Final Fantasy XII: Difference between revisions

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* [[Applied Phlebotinum]]: Mist. Appears as a fog in high concentration, Mist increases the power of magic, causes mutations in monsters and can have negative effects on the environment. It can also cause races that are sensitive to it, such as Viera, [[Does This Remind You of Anything?|physical discomfort]].
* [[Arbitrary Headcount Limit]]: Only three active characters at a time-proving, once and for all, that three is too few. Note how much easier the game gets when you have a [[Guest Star Party Member]]. (At least [[Lazy Backup]] is averted; see below.) [[Four Is Death]] is something of a [[Mythology Gag]]. Like the early ''Final Fantasy'' games, every time there is a guest, that member takes up an additional slot at the bottom of the main screen. Normally, these characters are killed off by important [[Heroic Sacrifice]]s, but there are subversions early on. For example, remember Ashe? She was first a guest, and then Basch comes in, claiming he did not kill Reks, [[It Makes Sense in Context|who just so happens to be Vaan's brother]].
* [[Aristocrats Are Evil]]: Marquis Halim Ondore IV, the [[Unreliable Narrator]] of the story; he is a spinless [[The Quisling|Quisling]] of the Imperial Empire who “negotiated” the terms of surrender (which led to the King being murdered), lied to the citizens about the fates of both Ashelia and Basch, and tricks the heroes into trusting him so he can have them arrested. {{spoiler| Well… actually [[Subverted Trope| no he is not]], he actually has them arrested as part of their plan to pull a [[Trojan Prisoner]] there to rescue Ashe, and later becomes leader of [[La Resistance]].}}
* [[Artificial Brilliance]] / [[Artificial Stupidity]]: What you get depends on how you set up your Gambits. Provided you understand the system properly you can easily tell your party members to automatically revive KO'd allies, attack enemies with elemental spells they're weak against, and so forth.
:However, even with the rather complex Gambit system, sometimes your allies do stupid things you can't control. They'll run right into traps even if you use Libra so you can see said traps for instance, though a Gambit to cast Float on them will fix that. If you set a Gambit to have a character Steal from an enemy, they'll keep attempting to Steal even when the enemy has nothing left for them to take--sadly, there is no Gambit for "Steal: Enemy -> Hasn't Been Stolen From Yet", so you need to give the command to Steal (or stop Stealing) manually.
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* [[The Dev Team Thinks of Everything]]: You get your first hunt assigned to you during the progression of the story, but if you forget to go back to Tomaj for your reward until after a number of other plot events - such as after you've gotten back from Nalbina - he'll complain about how long you took and say that he already heard about your success from someone else. He'll still give you your reward, of course.
** Two guards block the entrance to the Mosphorean Highwaste from Nalbina Fortress. If you [[Sequence Breaking|Sequence Break]] and get into the Highwaste another way then come back through the Fortress, they wonder how you got in and survived the trip through.
* [[Dinosaurs Are Dragons]]: Or rather, dinosaurs are part of the dragon genus, along with wyrms and wyverns. This is taken further by [https://finalfantasy.fandom.com/wiki/Tiamat_(Final_Fantasy_XII) Tiamat] (a recurring boss in the franchise) who in this game is unmistakenly a T-rex with draconic wings who breathes fire.
* [[Disc One Final Boss]]/[[Disc One Final Dungeon|Dungeon]]: Averted or outright subverted. Major boss battles happen to include very important plot points used, like how the [[Applied Phlebotinum|Manufacted Nethicite]] is revealed during an boss battle with {{spoiler|Tiamat due to Mjrn's twisted inflence from the Nethicite itself. This is because the Undying have an indirect control through the Nethicite.}}
* [[Disc One Nuke]]: