Final Fantasy XII: Difference between revisions

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** A number of the treasure cheasts that can only be opened once can be wasted by using (or sometimes not using) the Diamond Armlet, an accessory that improves the quality of items you find from chests, but sometimes screws you over by turning a really good item into vendor trash. This was at least fixed in the [[No Export for You]] international edition, in which all one time cheasts will always give you a specific treasure (though some of them still have a limited chance to spawn in the first place).
** The weather on the Giza Plains will eventually go to rainy during the plot. It will remain rainy forever afterwards unless you talk to one specific NPC hanging out at Rabanastre's south gate who comments on the weather (after doing so, the weather changes every hour or two). Not a problem for people who [[Talk to Everyone]], but quite a problem for savvy players who already know about the weather mechanics and not about the fact that talking to some random bloke in town is what makes them even work.
* [[Hand Wave]]: No explanation is given as to how each party member learns the skills on the Job Skill Tree as they get them; usually, this is simply an [[Acceptable Break From Reality]] for most RPGs. However, the [[Limit Break]] skills are so flamboyant and ''epic'' in nature that most players can't help but wonder how any of them - much less two poverty-stricken urchins like Vaan and Penelo - could have learned such potent magic.
* [[Healing Checkpoint]]: [[Save Point]]s heal you and remove negative status ailments.
* [[Hearing Voices]]
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** Eruyt Village, the hometown of the Viera.
** While not quite as xenophobic and isolationist, the Garif are only found in Jahara.
* [[Hidden Villain]]: The "Ancient Warrior of Mystery", an Elite Mark for a Hunt. You don't find out until you encounter him that he is, in fact, {{spoiler| Gligamesh, a recurring character in the ''[[Final Fantasy]]'' franchise.}}
* [[High Heel Face Turn]]: Judge Drace.
* [[Hot Chick with a Sword]]: Ashe, although any of the girls in your party can use a sword.
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* [[Humans Are White]]: Averted.
* [[Impersonating the Evil Twin]]: In order to keep up appearances {{spoiler|(and to maintain the pretext of the fragile Arcadia-Dalmasca peace treaty) Basch takes over the role (and identity) of Judge Gabranth at the end of the game from his twin brother Noah}}.
* [[Impossibly Cool Weapon]]: Ba'Gamnan isn't much of a villain, but he does have an ''awesome'' weapon. It's like a ring-shaped rotory blade on the end of a long staff.
* [[Improbable Aiming Skills]]: [[Mook|The Imperial Trooper]] who kills Rassler does so by shooting him with an arrow. Through the one unarmored spot on his body. While Rassler is mounted. In the middle of a pitched battle. Across the span of a bridge. ''At night''. If it wasn't for the fast Basch kills him, the man would probably be deserving of a promotion.
* [[Inconsistent Dub]]: In that subtitles and spoken dialogue often come out very different. Though it's rare, sometimes the two just don't match up.
{{quote|'''Cid''' (dialogue): Alas, the hour of your return is late.
'''Cid''' (subtitle): Alas, your return is too late. }}
* [[Ineffectual Sympathetic Villain]]:
** The seegs in the Nalbina Dungeons. These hulking, brutal bullies with big clubs are lambs in lions' clothing, proven by how easily Vaan and Basch trounce them outnumbered three to two ''and'' unarmed. In fact, if Vaan is a class who can use Fire, this is almost a [[Zero Effort Boss]].
** The mercenaries after Basch - Ba'Gamnan and his three goons - are incredibly incompetent. Case in point: when Vaan, Basch, and Fran are arrested by the Imperial Army, Penelo appears and pleads for Vaan's life; they don't listen, but Basch is able to assure her he'll bring Vaan back with him, giving her a handkerchief for reassurance. When the heroes escape, Ba'Gamnan's gang figures Penelo is a friend of Basch, so they grab her to use as bait, refusing to listen when she tries to tell them she has no idea who Basch is. It certainly does enable them to find Basch, confronting him at the Lhusu Mines but Basch barely considers Ba'Gamnan anything but an annoyance, shoving the merc aside so he and the rest of the party can flee the mines.<ref>At least, that's what happens cutscene-wise. The player can fight them if they want, but there's really no point doing so here.</ref>
* [[Inexplicably Identical Individuals]]: In every city, the chocobo stables are run by a pink moogle named Gurdy. Rabanastre even has '''three'''.
** Played with in a subquest involving the delivery of a letter to various stewardesses working on the many airship routes across Ivalice. They really ''are'' sisters, all of them.
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* [[Lady Drunk]]: The Antlion sidequest woman is still feeling under the clouds even after her children came back home. You can give her some booze for 1000 gil, and she'll stand atop a box and do some weird movements.
* [[Lady of War]]: Ashe. Also the older and more experienced Judge Drace.
* [[Land of the Shattered Empire]]: Ivalice used to be united the authority of the Galtean Alliance and the Dynast King Raithwall. The main plot involves the (significantly smaller) empire of Archadia trying to dominate the entire land all over again, with the main antagonist Vayne wanting to be called the new Dynast King.
* [[Lazy Backup]]: Averted. If all three party members are KO'd, you have to switch in your reserve characters. In fact, the ONLY''only'' way to get a Game Over is to have all six party members wiped out.
* [[Leaning on the Fourth Wall]]: Right from the get-go, Balthier refers to himself as "the leading man", and furthermore makes mention to "the story". He seems a bit too aware of his role as one of the leads in a video game.
** The irony is that he fancies himself the leading man, but that status more rightly belongs with Ashe, Basch. He's more [[Wrong Genre Savvy]].
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* [[Redemption Equals Death]] {{spoiler|Gabranth, Reddas for destroying Nabudis}}
* [[Repeatable Quest]]: The game has only one repeatable quest, and it's very modest, and available very early. By visiting the Giza village and running around in the Giza Plains area, you can create multiple Sunstones, which sell for what is a moderate bonus for the player at that part of the game—but the player could get the amount from just killing wolves and selling the loot, and on the side get both EXP and LP.
* [[Ridiculously Cute Critter]]:
** '''MOOGLES!''' Even more in this game where they are NPCs with cute names like Monteblanc, Hurdy, Gurdy, Nono, and Nutsy.
** “Carbo”, a baby Rocktoise kept as a pet by a Moogle. The adult Rocktoise… Not so much.
** The domesticated Cockatrices in the Nomad Village are far cuter than the wild ones.
* [[Royals Who Actually Do Something]]: Ashe could have just given in to despair, but she instead is basically the hero of the game. Larsa also counts.
* [[Running Gag]]
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{{quote|Eat the head of the wise, and his wisdom you shall gain! Like eating food whence to gain nourishment. To determine the truth of this, I have just now eaten a whole chimera head. No effects as yet. On the morrow, we shall see.
No further reports, poacher no longer at large. Investigation closed, by Imperial Decree." Sgt. Xerse of the 8th }}
* [[Trojan Prisoner]]: {{spoiler|The heroes do this in the Dreadnought Leviathan chapter, getting themselves arrested on purpose so they will be brought to the eponymous airship in order to rescue Ashe, making rendezvous with fellow resistance member Vossiler, who has gotten onboard by [[Dressing as the Enemy]].}}
* [[Turns Red]]: ''Everyone'', even your party, does this.
* {{spoiler|[[Twin Switch]]}}: {{spoiler|Basch and Noah, twice.}}
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* [[The Walls Are Closing In]]: The game has two Demon Wall enemies. The first one you fight presents a twist—it is powered up and offers you little time to defeat it, but it is fortunately a [[Skippable Boss]] and you are meant to flee the battle by using the door that it would crush you against, and instead fight the second wall in the next room. The second one (the one you ''must'' defeat) is much weaker and offers much more time to win. If so desired, you can come back later in the game to rematch against the first wall. Unless of course, you've done a lot of [[Level Grinding]], in which case you can just off the first one right away and pick up a weapon that you're not intended to have at that point in the game yet (still not quite the [[Infinity+1 Sword]] though, but it is one of the games many, many [[Disc One Nuke]]s).
* [[Wave Motion Gun]]: The {{spoiler|battery of Mist Cannons mounted on the top levels of [[Ominous Floating Castle|Sky]] [[Evil Tower of Ominousness|Fortress]] ''[[Meaningful Name|Bahamut]]'', used to sink (read:utterly disintegrate) Resistance cruisers in one shot}}.
* [[Weakened by the Light]]: In one chapter, Vaan, Balthier, and Fran have to escape the Nalbina Dungeons, and to do that they have to traverse the Barheim Passage, which is infested by nasty monsters. The nastiest, however (the undead ones), hate light and only come out in the dark. So long as the generator has power, the party is safe from them. However, Mimics do not hate light, and they also consume the generator’s energy through the power lines, so the party must stop them from doing so in order to survive.
* [[Weapon of Choice]]: Sixteen different ones to choose from! [[Cool Sword|Swords]], [[An Axe to Grind|Axes]], [[Drop the Hammer|Hammers]] [[Carry a Big Stick|Maces]], [[Knife Nut|Daggers]], [[BFS|Great Swords]], [[Katanas Are Just Better|Katanas]], [[Reverse Grip|Ninja Swords]], [[Blade on a Stick|Spears]], [[Simple Staff|Poles]], [[Magic Wand|Rods]], [[Magic Staff|Staves]], [[The Archer|Bows]], [[Automatic Crossbows|Crossbows]], [[The Gunslinger|Guns]], [[Throw Down the Bomblet|Hand-bombs]] and [[Improbable Weapon User|Measures]]. Although it is clear in the animation that certain characters handle certain weapons better than others. Compare how Vaan handles the spears to how Penelo does, for example.
** Each character also seems to have a Style of Choice. Balthier tends to use everything one-handed, even 2-handed weapons, which reflects on his [[Brilliant but Lazy|laid-back persona]]. Fran holds anything that isn't a ranged weapon [[Lady of War|elegantly to one side]]. Vaan uses [[Primal Stance|low, wide stances]] that, in real life, generally allows a person to cover ground quickly. Penelo, starting with a knife, actually has a pretty [[She Fu|acrobatic fighting style]], most easily seen with her unarmed style with Brawler unlocked. Ashe's style is pretty defensive, with even her unarmed stance has her putting a hand up in front of her like she's using a shield. Basch is pretty much the [[Combat Pragmatist]] given that all his moves are basic strikes executed from a natural standing stance and border on [[Boring but Practical]].
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* [[Shout-Out]]: When Ashe "borrows" Lord Rasler's sword and runs off, he calls out after her.
{{quote|'''Lord Rasler:''' Wait up! [[The Legend of Zelda (video game)|It's dangerous to go alone!]]}}
* [[Wolfpack Boss]]: Mandragoros, five individual plant-monsters (Alraune King, Mandragora Prince, Onion Queen, Topstalk, and Pumpkin Star) that you have to fight in the Sochen Cave Palace. Fortunately, they are complete jokes. Later, [[Degraded Boss| they start appearing as regular mobs]].
* [[World of Ham]]: There is a ''lot'' of shouting and grandstanding going on. Even from characters who are calm and collected in the game, Basch for example. So far the only ones not to get in on it are Vayne, Fran and Penelo.