Display title | Fez |
Default sort key | Fez |
Page length (in bytes) | 6,933 |
Namespace ID | 0 |
Page ID | 107439 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 3 (0 redirects; 3 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | MilkmanConspiracy (talk | contribs) |
Date of latest edit | 02:04, 7 April 2024 |
Total number of edits | 18 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Fez is a 2012 Xbox Live Arcade puzzle platformer by indie game designer Phil Fish, 5 years in development. The game has players control Gomez, a small white... thing who lives happily in his peaceful, floating 2D village until he comes across a magical fez which reveals a shocking truth to him: the world is actually 3-Dimensional. The fez allows him to perceive the 3D world and shift dimensions, but he can still only move across 2D planes. Using this newfound ability, he sets off to collect several pieces of a giant magical cube that has been scattered all over the land, causing the fabric of reality to tear apart. |