelve skills that players are able to learn and apply in this game: Attack, Defense, Harvesting, Manufacturing, Alchemy, Potion, Magic, Summoning, Crafting, Engineering, Tailoring, and Ranging. In addition to this, players can increase their overall level from the overall EXP gained from these twelve skills. With each overall level gain, players gain a pick-point which they can use to permanently improve one out of six of their main character's base attributes (Coordination, Instinct, Physique, Reasoning, Vitality, and Will) - further benefiting skill usage. Players can choose whatever they want to be - a knight, mage, archer, potion brewer, smith, etc with no restrictions whatsoever.