Etrian Odyssey/WMG: Difference between revisions

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== Guns are a recent invention. ==
== Guns are a recent invention. ==
Very recent. In fact, the technology to make guns, gunpowder, and bullets were taken from the {{spoiler|ruins of Shinjuku}} within the Labyrinth of the first game. Found, studied, and sold. Within a few years they have become popular weapons in some circles, becoming common enough to be sold in shops by the time the second game comes around.
Very recent. In fact, the technology to make guns, gunpowder, and bullets were taken from the {{spoiler|ruins of Shinjuku}} within the Labyrinth of the first game. Found, studied, and sold. Within a few years they have become popular weapons in some circles, becoming common enough to be sold in shops by the time the second game comes around.


== Dark Hunters learn their techniques by studying salvaged "[[Fetish Fuel|technique magazines]]". ==
== Dark Hunters learn their techniques by studying salvaged "[[Fetish Fuel|technique magazines]]". ==
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== ''Etrian Odyssey III'' has an all-new roster of heroes because plot-wise, the player's Guild from ''Heroes of Lagaard'' ''can't'' return. And they ''won't'', because... ==
== ''Etrian Odyssey III'' has an all-new roster of heroes because plot-wise, the player's Guild from ''Heroes of Lagaard'' ''can't'' return. And they ''won't'', because... ==
While your Guild could easily [[Old Save Bonus|make the jump from]] ''Etrian Odyssey'' to ''Heroes of Lagaard'', certain endgame events make such a reappearance unfeasible -- mainly, {{spoiler|their 'involvement' in the immortality project}}. While your heroes are meant to be [[AFGNCAAP|blank slates]] and everything about them hinging solely on your imagination, that sort of ending demands ''some sort'' of follow-up if they return... which is exactly why they ''won't''.
While your Guild could easily [[Old Save Bonus|make the jump from]] ''Etrian Odyssey'' to ''Heroes of Lagaard'', certain endgame events make such a reappearance unfeasible -- mainly, {{spoiler|their 'involvement' in the immortality project}}. While your heroes are meant to be [[Featureless Protagonist|blank slates]] and everything about them hinging solely on your imagination, that sort of ending demands ''some sort'' of follow-up if they return... which is exactly why they ''won't''.


Regardless of whatever path they decided to take with it, it'd be [[Unpleasable Fanbase|impossible to please everyone]] -- what might work as "perfectly in character" for some players' Guilds to do would invariably prove [[Character Derailment|"horribly OOC!"]] for others. End result: one majorly [[Broken Base]], something a niche series like ''Etrian Odyssey'' can't afford.
Regardless of whatever path they decided to take with it, it'd be [[Unpleasable Fanbase|impossible to please everyone]] -- what might work as "perfectly in character" for some players' Guilds to do would invariably prove [[Character Derailment|"horribly OOC!"]] for others. End result: one majorly [[Broken Base]], something a niche series like ''Etrian Odyssey'' can't afford.
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== Future Class Speculation ==
== Future Class Speculation ==
Guesses for what sort of classes could appear in ''EO V'' and beyond go here!
Guesses for what sort of classes could appear in ''EO V'' and beyond go here!
* Exterminators: Consummate hunters with several skills suited for luring out, manipulating, and fighting F.O.E.s. May be a Special Class that is only unlockable by progressing far enough in their game's plot, or even as part of a branching path (where the Exterminators are [[Well-Intentioned Extremist|Well Intentioned Extremists]] out to tame the wilds of Yggdrasil).
* Exterminators: Consummate hunters with several skills suited for luring out, manipulating, and fighting F.O.E.s. May be a Special Class that is only unlockable by progressing far enough in their game's plot, or even as part of a branching path (where the Exterminators are [[Well-Intentioned Extremist]]s out to tame the wilds of Yggdrasil).
* Jesters: Combination Buffers and De-rezzers who raise their party's morale and taunt enemies. Could also send their allies into berserker rages.
* Jesters: Combination Buffers and De-rezzers who raise their party's morale and taunt enemies. Could also send their allies into berserker rages.
* Minstrels: Spellcasters who harness the elements through [[Magic Music]]. Distinct from Troubadours in that they focus more on using songs to alter the enviroment itself, by calling in things like cold breezes, choking heat and booming thunderstorms.
* Minstrels: Spellcasters who harness the elements through [[Magic Music]]. Distinct from Troubadours in that they focus more on using songs to alter the environment itself, by calling in things like cold breezes, choking heat and booming thunderstorms.
* Researchers: People who study Yggdrasil in order to unlock more of its secrets. Serve as either Medics/Alchemists who also double as their game's best item harvesters, for obvious reasons.
* Researchers: People who study Yggdrasil in order to unlock more of its secrets. Serve as either Medics/Alchemists who also double as their game's best item harvesters, for obvious reasons.
* Riders: A class who travels on a horse or other creature, they can fight [[Powerup Mount|on its back]] or choose to dismount and let their [[Beast of Battle|companion]] temporarily take the sixth slot (though allowing them to get knocked out renders them unusable for the rest of the battle).
* Riders: A class who travels on a horse or other creature, they can fight [[Powerup Mount|on its back]] or choose to dismount and let their [[Beast of Battle|companion]] temporarily take the sixth slot (though allowing them to get knocked out renders them unusable for the rest of the battle).
* Scribes: [[Badass Bookworm|Badass Bookworms]] who can invoke the elements with the written word, carrying books or scrolls at all times.
* Scribes: [[Badass Bookworm]]s who can invoke the elements with the written word, carrying books or scrolls at all times.


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