Fallout 3: Difference between revisions

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[[File:rsz_1fallout_3_cover_art3_1563.gif|frame| [[Dark Is Not Evil|And this is one of the good guys...]]]]
[[File:rsz 1fallout 3 cover art3 1563.gif|frame| [[Dark Is Not Evil|And this is one of the good guys...]]]]




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=== This [[Video Game]] contains the following tropes: ===
=== This [[Video Game]] contains the following tropes ===


== Tropes 0-C ==
== Tropes 0-C ==
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* [[Abandoned Laboratory]]: Vault 87
* [[Abandoned Laboratory]]: Vault 87
** Nearly all of the Vaults you encounter are the unfortunate aftermaths of one of Vault-Tec's experiments that [[Gone Horribly Right|went horribly right]].
** Nearly all of the Vaults you encounter are the unfortunate aftermaths of one of Vault-Tec's experiments that [[Gone Horribly Right|went horribly right]].
* [[Abnormal Ammo]]: Many of the custom weapons, and some other weapons, use unusual ammunition, but the Rock-It Launcher takes this trope and runs with it (behind the barn for a roll in the hay, then makes it breakfast in the morning), as it fires anything from tin cans to human skulls to [[Empathy Doll Shot|teddy bears]] and after one of the [[DLC|DLCs]] you will be able to shoot a piece of your own brain.
* [[Abnormal Ammo]]: Many of the custom weapons, and some other weapons, use unusual ammunition, but the Rock-It Launcher takes this trope and runs with it (behind the barn for a roll in the hay, then makes it breakfast in the morning), as it fires anything from tin cans to human skulls to [[Empathy Doll Shot|teddy bears]] and after one of the [[DLC]]s you will be able to shoot a piece of your own brain.
* [[Absurdly Spacious Sewer]]: Downtown DC is a honeycomb of subway, maintenance and sewer tunnels connecting to each other and the surface, and is chock full of ghouls, raiders, radroaches and more. It's quite easy to get lost down here if you don't watch your Pip Boy map, and if you're actively looking for another location when you get into them, ''good luck''.
* [[Absurdly Spacious Sewer]]: Downtown DC is a honeycomb of subway, maintenance and sewer tunnels connecting to each other and the surface, and is chock full of ghouls, raiders, radroaches and more. It's quite easy to get lost down here if you don't watch your Pip Boy map, and if you're actively looking for another location when you get into them, ''good luck''.
* [[Acceptable Breaks From Reality]]: Even with the relatively advanced technology of the pre-war era, the various office buildings, sewers and underground bunkers would have long had the generators powering their lights, turrets, guard robots and computers run out of power and/or break down. Of course, this would mean the Science skill would be far less useful and the already dark subway and maintenance tunnels of DC would be even darker.
* [[Acceptable Breaks From Reality]]: Even with the relatively advanced technology of the pre-war era, the various office buildings, sewers and underground bunkers would have long had the generators powering their lights, turrets, guard robots and computers run out of power and/or break down. Of course, this would mean the Science skill would be far less useful and the already dark subway and maintenance tunnels of DC would be even darker.
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* [[Arc Words]] and [[Arc Number]]: "I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely." [[The Bible (Literature)|-Revelation 21:6]]
* [[Arc Words]] and [[Arc Number]]: "I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely." [[The Bible (Literature)|-Revelation 21:6]]
* [[Arrow Cam]]: Used for some bullets fired in VATS.
* [[Arrow Cam]]: Used for some bullets fired in VATS.
* [[Artificial Stupidity]]: The "Head of State" NPCs' route between the Temple of the Union and the Lincoln Memorial is long, full of double-backs and treks through [[Absurdly Spacious Sewer|Absurdly Spacious Sewers]] and subway tunnels.
* [[Artificial Stupidity]]: The "Head of State" NPCs' route between the Temple of the Union and the Lincoln Memorial is long, full of double-backs and treks through [[Absurdly Spacious Sewer]]s and subway tunnels.
* [[Awesome but Impractical]]: The Experimental MIRV, which fires eight mini-nukes ''at once'' and will kill anything including a Super Mutant Behemoth. The problem is that mini-nukes are extremely rare, only being sold one or two at a time by one or two merchants, and unless there's a good fifty feet between the impact point(s) and you, you're likely to blow yourself up firing it.
* [[Awesome but Impractical]]: The Experimental MIRV, which fires eight mini-nukes ''at once'' and will kill anything including a Super Mutant Behemoth. The problem is that mini-nukes are extremely rare, only being sold one or two at a time by one or two merchants, and unless there's a good fifty feet between the impact point(s) and you, you're likely to blow yourself up firing it.
** [[Chainsaw Good|Rippers]] deal crazy amounts of damage outside of VATS, but are uncommon and their properties cause them to break down incredibly fast. Auto Axes from ''the Pitt'' DLC share these characteristics, but are heavier with more power.
** [[Chainsaw Good|Rippers]] deal crazy amounts of damage outside of VATS, but are uncommon and their properties cause them to break down incredibly fast. Auto Axes from ''the Pitt'' DLC share these characteristics, but are heavier with more power.
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* [[Blinding Camera Flash]]: Your character being blinded by one on his birthdays as a child is used to transition to the next point of your character's childhood/the tutorial.
* [[Blinding Camera Flash]]: Your character being blinded by one on his birthdays as a child is used to transition to the next point of your character's childhood/the tutorial.
* [[Boom! Headshot!]]: Can go [[Pretty Little Headshots|either]] [[Your Head Asplode|way]] depending on the damage you deal. If you have Bloody Mess perk, then most of the time you get [[Ludicrous Gibs|something else entirely]].
* [[Boom! Headshot!]]: Can go [[Pretty Little Headshots|either]] [[Your Head Asplode|way]] depending on the damage you deal. If you have Bloody Mess perk, then most of the time you get [[Ludicrous Gibs|something else entirely]].
** Combined with [[Sneak Attack]] [[Critical Hit|Critical Hits]], most enemies can be taken down with a [[One Hit KO]].
** Combined with [[Sneak Attack]] [[Critical Hit]]s, most enemies can be taken down with a [[One Hit KO]].
* [[Booze-Based Buff]]: Alcohol boosts charisma and strength at a cost to intelligence, and like all chems there is a risk of getting addicted. The Party Boy/Party Girl perk in ''Broken Steel'' eliminates the withdrawal effects, though.
* [[Booze-Based Buff]]: Alcohol boosts charisma and strength at a cost to intelligence, and like all chems there is a risk of getting addicted. The Party Boy/Party Girl perk in ''Broken Steel'' eliminates the withdrawal effects, though.
* [[Boring but Practical]]: The hunting rifle (and especially its unique incarnation, Ol' Painless). Bolt action, ugly as sin. Will kill what you need dead, spare parts and ammo are staggeringly abundant. Until you get into the game's top-tier items it remains a workhorse gun for most encounters, and some players stand by Ol' Painless as one of the best guns in the game.
* [[Boring but Practical]]: The hunting rifle (and especially its unique incarnation, Ol' Painless). Bolt action, ugly as sin. Will kill what you need dead, spare parts and ammo are staggeringly abundant. Until you get into the game's top-tier items it remains a workhorse gun for most encounters, and some players stand by Ol' Painless as one of the best guns in the game.
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* [[Cool Shades]]: Lucky Shades
* [[Cool Shades]]: Lucky Shades
* [[Crap Saccharine World]]: Tranquility Lane, a computer simulation in {{spoiler|Vault 112}}, where a little girl (who's actually {{spoiler|Dr. Braun}}) forces you to perform a series of increasingly evil acts before letting you leave {{spoiler|with your father.}}
* [[Crap Saccharine World]]: Tranquility Lane, a computer simulation in {{spoiler|Vault 112}}, where a little girl (who's actually {{spoiler|Dr. Braun}}) forces you to perform a series of increasingly evil acts before letting you leave {{spoiler|with your father.}}
* [[Crapsack World]]: The entire ''Fallout'' series takes place [[After the End|after a nuclear war between America and China.]] Which actually makes the world ''better'' in a lot of ways, oddly enough -- the prewar world was pretty Crapsack-y to begin with if the little tidbits of history you can find are any indication.
* [[Crapsack World]]: The entire ''Fallout'' series takes place [[After the End|after a nuclear war between America and China.]] Which actually makes the world ''better'' in a lot of ways, oddly enough—the prewar world was pretty Crapsack-y to begin with if the little tidbits of history you can find are any indication.
** Unlike Nevada in the sequel game [[Fallout New Vegas (Video Game)|Fallout New Vegas]], The Capital Wasteland is almost completely uncivilized. There are a few isolated settlements, the largest being housed in a derelict aircraft carrier. The rest are a few tiny shanty towns like Megaton, and Tenpenny tower which is a holdout for a few rich cowards. The rest of the area is populated by opportunistic raiders, hostile animal life and super mutants. Unlike New Vegas and the NCR, there is no agriculture to speak of, and absolutely no manufacturing of any kind. Any tools and weaponry to be found are from scavenged ruins.
** Unlike Nevada in the sequel game [[Fallout New Vegas (Video Game)|Fallout New Vegas]], The Capital Wasteland is almost completely uncivilized. There are a few isolated settlements, the largest being housed in a derelict aircraft carrier. The rest are a few tiny shanty towns like Megaton, and Tenpenny tower which is a holdout for a few rich cowards. The rest of the area is populated by opportunistic raiders, hostile animal life and super mutants. Unlike New Vegas and the NCR, there is no agriculture to speak of, and absolutely no manufacturing of any kind. Any tools and weaponry to be found are from scavenged ruins.
* [[Creepy Child]]: Betty.
* [[Creepy Child]]: Betty.
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** The best armor in the game can be accessed quite early with the Operation: Anchorage DLC. Completing the DLC near the start of the game will open access to the Winterized T-51b Power Armor. It requires Power Armor Training but the simulation before unlocks the ability after you complete it. In total, the helmet and the armor, collectively offers 55 damage resistance (only standard Brotherhood of Steel Power Armor or special Enclave Power Armor matches it), +33 radiation resistance, and +1 charisma. Both parts of the suit also have the highest item hit points in the game (Helmet: 999,100/100 hit points and Armor:9,992,000/100 hit points) effectively meaning they will never break and require repair or lose any damage protection points.
** The best armor in the game can be accessed quite early with the Operation: Anchorage DLC. Completing the DLC near the start of the game will open access to the Winterized T-51b Power Armor. It requires Power Armor Training but the simulation before unlocks the ability after you complete it. In total, the helmet and the armor, collectively offers 55 damage resistance (only standard Brotherhood of Steel Power Armor or special Enclave Power Armor matches it), +33 radiation resistance, and +1 charisma. Both parts of the suit also have the highest item hit points in the game (Helmet: 999,100/100 hit points and Armor:9,992,000/100 hit points) effectively meaning they will never break and require repair or lose any damage protection points.
* [[Disney Death]]: With the ''Broken Steel'' DLC, {{spoiler|the original sacrifice at the end of the game becomes a two week coma, both for the PC and Sentinel Lyons (Unless Lyons, even though more or less better than you, is sent in which means death)}}.
* [[Disney Death]]: With the ''Broken Steel'' DLC, {{spoiler|the original sacrifice at the end of the game becomes a two week coma, both for the PC and Sentinel Lyons (Unless Lyons, even though more or less better than you, is sent in which means death)}}.
* [[Disproportionate Retribution]]: Death is the only punishment for ''almost'' any crime in the wasteland. From murder to lockpicking a crate of vendor goods to stealing a bottle of Nuka-Cola, everyone in the vicinity will open fire. And God help you if you try to open the door to GNR studios before the all-clear is sounded. The only crime people don't attack you on-sight for is pickpocketing -- they give you a warning, ''then'' they attack you.
* [[Disproportionate Retribution]]: Death is the only punishment for ''almost'' any crime in the wasteland. From murder to lockpicking a crate of vendor goods to stealing a bottle of Nuka-Cola, everyone in the vicinity will open fire. And God help you if you try to open the door to GNR studios before the all-clear is sounded. The only crime people don't attack you on-sight for is pickpocketing—they give you a warning, ''then'' they attack you.
** It is justified in the context of the situation. With no official form of criminal justice and scarce resources, even petty theft would actually be akin to a capital offense in the eyes of a community trying to survive on its own.
** It is justified in the context of the situation. With no official form of criminal justice and scarce resources, even petty theft would actually be akin to a capital offense in the eyes of a community trying to survive on its own.
* [[Doomed Hometown]]: Vault 101.
* [[Doomed Hometown]]: Vault 101.
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** Revelation 21:6 starts, "I am am Alpha and Omega, the beginning and the end..." The first time you hear this as at the beginning of the story (and of your life). Guess at what other point this passage becomes relevant.
** Revelation 21:6 starts, "I am am Alpha and Omega, the beginning and the end..." The first time you hear this as at the beginning of the story (and of your life). Guess at what other point this passage becomes relevant.
* [[Four Eyes, Zero Soul]]: Mr. Burke
* [[Four Eyes, Zero Soul]]: Mr. Burke
* [[Friendly Neighborhood Vampires]]: {{spoiler|The Family}} is a group of reformed cannibals, modeling themselves after classic vampire lore to curb their cravings for human flesh. Most of them, including their leader, are quite friendly and civil, and are [[Noble Demon|Noble Demons]] at the very worst. You'll have the option of making a deal with them to secure blood packs so they no longer have to feed on people, and protect the settlement that was once terrified of them. You can even become one too.
* [[Friendly Neighborhood Vampires]]: {{spoiler|The Family}} is a group of reformed cannibals, modeling themselves after classic vampire lore to curb their cravings for human flesh. Most of them, including their leader, are quite friendly and civil, and are [[Noble Demon]]s at the very worst. You'll have the option of making a deal with them to secure blood packs so they no longer have to feed on people, and protect the settlement that was once terrified of them. You can even become one too.
* [[Future Imperfect]]: Rivet City historian Abraham Washington. Justified to an extent by the loss of records in the war.
* [[Future Imperfect]]: Rivet City historian Abraham Washington. Justified to an extent by the loss of records in the war.
** One of the tutorial quests has this exact name.
** One of the tutorial quests has this exact name.
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** Clover, to a lesser extent.
** Clover, to a lesser extent.
** [[Player Character|The Lone Wanderer]], a nineteen year old more or less fresh out of a Vault. Compare with Butch DeLoria.
** [[Player Character|The Lone Wanderer]], a nineteen year old more or less fresh out of a Vault. Compare with Butch DeLoria.
* [[Improvised Armour]]: Most of the Raiders. [[Gameplay and Story Segregation|You can't]] [[Item Crafting|make your own]] at a Workbench -- you can make a nuclear hand grenade, but not a [[Bucket Helmet]].
* [[Improvised Armour]]: Most of the Raiders. [[Gameplay and Story Segregation|You can't]] [[Item Crafting|make your own]] at a Workbench—you can make a nuclear hand grenade, but not a [[Bucket Helmet]].
** The Armored Vault 101 suit, a regular jumpsuit that's been modified with leather armor to offer more protection.
** The Armored Vault 101 suit, a regular jumpsuit that's been modified with leather armor to offer more protection.
* [[Improvised Weapon]]: You can come across schematics for some fairly powerful weapons built of some semi-common wasteland components; such as a gun that fires railroad spikes (ouch), a dart gun firing toxic radscorpion ammo ([[Game Breaker|which cripples the legs of anything it hits]]), a gun that can literally ''fire anything'', a mine made out of a lunchbox and cash which causes more damage than standard antipersonnel mines, a flaming sword, and my favorite, a soda-and-cleaning-supply ''nuclear hand grenade''.
* [[Improvised Weapon]]: You can come across schematics for some fairly powerful weapons built of some semi-common wasteland components; such as a gun that fires railroad spikes (ouch), a dart gun firing toxic radscorpion ammo ([[Game Breaker|which cripples the legs of anything it hits]]), a gun that can literally ''fire anything'', a mine made out of a lunchbox and cash which causes more damage than standard antipersonnel mines, a flaming sword, and my favorite, a soda-and-cleaning-supply ''nuclear hand grenade''.
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* [[Negate Your Own Sacrifice]]: Averted in the original game, to the anger of the fans -- {{spoiler|none of your radiation-immune teammates can be made to do the final task for you}}. That was fixed in the expansion pack, but they still call you a coward for not doing it yourself. Pragmatism is dead in the wasteland.
* [[Negate Your Own Sacrifice]]: Averted in the original game, to the anger of the fans -- {{spoiler|none of your radiation-immune teammates can be made to do the final task for you}}. That was fixed in the expansion pack, but they still call you a coward for not doing it yourself. Pragmatism is dead in the wasteland.
** If you ask Sarah to make the sacrifice, she snaps "[[Men Are the Expendable Gender|what happened to chivalry?]]" Er, chivalry, as in the idea that a [[Knight in Shining Armour]] is meant to protect others? Her snappy attitude probably comes from the dialogue option asking her to make the sacrifice instead of yourself being incredibly rude, and to her credit she does ultimately do it.
** If you ask Sarah to make the sacrifice, she snaps "[[Men Are the Expendable Gender|what happened to chivalry?]]" Er, chivalry, as in the idea that a [[Knight in Shining Armour]] is meant to protect others? Her snappy attitude probably comes from the dialogue option asking her to make the sacrifice instead of yourself being incredibly rude, and to her credit she does ultimately do it.
* [[Nerf|Nerfed]]: Colonel Autumn's unique laser pistol was originally full-auto, allowing it to fire as fast as a Gatling Laser and making it almost as powerful.
* [[Nerf]]ed: Colonel Autumn's unique laser pistol was originally full-auto, allowing it to fire as fast as a Gatling Laser and making it almost as powerful.
** Enclave soldiers in general, compared to their ''Fallout 2'' counterparts, mostly as a result of how vastly different the combat engines in ''Fallout 2'' and ''Fallout 3'' are.
** Enclave soldiers in general, compared to their ''Fallout 2'' counterparts, mostly as a result of how vastly different the combat engines in ''Fallout 2'' and ''Fallout 3'' are.
* [[Nicknaming the Enemy]]: Ghouls refer to humans as "Smoothskins." However, it's not clear whether this is necessarily a slur, as even friendly, sympathetic Ghouls refer to humans as this, sometimes even to their faces. On the other hand, when humans refer to Ghouls as "Zombies," it's ''definitely'' intended to be derogatory.
* [[Nicknaming the Enemy]]: Ghouls refer to humans as "Smoothskins." However, it's not clear whether this is necessarily a slur, as even friendly, sympathetic Ghouls refer to humans as this, sometimes even to their faces. On the other hand, when humans refer to Ghouls as "Zombies," it's ''definitely'' intended to be derogatory.
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** James, the Lone Wanderer's father. This is a man who {{spoiler|19 years previously, left the safety of Rivet City and set off across the Capital Wasteland to Vault 101, ''with his newborn child in tow''.}}
** James, the Lone Wanderer's father. This is a man who {{spoiler|19 years previously, left the safety of Rivet City and set off across the Capital Wasteland to Vault 101, ''with his newborn child in tow''.}}
* [[Revolvers Are Just Better]]: Averted with the .32 pistol, a revolver that is actually one of the weakest guns in the game. The Scoped .44 Magnum on the other hand is among the best of the available pistols.
* [[Revolvers Are Just Better]]: Averted with the .32 pistol, a revolver that is actually one of the weakest guns in the game. The Scoped .44 Magnum on the other hand is among the best of the available pistols.
* [[Roar Before Beating]]: Feral ghouls and Zeta's alien abominations. This is not a free action--they tend to get shot up doing it.
* [[Roar Before Beating]]: Feral ghouls and Zeta's alien abominations. This is not a free action—they tend to get shot up doing it.
* [[Roaring Rampage of Revenge]]: All of Mothership Zeta. NOBODY abducts and anal-probes the Lone Wanderer and gets away with it.
* [[Roaring Rampage of Revenge]]: All of Mothership Zeta. NOBODY abducts and anal-probes the Lone Wanderer and gets away with it.
* [[Robo Speak]]: Most robots, smarter ones use [[Spock Speak]] instead.
* [[Robo Speak]]: Most robots, smarter ones use [[Spock Speak]] instead.
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* [[Stronger With Age]]: The East Coast super mutants function this way, going all the way up to the [[Names to Run Away From Really Fast|Super Mutant Behemoth]].
* [[Stronger With Age]]: The East Coast super mutants function this way, going all the way up to the [[Names to Run Away From Really Fast|Super Mutant Behemoth]].
* [[Spock Speak]]: Mr Handy and Mr Gutsy robots, each have English butler and [[Drill Sergeant Nasty]] voice respectively. Also, the Prototype Medic Armor.
* [[Spock Speak]]: Mr Handy and Mr Gutsy robots, each have English butler and [[Drill Sergeant Nasty]] voice respectively. Also, the Prototype Medic Armor.
* [[Subliminal Seduction]]: The true purpose of Vault 92 was to brainwash its residents -- all musicians -- through white noise seeded through the speaker system and recording equipment, with the purpose to make them ultra-loyal super-soldiers upon receiving a simple command phrase. [[Foregone Conclusion|Naturally]], [[Ax Crazy|things]] [[Insane Equals Violent|went]] [[Gone Horribly Wrong|horribly]] ''[[Gone Horribly Wrong|horribly]]'' [[Gone Horribly Wrong|wrong]].
* [[Subliminal Seduction]]: The true purpose of Vault 92 was to brainwash its residents—all musicians—through white noise seeded through the speaker system and recording equipment, with the purpose to make them ultra-loyal super-soldiers upon receiving a simple command phrase. [[Foregone Conclusion|Naturally]], [[Ax Crazy|things]] [[Insane Equals Violent|went]] [[Gone Horribly Wrong|horribly]] ''[[Gone Horribly Wrong|horribly]]'' [[Gone Horribly Wrong|wrong]].
* [[Suicidal Overconfidence]]: Your being in a [[One-Man Army|huge powered armor and toting a gun bigger than you]] won't stop [[Too Dumb to Live|leather-armored raiders from taunting you and]] [[Curb Stomp Battle|firing their peashooters at you]].
* [[Suicidal Overconfidence]]: Your being in a [[One-Man Army|huge powered armor and toting a gun bigger than you]] won't stop [[Too Dumb to Live|leather-armored raiders from taunting you and]] [[Curb Stomp Battle|firing their peashooters at you]].
* [[Sunglasses At Night]]: There is no penalty in doing so: You get a Perception bonus, even at night.
* [[Sunglasses At Night]]: There is no penalty in doing so: You get a Perception bonus, even at night.
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* [[Villainous Incest]]: {{spoiler|The Andale residents.}} You're pretty far gone when generations of inbreeding ''isn't your [[Town With a Dark Secret|dark secret]]''.
* [[Villainous Incest]]: {{spoiler|The Andale residents.}} You're pretty far gone when generations of inbreeding ''isn't your [[Town With a Dark Secret|dark secret]]''.
* [[Wacky Wayside Tribe]]: The majority of the sidequests and characters you encounter have absolutely no bearing on the central questline of the game, and many (i.e. the superheroes or the Republic of Dave) are stand-alone one-shot jokes. This is in contrast to ''[[Fallout New Vegas (Video Game)|Fallout New Vegas]]'', where most of the sidequests and characters had some ties to the central NCR-vs-Legion conflict or were otherwise interconnected with other events and characters elsewhere in the game. As a result, ''Fallout 3'' is more of an episodic TV show, while ''New Vegas'' is more of a [[Myth Arc]] mini-series.
* [[Wacky Wayside Tribe]]: The majority of the sidequests and characters you encounter have absolutely no bearing on the central questline of the game, and many (i.e. the superheroes or the Republic of Dave) are stand-alone one-shot jokes. This is in contrast to ''[[Fallout New Vegas (Video Game)|Fallout New Vegas]]'', where most of the sidequests and characters had some ties to the central NCR-vs-Legion conflict or were otherwise interconnected with other events and characters elsewhere in the game. As a result, ''Fallout 3'' is more of an episodic TV show, while ''New Vegas'' is more of a [[Myth Arc]] mini-series.
* [[Warp Whistle]]: Fast-travelling. No explanation is given of how you can effectively teleport, so it's best seen as a "skip to the end of the journey" option -- time skips ahead each time you travel, and does so in proportion to the distance you've gone. While you get to avoid all the [[Random Encounters]] you might otherwise face, there's a fairly high chance that something will spawn right on top of you the second you arrive at your location.
* [[Warp Whistle]]: Fast-travelling. No explanation is given of how you can effectively teleport, so it's best seen as a "skip to the end of the journey" option—time skips ahead each time you travel, and does so in proportion to the distance you've gone. While you get to avoid all the [[Random Encounters]] you might otherwise face, there's a fairly high chance that something will spawn right on top of you the second you arrive at your location.
* [[Wasteland Elder]]: There are multiple examples. Such as Manya, the oldest person alive in Megaton, who can tell you the history of its foundation, as well as the elderly leaders of the children of the atom. There are also ghouls that still survived since the original bomb drops, one of which says that her interesting story is somewhat boring.
* [[Wasteland Elder]]: There are multiple examples. Such as Manya, the oldest person alive in Megaton, who can tell you the history of its foundation, as well as the elderly leaders of the children of the atom. There are also ghouls that still survived since the original bomb drops, one of which says that her interesting story is somewhat boring.
* [[Weapon, Jr.]]: The tutorial has the player learn to shoot with a BB gun on their 10th birthday.
* [[Weapon, Jr.]]: The tutorial has the player learn to shoot with a BB gun on their 10th birthday.
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* [[Wham! Episode|Wham Mission]]: ''The Waters of Life''. Specifically, {{spoiler|the point when its revealed that not only are the Enclave still active despite the events of ''2'', but they also intend to forcefully take control of Project Purity for their own sinister ends.}}
* [[Wham! Episode|Wham Mission]]: ''The Waters of Life''. Specifically, {{spoiler|the point when its revealed that not only are the Enclave still active despite the events of ''2'', but they also intend to forcefully take control of Project Purity for their own sinister ends.}}
* [[What the Hell, Hero?]]: Depending on your actions, you can get quite a few of these.
* [[What the Hell, Hero?]]: Depending on your actions, you can get quite a few of these.
** Dad gives you one when he finds out you destroyed Megaton, while Three Dog calls you a "scumbag" if you kill the mutants wanting to get into Tenpenny Tower -- and calls out the mutants when they ''kill'' every human in Tenpenny Tower.
** Dad gives you one when he finds out you destroyed Megaton, while Three Dog calls you a "scumbag" if you kill the mutants wanting to get into Tenpenny Tower—and calls out the mutants when they ''kill'' every human in Tenpenny Tower.
*** Three Dog will call you out almost any time you take the "evil option" in a given mission.
*** Three Dog will call you out almost any time you take the "evil option" in a given mission.
** In ''The Pitt'', you can also choose to call it to {{spoiler|Wernher}} when you learn of his complete plan.
** In ''The Pitt'', you can also choose to call it to {{spoiler|Wernher}} when you learn of his complete plan.
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[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:Xbox 360]]
[[Category:Xbox 360]]
[[Category:Third Person Shooter]]
[[Category:Third-Person Shooter]]
[[Category:Play Station 3]]
[[Category:Play Station 3]]
[[Category:Western RPG]]
[[Category:Western RPG]]