Fallout 4: Difference between revisions

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** The Commonwealth itself is the [[Foil]] of the Mojave Wasteland. Both are places that're comparatively untouched by the Great War and are practical crucibles of new civilizations within the Wasteland. However, due to roughly a century's worth of manipulation (courtesy of the Institute), the nearby presence of the Glowing Sea, and the Commonwealth Minutemen's fall from grace, the region has failed to organize and remains largely a feral wasteland (occasionally blasted by rad-storms) around a ruined city with only a few bastions of safety and even fewer attempts at logistics. Due to the unifying influence of Mr. House's New Vegas - along with the recent arrival of the NCR and Caesar's Legion - the Mojave has a lot more societal advantages and even has highways and major cities being built as of 2281. Also, the Mojave is a landlocked desert while the Commonwealth both enjoys regular rainfall and is on the coast of the Atlantic Ocean.
** The Commonwealth itself is the [[Foil]] of the Mojave Wasteland. Both are places that're comparatively untouched by the Great War and are practical crucibles of new civilizations within the Wasteland. However, due to roughly a century's worth of manipulation (courtesy of the Institute), the nearby presence of the Glowing Sea, and the Commonwealth Minutemen's fall from grace, the region has failed to organize and remains largely a feral wasteland (occasionally blasted by rad-storms) around a ruined city with only a few bastions of safety and even fewer attempts at logistics. Due to the unifying influence of Mr. House's New Vegas - along with the recent arrival of the NCR and Caesar's Legion - the Mojave has a lot more societal advantages and even has highways and major cities being built as of 2281. Also, the Mojave is a landlocked desert while the Commonwealth both enjoys regular rainfall and is on the coast of the Atlantic Ocean.
** The Minutemen are this, after a fashion, to the Enclave. While both evoke patriotic memories of Pre-War America and were thought to be dead, the Minutemen legitimately seek to help the Commonwealth and make a difference, all the while hearkening back to what America ''wished'' it was. They also serve as this to the East Coast Brotherhood of Steel by being everything Lyons wished he could turn the Brotherhood into but ultimately failed in achieving, and with far less technology, resources, and influence.
** The Minutemen are this, after a fashion, to the Enclave. While both evoke patriotic memories of Pre-War America and were thought to be dead, the Minutemen legitimately seek to help the Commonwealth and make a difference, all the while hearkening back to what America ''wished'' it was. They also serve as this to the East Coast Brotherhood of Steel by being everything Lyons wished he could turn the Brotherhood into but ultimately failed in achieving, and with far less technology, resources, and influence.
** The Brotherhood are this to ''themselves'', or rather their incarnation in ''[[Fallout 3]].'' Although concern for the people and their well-being remain part of the East Coast Brotherhood's creed, the main priority is once more the acquisition and preservation of advanced technology, much like the Midwest and West Coast.
** The Brotherhood are this to ''themselves'', or rather their incarnation in ''[[Fallout 3]].'' Although concern for the people and their well-being remain part of the East Coast Brotherhood's creed, the main priority is once more the acquisition and preservation of advanced technology, much like the Midwest and West Coast. And as pointed out on the Faction page, they're even one towards Caesar's Legion.
*** Surprisingly, the Brotherhood are now one to Caesar's Legion. Both are powerful military organizations that have been [[Curb Stomp Battle|easily]] [[Rising Empire|conquering the entire Wasteland around them]], but have recently met their match at the story's start (the Legion was soundly trounced by the NCR at the First Battle of Hoover Dam, and the Brotherhood is struggling against both the Institute and Railroad in the Commonwealth). They're also both led by charismatic authoritarian leaders with grandiose ambitions for a better world (Elder Arthur Maxson and Caesar/Edward Sallow) [[A God Am I|that have gained cults of personality]] [[Everyone Has Standards|(although Maxson finds them unnerving]] [[A God I Am Not|and tries to suppress them]]), and [[Fantasy Counterpart Culture|stylize themselves after older cultures]] - the Legion emulates Imperial Rome, while the East Coast BoS [[Feudal Future|invoke feudalistic imagery]] to make themselves like both medieval Europe and the Sovereign Military Order of Malta. However, the Legion deliberately [[Medieval Stasis|refuses to advance themselves technologically]], [[No Woman's Land|are profoundly misogynistic]], and try to purposely annihilate the records of the past. The Brotherhood [[Low Culture, High Tech|infuse their feudal culture with advanced Pre-War tech]], [[Gender Is No Object|are egalitarian considering the genders]], and honor the memories of their US military origins. Also, the Legion was ultimately unstable and overly desperate when trying to firmly establish its "Nova Roma" in New Vegas. Meanwhile, the East Coast BoS under Maxson have '''already''' managed to pull off [[Fighting For a Homeland|this need for a homeland]] with their control over the Capital Wasteland, and have been able to do so ''without'' making life hell for the locals (in contrast to what the Legion [[Kill'Em All|would've done to the Mojave's inhabitants]]).
** Vault 81 is this to Vault 101. Whereas the latter was slowly dwindling into oblivion with each generation while following its stated purpose, Vault 81 remains a thriving and sane, if secluded community despite ''not'' following its intended directive.
** Vault 81 is this to Vault 101. Whereas the latter was slowly dwindling into oblivion with each generation while following its stated purpose, Vault 81 remains a thriving and sane, if secluded community despite ''not'' following its intended directive.
*** There's also one to Vault 21. Both were experimental Vaults that were fully expected to result in the demise of their inhabitants (one way or another). However, while Vault 81 {{spoiler|[[Screw the Rules, I'm Doing What's Right|decided to abandon its experiments for the sake of its inhabitants]]}}, Vault 21's experiment proved to be perfectly compatible with its inhabitants' comfortable survival until Mr. House came along.
*** There's also one to Vault 21. Both were experimental Vaults that were fully expected to result in the demise of their inhabitants (one way or another). However, while Vault 81 {{spoiler|[[Screw the Rules, I'm Doing What's Right|decided to abandon its experiments for the sake of its inhabitants]]}}, Vault 21's experiment proved to be perfectly compatible with its inhabitants' comfortable survival until Mr. House came along.