Everything Trying to Kill You: Difference between revisions

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** Let's also take into account the 'shadows' (demons) of ''[[Persona 2]]''. In Persona 2, you could talk to them to get them not to rip your guts out. Now they just right out attack you.
* ''[[Dragon Quest VIII]]'' features enemies like living handbells, bags of money, and, in the game's penultimate boss fight, a homicidal, sentient ''castle''.
** ''[[Dragon Quest VII]]'' had it even worse, with the aforementioned bags of money (a staple monster for the series), a giant rose bush, books, pots, wells, eggplants, anteaters, columns, clowns, a moose, clouds, Aladdin-style lamps, Easter Island heads, starfish, snails, [[Everything Is's Better Withwith Penguins|penguins]], and ''wine bottles''.
** Solar systems. Every ''[[Dragon Quest]]'' game featured some bizarre enemies, it seems. ''[[Dragon Quest II]]'' had robots, in a medieval fantasy. ''[[Dragon Quest III]]'' had jewel bags, carnivorous treasure chests, and evil mushrooms. ''[[Dragon Quest VI]]'' had evil mirrors, castles, and waves.
* Similar to the ''[[Dragon Quest VIII]]'' example, one of the bosses in the second ''[[Xenosaga]]'' game is called Cathedral. It is [[Exactly What It Says on the Tin]].
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