Final Fantasy VI: Difference between revisions

added new trope
mNo edit summary
(added new trope)
 
(14 intermediate revisions by 2 users not shown)
Line 17:
* The [[Easy Amnesia|amnesiac]] Terra Branford, whose own magic frightens her.
* Locke Cole, a [[Loveable Rogue]] with a [[Dark and Troubled Past|tragic past]] resulting in a bad case of [[Chronic Hero Syndrome]].
* Edgar Roni Figaro, [[Royals Who Actually Do Something| the King of Figaro]] and a [[Chivalrous Pervert]] who has a knack for technology and engineering.
* Sabin Rene Figaro, Edgar's twin brother, a [[Bare-Fisted Monk|musclehead to the core]] who [[Rebellious Princess|didn't like his highborn status]].
* Celes Chere, a [[Action Girl|former general of the Empire]] [[The Atoner|seeking to atone for her sins]], who becomes Locke's [[Love Interest]].
Line 99:
* [[Barrier Change Boss]]: Number 024 in Magitek Research Labs and the Magi Master on the top of Fanatics Tower. Also, Kaiser Dragon, the [[Bonus Boss]] in the GBA remake.
* [[Beef Gate]]: Bar heavy luck with True Knight, Banon '''must''' be two levels above his minimum before Ultros or the fight is unwinable.<ref>Ultros is scripted to attack Banon on turn 3, and Banon simply can't survive with his initial stats. Due to scripted encounters before this fight and the level scaled joining level it's only a problem on a [[Low-Level Run]].</ref> The difficult monsters and bosses in Kefka's Tower can be fought as soon as you get the second airship. Averted in [[Speed Run]] routes, as ''everything'' is squishy to Joker Doom.
* [[Beyond the Impossible]]: Sabin can suplex a train. What makes this expecially odd is that most Boss enemies (and for that matter, large mobs) in the game are immune to this attack. It has since reached [[Memetic Mutation]] levels of infamy. [http://www.youtube.com/watch?v=_zExDUoaZPo He can also suplex himself].
* [[BFS]]: Several, with the Atma/Ultima Weapon being the most notable.
* [[Big Boo's Haunt]]: The Phantom Train in the World of Balance. Later on, there is Daryl's Tomb, Owzer's Mansion and Cyan's Soul.
Line 135:
* [[Cool Airship]]: Two airships: the Blackjack, and later the Falcon.
* [[Cool Shades]]: In the SNES version, blindness does nothing in-game because Accuracy and Evade are useless. It does, however, make your characters look like they are wearing these... sometimes.
* [[Cool Train]]: Evil, maybe, but [[Evil Is Cool|the Phantom Train is still cool.]]
* [[Cosmetic Award]]: In the GBA version, The Master's Crown, "a ceremonial crown awarded for overcoming the challenges of the Soul Shrine."
* [[Cosmic Keystone]]: The sealed statues of the Warring Triad.
Line 187 ⟶ 188:
* [[Dummied Out]]: Bosses like the Czar/Kaizer Dragon and Colossus. The former would later appear in the GBA remake as a [[Bonus Boss]].
* [[Dungeon Town]]: This game, next to ''[[Final Fantasy VIII]]'', contains some of the most prominent examples of this trope. You begin the game stepping on Narshe guards with your [[Powered Armor]] in the city streets, which culminates with a trip through Narshe's mines. Later on, you are forced to infiltrate an occupied South Figaro as Locke, having to solve some logic puzzles in order to get from the east side of town to the west. Once you pick up Celes, the under works of the town become a traditional combat-oriented dungeon. Sometime afterwards, you have to go to the dangerous and run-down Zozo and deal with armed homeless men and magical prostitutes before dealing with a gang-leader named Dadaluma. And after that, there's Vector, [[Mook Bouncer|where guards will be eager to boot you out of the upper part of town]]. In the World of Ruin, Narshe is all but abandoned, and monsters swarm the streets, and Owzer's House is invaded by a haunted painting.
* [[Early Bird Cameo]]: Very early in the game, right before Locke becomes the first party member, a group of 11eleven [[Ridiculously Cute Critter|MogglesMoogles]] appear and offer to help Locke against the guards. (This means you control three paries for this battle, one consisting of Locke and three MogglesMoogles, and two consisting of four MogglesMoogles each.) One of them - Mog - will eventually become a regularplayable party member, but not until much later.
* [[Earn Your Happy Ending]]: Probably one of the kings of this trope: after all ''the world ends halfway through the game''. Yet by the time the credits role, most of the main cast has resolved their core conflicts and can move on with their lives, (once they've dealt with the problem of the vicious godlike entity that blew up the world in the first place).
* [[Earth-Shattering Poster]]: Halfway through the game, you get a nice space-view of the world getting nuked all over... including a [[Nightmare Fuel|fear-inducing]] image of a continent ''getting split in half''.
* [[Earthquakes Cause Fissures]]: The earthquake spells make holes instead of fissures. Played straight when the world ends.
Line 222 ⟶ 223:
* [[Follow the Plotted Line]]: Sabin's scenario feels like this, except nobody bothered to tell him that the direct pathway to Nikeah is blocked by the landslide.
* [[Forbidden Fruit]]: Banon tells a Pandora's Box-like story to Terra. Otherwise, there is no clear example of this trope, unless the magic itself/Warring Triad statues count.
* [[Forced to Watch]]: inadvertently done in Locke's scenario; when Celes is first introduced, she is a prisoner, being tortured by a guard. Because Locke is disguised as another guard, helping her would blow his cover, and he cannot do so until the guard leaves.
* [[For Doom the Bell Tolls]]: Heard in the opening theme when the opening narration talks about the destructive War of the Magi. This trope later reappears in the first world map music in the World of Ruin and "Dancing Mad", the final boss theme, and is also present in [[The Empire]]'s theme. The first three also overlap with [[Ominous Pipe Organ]] ([[The Empire]]'s theme opts for brass instruments instead).
* [[Foreshadowing]]:
* [[Foreshadowing]]:* When the opening narration says "Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world", watch the bottom right corner of the screen: you'll catch a brief glimpse of Kefka.
** When Locke and Tarra speak to each other the first time in the cave outside of Nash, he tells her, "By the way, this secret entrance might be useful someday. [[Leaning on the Fourth Wall|Don't forget about it!]]" And he is ''definitely'' right about that.
* [[Free-Fall Fight]]: When riding the waterfall, and later when fighting the Air Force/Fortress.
* [[From the Mouths of Babes]]:
Line 244 ⟶ 248:
* [[Giant Space Flea From Nowhere]]: Some of the bosses are just there for no particular reason, with Ultros being the most hilariously notable.
* [[Gladiator Subquest]]: The Colosseum.
* [[Glass Cannon]]: {{spoiler|Believe it or not, Kefka. As the [[Final Boss]], he is certainly a formidable foe with a bevvy of devestating attacks, the most notorious being Fallen One, which reduces the hp of the entire party to 1 apiece. Oddly, however, Kefka's own hp bar is suprisingly low, and he can be defeated with as few as 8 max damage strikes. You can make the fight even easier by equipping a member of the party with Crossfight. If a party member has two weapons when Crossfight is active, he'll be able to attack a full 8 times in one turn and defeat Kefka in seconds, literally.}}
* [[Goggles Do Nothing]]: Quite literally, in the SNES version of the game. The Evade stat was useless due to a glitch, so the Blind status ailment didn't impact the characters in any way (except Strago, who wouldn't learn Lores when Blinded; for everybody else, it just made them look like they're wearing [[Cool Shades]]), so the Goggles that prevented blindness... you get the idea.
* [[Goggles Do Something Unusual]]: They will protect from blindness, which is actually useful if it's the newer (or fan-patched) version of the game.
Line 255 ⟶ 260:
* [[Guest Star Party Member]]: Biggs, Wedge, Banon, Leo, the ghosts on the Phantom Train and the ten moogles.
* [[Guide Dang It]]: The game never tells you that the Jump command from the Dragoon Boots is more powerful when the Jumper is wielding a spear. Knowing this makes Edgar and Mog much stronger post-Apocalypse. Most likely a case of [[Continuity Nod]] and [[You Should Know This Already]].
* [[Happily-Failed Suicide]]: DependingIf onCeles howfails thingsto playcure outCid, Celes mayshe attemptattempts suicide by throwing herself into the sea, but failfails, surviving and washing ashore... happily because from where she lieswashes up, she sees evidence that one or more of the others may have survived, which gives her the will to live.
* [[Happy Fun Ball]]: This is a point in the series where the [[Improbable Weapon User]] trope starts to show, and there is also a Superball item that damages enemies.
* [[Harmless Freezing]]: The frozen Esper in Narshe. Once unfrozen, it gives up its life willingly after noticing that the world is in the same ruined state it was in when it was frozen. One of the status effects also causes this.
Line 309 ⟶ 314:
* [[Knights and Knaves]]: The whole town of Zozo is like this, except there is only one knight.
* [[La Résistance]]: The Returners.
* [[Land of the Shattered Empire]]: The World of Ruin is set on the ruins of ''everything'', including the Gestalt Empire. Kefka doesn't rule anything; he terrorizes everyone instead, to the point some people began to worship him as a god.
* [[Laser Blade]]: The Atma/Ultima Weapon.
* [[Last Ditch Move]]:
Line 352 ⟶ 358:
* [[Market-Based Title]]: In the west, it used to be ''Final Fantasy III''.
* [[Mascot Mook]]: Cactuar's first appearance.
* [[May the Farce Be with You]]: Several. First of all, Biggs and Wedge, a [[Running Gag]] in the franchise. Then there's the scene where Kefka hurls the Emperor off the cliffside, a reference to Palpatine's death in ''[[Return of the Jedi]]''. Setzer makes a reference to ''[[A New Hope]]'' in a scene on the airship ("Didn't I say it before? This is the world's fastest ship!") and when Locke rescues Celes from the jail, she quips, "Aren't you a little short for an Imperial trooper?"
* [[Meaningful Echo]]: Celes' [[Tear Jerker]] moment almost exactly mirrors the movements she goes through during the opera scene. The part where she throws the flowers from the balcony takes on a whole new meaning once you compare it to her throwing herself from the high cliff.
* [[Meaningful Name]]: Terra's mother's name is Madonna/Madeline. Hmmm....
Line 360 ⟶ 367:
* [[Mind Control Device]]: The Slave Crown.
* [[Monster Arena]]: The Colosseum.
* [[Monster Clown]]: Kefka is likely the [[Ur Example]] for video games.
* [[Mood Whiplash]]:
** First, you eat in a [[Soul Train]]'s board restaurant and then [http://www.youtube.com/watch?v=2u84cH_bmTA suplex said train]. And then the train [[Tear Jerker|picks up Cyan's deceased family]] and [[Crowning Moment of Heartwarming|he gives them a last goodbye]].
Line 424 ⟶ 432:
* [[Putting the Band Back Together]]: Celes traveling the second half of the game trying to reunite the party.
* [[Puzzle Boss]]: There are a remarkable number of bosses, and several [[Mooks]], rather vulnerable to the seemingly-useless Rasp spell. Not surprisingly, people who miss the hint given in-game about this tend to find them [[That One Boss]]. Additionally, the method to defeat Wrexsoul is [[Guide Dang It|fairly obscure]]. Unless you X-Zone the Soul Sabers. But that's admittedly very cheap.
** There is something like this early in the game. Locke and eleven Moogles have to hold off a group of mobs in a maze-like part of a cavern that advances towards the unconscious Tarra; any of them reaching her causes a [[Nonstandard Game Over]]. (This means you control three parties for this battle, one consisting of Locke and three Moogles and two consisting of four Moogles each.) The obvious way to do this is to position each party in front of the three paths that lead to where Tarra is, but while all the Moogles are level 11, which is high for this part of the game, the dozen groups of mobs will wear them down quickly. The second method is to make your way southward to where the Marshal is. This leaves one of those passages open so you have to be quick and will have to fight at least two of the minor mobs, but defeat the Marshal and the other mobs disappear.
* [[Quad Damage]]: Offering/Master's Scroll, the relic/accessory that allows the four hit combo. Which leads to the above-mentioned [[Game Breaker]]: Offering + Genji Glove + a combination of any two [[Infinity-1 Sword]] [[Infinity+1 Sword|swords]] + character with decent physical stats + high enough level = EIGHT successive hits and defeating just about any boss in one or two attacks.
* [[Ragtag Bunch of Misfits]]: The cast of heroes is certainly this: we have everything from a king right down to a random whelp from the Veldt. And a moogle and a yeti.
Line 437 ⟶ 446:
** The Mage Master at the top of the Cultists' Tower is capable of casting some nasty, nasty spells. The safest way to take him down is to Berserk him (he's actually susceptible and a bit of a wimp), Invis your entire party (making even his ineffectual physical attack useless) and [[Mana Burn|Rasp]]/[[Mana Drain|Osmose]] him to death (he can die if he runs out of MP, and this also denies his [[Taking You with Me|last-gasp Ultima]], which is really freakin' powerful). This works admirably well on the Atma Weapon, as well, as opposed to the standard "beat him down, let him heal, beat him down again" tactic. Of course, anything claiming to be pure energy is asking for it.
** Also inverted: as with other games in the series, most instant-death attacks will fully heal undead targets. But not all of them: Banish/X-Zone and the "Cleave" type attacks (including the Odin/Raiden summon and the Zantetsuken sword) ''will'' work on undead. So, a subversion of an inversion?
* [[Ridiculously Cute Critter]]: '''Moogles!'''
* [[Roof Hopping]]: Or Traintop hopping. In Zozo, you are forced to jump from holes in the sides of buildings.
* [[Sad Battle Music]]: In one of the battles vs. Ultros, when Relm joins the party, the boss theme is replaced by her theme.
Line 477 ⟶ 487:
* [[Storming the Castle]]
* [[A Storm Is Coming]]: The opening cinematic even has a thunderstorm foreshadowing how the first act does not end well.
* [[Surveillance Station Slacker]]: When Celes is first introduced, she is a prisoner; Locke (disguised as a guard) sees an actual guard tell another to watch her, the second guard assuring him he won't fall asleep. When Locke exits the cell and reenters, the guard has, naturally, fallen asleep.
* [[Stylish Protection Gear]]: One interesting feature of this game are the Tents, used to replenish HP. Each character has their own unique Tent, with a color scheme matching their clothes.
* [[Summon Magic]]: Possibly the weakest in series, although it's justified in that we summon the dead Espers, and the fact that the main point of Espers, or rather the magicite, is to enable the use of magic by normal people. This game should also get props for having the most variety in its summons. It has the traditional "major elemental attack" set (Ifrit, Shiva, Ramuh, etc) and status inflicting ones (Stray Cat, Shoat, Phantom, etc). Then it has a few oddball ones, like Golem, which acts as a physical damage absorbing shield till he runs out of HP, or Palidor, which initiates a full party jump attack. You may only get to summon an Esper once per character per battle, but they at least serve more strategic roles than arguably any other game in the series.
* [[Tactical Suicide Boss]]: Ymir (also known as Whelk in the SNES and PSX versions) in the Narshe mines.
Line 508 ⟶ 520:
** It's debatable if Setzer was giving the tutorial of the airship controls to the party and everyone can pilot it, or it was simply for the player's benefit and he still controls it. In the straight case, everybody seems to know how to pilot the Magitek Armor. Sabin does pilot it at some point, though (he crashes, but it's not really his fault).
** In the SNES version, there is a scene with Sabin and Cyan where the player is lead to believe that the Magitek armor's controls are largely intuitive... for anyone who's not a complete luddite (as demonstrated by Cyan's spastic donuts in the Empire's camp after the poisoning of Doma Castle).
* [[Unique Enemy]]:
** [[Everything's Better with Dinosaurs|Brachiosaurs and Tyrannosaurs]] are only found in the forest north of the Veldt. These mobs are tough, but they give a ''lot'' of experience if defeated, making them ideal for power leveling (especially if you have a Growth Egg) and might even drop an incredibly rare gear called an Economizer, which lowers the mana cost of spells to only one MP, letting you use magic practically for free if you chance to find one.
** Cactuars are only found in the desert south of Miranda. They have only 3 hit points, but an overwhelmingly strong AC that makes them very hard to hit. A Sniper Eye equipped to a party member will make them pushovers, and they yeild 10,000 gp when slain.
*** Gigantaurs are extra-large Cactuars that are also unique to this location - they are ''far'' more dangerous.
* [[Upgrade Artifact]]: Magicite, though it's more of a case of speeding up the training instead of instant powers.
* [[Urban Segregation]]: Jidoor is an extreme case, where the middle class live in the south of the town and the rich live in the north of town, and the richest man in town stays in a very large mansion at the very north. The poor faced endless pressure by the other citizens, and they eventually left and founded a town in the mountains, named Zozo, which ended up becoming a total hellhole. Later, Vector is split into three parts. The bottom is inhabited by Returner sympathizers and thieves, the upper part is patrolled by Imperial soldiers, and the top holds the massive Imperial Palace.