Display title | Event Flag |
Default sort key | Event Flag |
Page length (in bytes) | 15,060 |
Namespace ID | 0 |
Page ID | 23142 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Lequinni (talk | contribs) |
Date of latest edit | 18:28, 12 April 2020 |
Total number of edits | 11 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A condition in game programming that causes a variable to change. Event Flags are set off when certain events take place -- Boss Battles, Cutscenes, leveling up, One Ups—anything that's important to the plot or to your stats. Flags can also trigger anything, from changing a character's status to activating subquests or side-plots to adjusting what sort of Random Encounters show up. |